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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

DAMPAK PEMBELAJARAN BERBASIS BUDAYA DI SEKOLAH DASAR Hayati, Rahmi; Husnidar; Novianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19910

Abstract

Culture-based learning in elementary schools is an approach that integrates local cultural values ​​in the educational process to enrich the learning experience and shape the character of students. This research aims to identify the impact of implementing culture-based learning on students, teachers, schools, communities and the national education environment. The research results show that culture-based learning can increase cultural understanding, learning motivation, and students' academic and non-academic achievements. For teachers, this approach encourages creativity, innovation and strengthening relationships with students. Schools that integrate local culture can also enhance their identity as centers for cultural preservation and strengthen ties with the community. In addition, culture-based learning enriches the national curriculum and increases pride in Indonesia's cultural diversity. Based on these findings, it is recommended to develop culture-based learning modules, increase teacher capacity through training, strengthen collaboration between schools and communities, and develop policies that support the implementation of local culture in education. Thus, culture-based learning can make a major contribution to forming a generation with character and respect for Indonesia's cultural diversity
BELAJAR ASYIK DAN BERMAKNA: INTEGRASI GAMIFIKASI DALAM PEMBELAJARAN KONTEKSTUAL DI SEKOLAH DASAR Hayati, Rahmi; Karim, Asrul; Kartika, Yessi; Fachrurazi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24199

Abstract

This study aims to describe the process and impact of gamification integration in contextual learning in elementary schools as a strategy to create a fun and meaningful learning experience. The background of this study is based on the fact that conventional learning in elementary schools is still monotonous, less contextual, and minimal active student involvement. The gamification approach that adopts game elements, such as points, challenges, and levels, is combined with students' real-life contexts to increase motivation and conceptual understanding. This study uses a descriptive qualitative approach with data collection techniques through participatory observation, in-depth interviews, and documentation studies. The subjects of the study included teachers, fourth grade students, principals, and parents at an elementary school that has implemented learning innovations. The results of the study indicate that contextual gamification integration can increase student involvement, strengthen intrinsic motivation, and create an active and enjoyable learning atmosphere. Teachers play an important role in designing learning that is balanced between cognitive and affective aspects. Despite facing technical and planning challenges, teachers can overcome them through reflection and adaptive strategies. In conclusion, gamification in contextual learning is an effective and relevant approach to realizing learning that touches the intellectual and emotional aspects of students in elementary schools.