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All Journal Jurnal Ilmiah Teknik Elektro Komputer dan Informatika (JITEKI) CommIT (Communication & Information Technology) Journal of ICT Research and Applications International Journal of Advances in Intelligent Informatics Scientific Journal of Informatics Journal of Information Systems Engineering and Business Intelligence Indonesian Journal on Computing (Indo-JC) IJoICT (International Journal on Information and Communication Technology) JOIV : International Journal on Informatics Visualization Sinkron : Jurnal dan Penelitian Teknik Informatika Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Journal of Information Technology and Computer Science (JOINTECS) JURNAL MEDIA INFORMATIKA BUDIDARMA Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control JURIKOM (Jurnal Riset Komputer) Building of Informatics, Technology and Science Journal of Information Systems and Informatics RADIAL: JuRnal PerADaban SaIns RekAyasan dan TeknoLogi Indonesian Journal of Electrical Engineering and Computer Science Journal of Computer System and Informatics (JoSYC) Madani : Indonesian Journal of Civil Society Teknika Journal of Applied Data Sciences KLIK: Kajian Ilmiah Informatika dan Komputer Journal of Dinda : Data Science, Information Technology, and Data Analytics Jurnal Ilmiah IT CIDA : Diseminasi Teknologi Informasi SisInfo : Jurnal Sistem Informasi dan Informatika Jurnal INFOTEL RADIAL: Jurnal Peradaban Sains, Rekayasa dan Teknologi
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Journal : Madani : Indonesian Journal of Civil Society

Implementasi Website Rahayu River Tubing sebagai Media Promosi dan Reservasi bagi Wisatawan Faisal Dharma Adhinata Adhinata; Diovianto Putra Rakhmadani; Alon Jala Tirta Segara; Nur Ghaniaviyanto Ramadhan
Madani : Indonesian Journal of Civil Society Vol. 4 No. 2 (2022): Madani, Agustus 2022
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/madani.v4i2.1439

Abstract

Community service aims to implement website-based information technology as a media for promoting Rahayu River Tubing tourism and its reservation. The attractions offered are Tubing, Pangasinan Waterfall, Pengkol Hill, and Pedestal View. Before this website, promotions were only carried out on social media, and reservations were still manual by contacting the manager directly. This community service method is by identifying problems, developing the Rahayu River Tubing website at the address http://rahayurivertubing.com, and evaluating activities. This activity was attended by 15 participants from the manager and tour guide held at the Rahayu River Tubing basecamp. At the end of the activity, feedback is given to evaluate this community service activity. There are five statements on the questionnaire with an average result of 99%. These results indicate that community service partners are delighted with the socialization and training on the use of the Rahayu River Tubing tourism website.
Peningkatan Kreativitas dan Keterampilan Digital Pemuda Karang Taruna Kampung Karasak Wibowo, Agung Toto; Fahlena, Hilda; Maharani, Warih; Ramadhan, Nur Ghaniaviyanto
Madani : Indonesian Journal of Civil Society Vol. 7 No. 2 (2025): Madani : Agustus 2025
Publisher : Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/madani.v7i2.2832

Abstract

Karasak Village, Ciheulang Village, Ciparay District, Bandung Regency, still faces challenges, including low digital literacy and limited use of information technology to support the development of the village's potential. This condition has implications for the limited ability of the younger generation to produce and distribute creative content that can strengthen local identity and increase village competitiveness in the digital realm. To address these challenges, the community service team implemented a training program targeting Youth Karang Taruna on December 15, 2024. The training materials were comprehensively designed, covering the use of social media, talent modules, storytelling, on-camera communication, video shooting techniques, and music and video editing. The method employed was a combination of theoretical instruction, direct practice, and interactive mentoring, enabling participants to produce digital content products independently. Evaluation of the activity was conducted through the distribution of questionnaires, with the results showing that 94% of participants agreed or strongly agreed with the usefulness of the training. These findings confirm that the activity was effective, well-received by participants, and has the potential to encourage increased digital literacy capacity and creativity of youth in creating content based on local potential, ready for publication on social media.