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Journal : PROtek : Jurnal Ilmiah Teknik Elektro

Algoritma Interest Point dalam segmentasi citra objek kendaraan Indrabulan, Tantri; Syarif, Irwan
PROtek : Jurnal Ilmiah Teknik Elektro Vol 7, No 1 (2020): Protek : Jurnal Ilmiah Teknik Elektro
Publisher : Program Studi Teknik Elektro Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/protk.v7i1.1353

Abstract

Penelitian ini mengumpulkan data berupa gambar dan video yang berisi objek kendaraan di lalu lintas. Data tersebut kemudian akan diproses menggunakan  algoritma pengolahan citra dan dikombinasikan dengan algoritma kecerdasan buatan. Penelitian ini akan difokuskan pada pengolahan citra berbasis algoritma hibrid Interest Point jenis Harris yang dapat mengoptimasi segmentasi citra objek. Proses tersebut dilakukan sebab segmentasi citra objek merupakan faktor utama yang mempengaruhi hasil dari sistem. Pada akhirnya sistem akan dirancang untuk menghasilkan informasi baru sesuai dengan alur sistem yang didasarkan pada kebutuhan, antara lain: pengenalan kendaraan, pengklasifikasian kendaraan, perhitungan jumlah kendaraan, dan pergerakan kendaraan.
Rancang Bangun Smart Robot Omni Wheel sebagai Permainan Edukatif dan Interaktif bagi Balita Nur, Muhammad; Indrabulan, Tantri
PROtek : Jurnal Ilmiah Teknik Elektro Vol 8, No 1 (2021): Protek : Jurnal Ilmiah Teknik Elektro
Publisher : Program Studi Teknik Elektro Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/protk.v8i1.2520

Abstract

The purpose of this research is to produce a smart robot prototype that is able to attract toddlers' attention so that they can respond in the form of motor movements. The making of smart robots will be adjusted to the needs of toddler stimulation in the form of movement interactions approaching or away from objects so that toddlers are triggered to chase or avoid the robot. Educational games that are designed appropriately for toddlers can improve their motor development. This can occur due to stimulating activities from educational games that can stimulate the toddler's brain. Smart robots are one of the educational game technology products that apply the concept of the industrial revolution 4.0. The smart robot prototype design will use the Arduino Mega microcontroller. The microcontroller input is obtained from a proximity sensor that is implanted in the robot's body. The essence of the smart robot in this study is a dynamic and very flexible robot movement caused by the use of the omni wheel as a driving wheel.