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Journal : Didaktik : Jurnal Ilmiah PGSD STKIP Subang

PENGEMBANGAN BAHAN AJAR MODUL BERBASIS PHOTOSHOP PADA MATA PELAJARAN BACA TULIS QUR’AN Ndun Saedul Hoer; Elly Sukmanasa; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.626

Abstract

This study aims to develop photoshop-based module teaching materials in the subjects of reading and writing the Qur'an with third grade students of the Green Bhakti Insani Integrated Islamic Elementary School. This type of research is Research and Development. The research procedure stage uses the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation with a limited deployment stage in class III consisting of 31 students. Research data were collected through interviews, distribution of respondent questionnaires, and documentation. The research instrument was in the form of expert validation sheets and teacher and student response questionnaires. Assessment of expert validation results obtained value; material expert validation (84%), linguist validation (68%), and media expert validation (84%) with an average of 78% having proper criteria. While the student response questionnaire obtained a score of 88.7% has very decent criteria. Based on the results of research on the feasibility of module teaching materials, it can be concluded that photohsop-based module teaching materials are very feasible to be used in the learning process in the Qur'anic reading and writing subjects and can foster students' enthusiasm for learning.
PENGEMBANGAN MEDIA VIDEO ANIMASI BERBASIS POWTOON SUBTEMA KERAGAMAN SUKU BANGSA DAN AGAMA DI NEGERIKU SEBAGAI MEDIA PEMBELAJARAN DI SD Linda Elpriyani; R. Teti Rostikawati; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.635

Abstract

Learning media is one of the supporters in learning. However, in research schools the media used is not varied and digital-based. Therefore, learning needs the development of learning media so that students get varied learning media. The purpose of this research is to produce animated video media products based on powtoon theme 7 sub-themes 1 Ethnic and religious diversity in my country learning 1 in class IV SDN Kedung Umpal 01 Kab. Bogor. This study uses Research and Development (R&D) by applying the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data collection technique in this study used the instrument sheet used, namely a questionnaire. The product test was carried out by one media expert, one linguist, four material experts, and 25 student responses. The results of research from media, language, and material experts were declared very suitable for use by obtaining an average percentage of 93.21%. In the limited test stage, 25 students responded very well with an average percentage of 92.72% for the animation video based on Powtoon used. Based on the results of the study, it can be concluded that the animation video based on Powtoon is declared very suitable to be used as a learning medium.
ANALISIS PENGGUNAAN APLIKASI LEARNING MANAGEMENT SYSTEM MENGGUNAKAN JERUEDU DALAM PEMBELAJARAN DARING PADA PESERTA DIDIK KELAS III: Bahasa Indonesia Fauziah Pustikawati; Sandi Budiana; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 1 (2023): Volume 09 No 01, Maret 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i1.665

Abstract

Analisis penggunaan aplikasi Learning Management System menggunakan JeruEdu dalam pembelajaran daring pada peserta didik kelas III. Penelitian ini karena adanya perubahan metode pembelajaran dan penggunaan aplikasi Learning Management System JeruEdu dalam menunjang pembelajaran daring. Tujuan penelitian ini mendeskripsikan pembelajaran daring menggunakan aplikasi Learning Management System JeruEdu, kelebihan dan kekurangan pembelajaran daring menggunakan aplikasi Learning Management System JeruEdu. Penelitian ini menggunakan metode kualitatif deskriptif, subjek penelitian ini empat belas peserta didik kelas III E SDN Polisi 1 Kota Bogor. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara dan dokumentasi. Hasil penelitian ini menggambarkan bahwa pelaksanaan pembelajaran daring di SDN Polisi 1 Kota Bogor berjalan dengan baik berkat dukungan prasarana, sarana dan sumber daya manusia (SDM). Kelebihan dari pembelajaran daring yaitu mudah diakses, waktu yang fleksibel, dan pengalaman belajar yang baru dengan memanfaatkan teknologi. Kekurangan dari pembelajaran daring adalah komunikasi hanya satu arah dan pemahaman materi yang belum maksimal karena setiap peserta didik memiliki tingkat kemampuan pemahaman yang berbeda. Keberhasilan pembelajaran daring peserta didik tidak luput dari dukungan lingkungan sekitar, seperti orang tua dan guru serta kesiapan sekolah yang matang. Dukungan yang diberikan berupa moral dan materi.
PENGARUH MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR PADA TEMA 9 SUBTEMA 3 Violetta Orchida; Dadang Kurnia; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.757

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model Problem Based Learning terhadap hasil belajar pada tema 9 subtema 3 menggunakan media gambar berseri dan media video animasi pada peserta didik kelas V Sekolah Dasar Negeri Cibening 01 Kecamatan Pamijahan, Kabupaten Bogor. Jenis penelitian ini adalah eksperimen kuasi. Populasinya terdiri dari kelas V-A dan V-B yang terdiri dari 77 orang. Penelitian dilakukan sebanyak tiga kali pertemuan di setiap kelompok kelasnya. Pengambilan sampel dilakukan dengan teknik purposive sampling. Data penelitian dikumpulkan menggunakan tes kelampuan awal (pretest) dan tes kemampuan akhir (posttest). Analisis data yang dilakukan dengan uji n-gain, uji normalitas, dan uji homogenitas sebagai uji prasyarat sebelum melakukan uji hipotesis (uji t). hasil analisis data diperoleh t-hitung (2,155) > t-tabel (1,992) untuk signifikansi 5%. Berdasarkan kriteria pengujian, maka H0 ditolak dan Ha diterima. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa terdapat pengaruh model Problem Based Learning terhadap hasil belajar..
PENGEMBANGAN VIDEO PEMBELAJARAN BERBASIS KINEMASTER PADA PEMBELAJARAN SENI MUSIK DI SEKOLAH DASAR Sulistia Azahra; Ratih Purnamasari; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1232

Abstract

Video Pembelajaran pada pembelajaran Seni Musik merupakan salah satu media berbasis teknologi yang dapat dikembangkan untuk mengatasi permasalahan yang ada di sekolah. Permasalahan dalam pembelajaran yang monoton sehingga kurangnya pemahaman peserta didik dalam materi pembelajaran di kelas. Dengan bantuan Kinemaster, guru dapat menghasilkan berbagai video pembelajaran yang menarik dan komprehensif dengan karakteristik yang beragam. Dengan menggunakan video pembelajaran berbasis Kinemaster ini peserta didik mampu mengetahui pembelajaran Seni Musik dengan baik untuk meningkatkan kembali pembelajaran yang kreatif, unik dan tidak monoton. Metodologi penelitian yang digunakan (Research and Development) menggunakan pendekatan ADDIE, Analyz, Design, Development, Implementation, Evaluation). Hasil analisis data dari angket memperoleh persentase sebesar 87,42% serta hasil evaluasi peserta didik memperoleh 90%, Sedangkan ahli media memperoleh hasil 96%, ahli Bahasa memperoleh hasil persentase 94%, dan ahli materi memperoleh hasil persentase sebesar 93,33%. Berdasarkan proses pengembangan produk video pembelajaran dan hasil uji coba video pembelajaran berbasis kinemaster pada pembelajaran seni musik kelas IV-B di SDN Cilebut 02 , dapat disimpulkan sangat layak digunakan dan dikatakan valid.
PENGEMBANGAN E-MODUL MENGGUNAKAN FLIPBOOK PADA TEMA 9 SUBTEMA 1 BENDA TUNGGAL DAN CAMPURAN Lulu Maulidah; Dadang Kurnia; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1317

Abstract

This study aims to develop e-modules using flipbooks learners understands learning materials, increase student’ interest and learning motivation, then help teachers to be able to innovate in developing teaching materials in digital form like the e-module using a flipbook. this study uses the research and development method with the ADDIE approach. This research was conducted in five stages, namely the stages of needs analysis, design, development, implementation, and evaluation. The subjects of this study were VB class at SD Negeri Pajajaran consisting 28 students. The research was conducted in the even semester of the 2022/2023 school year. The results of this study indicate that the e-module using the flipbook that has been developed is very feasible. This is based on the percentage of media experts 97%, linguists experts 97%, material experts 96%, and student responses 92%. Based on this, it can be concluded that e-modules using flipbooks on the theme 9 sub-themes 1 single and mixed objects that are developed are very feasible to use during the learning activity process.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK ELEKTRONIK (E-LKPD) BERBASIS LIVEWORKSHEET PADA TEMA 8 DAERAH TEMPAT TINGGALKU SUBTEMA 2 KEUNIKAN DAERAH TEMPAT TINGGALKU Putri Clara Rimayanti; Nita Karmila; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1381

Abstract

The Electronic Student Worksheet (E-LKPD) is a work guide for students to make it easier for students to engage in learning activities in electronic form that can be accessed via computers or mobile phones. This research is a Research and Development (RnD) study, with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) which aims to produce an innovative electronic student worksheet (E-LKPD) based on Liveworksheet in class IV theme 8 sub-theme 2 learning 1 that deserves to be developed. The research was conducted at Julang Elementary School, Bogor City, with a total of 22 students in the 2022-2023 school year. The research began by analyzing the needs of students' worksheets, observing students working on LKPD, then making product designs. Then develop the product and validate the product with experts in their field which are then tested on a limited basis with respondents. The results of the validation trial stated that the product was very feasible with an average value of 94.5%. The results of the limited trial stated that the Liveworksheet-based E-LKPD was in the very feasible category with an average value of 87.6%. Based on the results of the study, it can be interpreted that the Liveworksheet electronic-based student worksheets are very feasible to use
PENGARUH MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR MATEMATIKA MATERI PENYAJIAN DATA Nabila Rahmania Az Zahra; Elly Sukmanasa; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1383

Abstract

This study aims to determine the influence of the Project Based Learning model on the learning outcomes of mathematics data presentation material. This research conducted at SDIT Al Hikmah in second semester of the 2022/2023 school year. The research method used was a two group quasi-experiment design. The subject of this study fifth grade students SDIT Al Hikmah with a total 36 students. Data collection was carried out to obtain learning outcomes or N-gain is obtained using pretest and posttest. Researchers conducted a normality test with the lilliefors test of two samples normally distributed because the values of two samples were smaller than Ltabel. In the Project Based Learning class group, Lcount ≤ Ltable values are 0.024 ≤ 0.200, in the control class group the Lcalculate ≤ Ltable values are 0.072 ≤ 0.200. the homogeneity test the data is homogeneous because it is smaller than Ftable, the values are 1.006 ≤ 2.27. Furthermore, in the hypothesis test, tcount of 25.89 is greater than the ttable 2.03224, indicating that H0 is rejected and Ha is accepted. Thus, there is an influence of the Project Based Learning model on mathematics learning outcomes of data presentation material in class V SDIT Al Hikmah.
PENGARUH MODEL PEMBELAJARAN OPEN ENDED TERHADAP KEMAMPUAN MEMECAHKAN MASALAH PADA MATERI OPERASI BILANGAN Umi Nurhasanah; Sandi Budiana; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.1906

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Open Ended terhadap kemampuan memecahkan masalah pada materi operasi bilangan. Penelitian ini dilaksanakan di SDIT AL Hikmah pada semester satu tahun ajaran 2023/2024. Metode penelitian yang digunakan merupakan eksperimen kuasi desain dua grup. Subjek penelitian ini ialah siswa siswa kelas IV SDIT Al Hikmah dengan jumlah siswa 60 orang. Pengumpulan data yang dilakukan untuk mendapatkan hasil pada kemampuan memecahkan masalah atau N-gain diperoleh dengan menggunakan pretest dan posttest. Peneliti juga melakukan uji normalitas dengan uji liliefors kedua sampel berdistribusi normal karena nilai kedua sampel lebih kecil dari Ltabel. Pada kelompok kelas Open Ended didapat Lhitung ≤ Ltabel yaitu 0,052 ≤ 0,161, dan pada kelompok kelas kontrol didapat Lhitung ≤ Ltabel yaitu 0,063 ≤ 0,161. Kemudian pada uji homogenitas data tersebut bersifat homogen karena lebih kecil dari Ftabel, didapatkan nilai 1,518 ≤ 1,860. Selanjutnya pada uji hipotesis didapatkan thitung sebesar 67,67 lebih besar dari ttabel sebesar 2,001717, menunjukkan bahwa Ho ditolak dan Ha diterima. Dengan demikian terdapat pengaruh model Open Ended terhadap kemampuan memecahkan maslaah matematika materi operasi bilangan pada kelas IV SDIT Al Hikmah. Kata Kunci: Open Ended, Kemampuan Memecahkan Masalah, Matematika, Operasi Bilangan, Peserta didik kelas 4
PENGEMBANGAN E-MODUL BERBASIS CANVA PADA TEMA DAERAH TEMPAT TINGGALKU SUBTEMA 1 PEMBELAJARAN 3 KELAS IV Eka Sari Dewi; Yuyun Elizabeth; Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.2013

Abstract

This study aims to produce an e-module based on Canva on the theme of the area where I live, sub-theme 1 learning 3 in class IV SDN Cipayung 02 Depok city with a total of 29 students as respondents. This development uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The research was conducted by analyzing needs, designing e-modules, then developing e-modules, after that validating the experts, and revising the product, then conducting a limited trial of Canva-based e-modules to selected respondents. The validation results provided by linguists with a percentage of 100% material experts with a percentage of 92.85% and media experts with a percentage of 92.8% indicate that the Canva-based e-module is declared valid and feasible to use. In the limited test phase, 29 students gave a very good response to the Canva-based e-module used with a percentage of 85.68%. Thus, the Canva-based e-module product on the theme of the area where I live, which was developed in this study, is proven to be valid and feasible to use in the learning process.