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Journal : Jurnal Penelitian Pendidikan IPA (JPPIPA)

Development of Student Worksheets Based on Comics to Improve Students' Motivation and Learning Outcomes on Material Vibration, Waves and Sound Niswatul Khaira; Yusrizal Yusrizal; Abdul Gani; Muhammad Syukri; Elisa Elisa; Evendi Evendi
Jurnal Penelitian Pendidikan IPA Vol. 6 No. 2 (2020): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v6i2.424

Abstract

This research develops a comic-based student worksheet to learn about feasibility, learning outcomes, and motivation of the student worksheet. The research was carried out using research and development (R&D) methods with the ADDIE development model. The implementation of this comic-based Student Worksheet uses a pretest-posttest control group design. The population in this study were students of class VIII at MTsN 3 Banda Aceh. The samples in this study were 57 students in the class of Abu Bakar Ash Siddiq and Zaid bin Thabit who were selected by purposive sampling. Data collection using validation tests, written tests, and questionnaires. The results of the feasibility test showed that the Developed Student Worksheet was included in the feasible category with an average score of assessments by experts and natural science teachers of 91.25% and 99.03%. Analysis of learning outcomes data using the t-test, obtained tcount>ttable (4.42> 2.01) shows that there are differences in the value of student learning outcomes between the experimental and control classes where the value of the experimental class is higher than the control class. Results of analysis Motivation of students tcount>ttable (15,53> 2,01) also shows the use of comic-based worksheets can increase students' learning motivation so that it can be concluded that the use of comic-based worksheets is feasible, it can improve student learning outcomes and motivation
Ethnoscience-Based Student Worksheet Development to Improve Senior High School Student Creativity Dika Tri Andani; Abdul Gani; Andi Ulfa Tenri Pada; Hafnati Rahmatan
Jurnal Penelitian Pendidikan IPA Vol. 7 No. 1 (2021): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v7i1.457

Abstract

Teaching materials that link the material with the surrounding life to foster an entrepreneurial spirit and creative thinking. One proof of its relevance is using plants as natural developers in making pancakes. The purpose of this study was to develop ethnoscience-based worksheets to determine the feasibility and creativity of students. The method used in this research is development research (R&D) using the ADDIE model. The population for this study was students of class XII IA Senior High School 2 Unggul Ali Hasjmy. The sample was selected purposively, namely 28 students. Data were collected using validation tests and creativity observation sheets. The results showed that the development of worksheets was very feasible to use with the percentage of 85.20 given by the validator. Validation of the creativity observation sheet states that 25 of the 26 items are feasible to use. Student creativity also increased with a percentage of the high category 89.00. Ethnoscience-based worksheets to increase student creativity are feasible to be used as teaching material.
Implementation of STEM-based Student Worksheet to Increase Student Entrepreneurial Innovation through the Development of Candied Nutmeg Products Dara Sasmita; Muhammad Adlim; Abdul Gani; Muhammad Syukri
Jurnal Penelitian Pendidikan IPA Vol. 7 No. 1 (2021): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v7i1.551

Abstract

The research has been carried out to develop STEM based Student Worksheets to determine their effectiveness in increasing students' entrepreneurial innovation through the development of candied nutmeg products and the responses of teachers and students to Student Worksheet. The research was conducted using the research and development (R & D) method using the ADDIE model. The sample in this study were 34 students of class XI IPA 1, selected using random sampling technique. The research data were obtained from expert assessment sheets, Student Worksheet and questionnaires for teachers and students. The results of the STEM-based Student Worksheet feasibility test by the experts showed that the Student Worksheet eveloped was classified as very worthy, with an average percentage value of 94.17%. The percentage of Yes responses obtained from teachers and students was 100.00% and 92.06% in the very good category. Based on the results of the study, it can be concluded that the developed STEM based Student Worksheet can increase students' entrepreneurial innovation and can be used as an alternative teaching material in craft and entrepreneurship materials, and get positive responses from teachers and students.
The Development of Pisa-Based Buffer Solutions and Its Application Using the Kahoot Platform Abdul Gani; Qurratun ‘Akyun; Muhammad Nazar
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 6 (2022): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i6.1739

Abstract

An innovation in media technology that can be used in the field of education is Kahoot. Kahoot is an online application in the form of a platform. Kahoot app as a learning technology platform can combine the implementation of interactive quizzes. The problems that exist in SMA Negeri 3 Banda Aceh for students in learning chemistry are about understanding concepts that are still lacking. For this reason, it is necessary to conduct research on "Development of Pisa-Based Buffer Solution Material Problems and Its Application Using the Kahoot Platform". The purpose of this study is developing an interactive quiz media based on Kahoot educational games on buffer solution, to describe teacher responses to the use of interactive quiz media based on Kahoot, and to describe students responses to the use of interactive quiz media based on Kahoot. This study uses a quantitative approach with the type of Research and Development (R&D) research using the ADDIE model. The result of the research is that the feasibility of interactive quiz media based on the educational game Kahoot on the material of the buffer solution carried out by the lecturer of the Department of Chemistry Education still needs a feasibility test through one stage of improvement. The teacher's response to the four indicators received a positive response. Students' responses to the use of the quiz media also received positive responses from students, besides that it also increased student learning outcomes and did not cause students to feel monotonous