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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

E-guidebook Seni Ventriloquist untuk Meningkatkan Kecakapan Literasi Verbal Siswa Kelas VI Sekolah Dasar Novita Anggraini, Novita Anggraini; Dwi Agus Setiawan; Rahutami
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24161

Abstract

E-guidebook merupakan bahan ajar interaktif berbasis elektronik yang berisi panduan, instruksi, maupun petunjuk mengenai suatu topik atau aktivitas tertentu. Tujuan penelitian pengembangan ini adalah mengembangkan produk berupa bahan ajar e-guidebook seni ventriloquist. E-guidebook seni ventriloquist merupakan buku panduan digital yang dirancang untuk mengajarkan teknik ventriloquist, yaitu kemampuan berbicara tanpa menggerakkan bibir. E-guidebook yang dikembangkan menyajikan materi dan latihan-latihan praktis yang dapat melatih keterampilan verbal siswa. Selain itu, penelitian ini juga bertujuan untuk mengukur tingkat kelayakan dan kepraktisan dari produk yang telah dikembangkan. Metode yang digunakan dalam penelitian ini adalah metode penelitian Research and Development (R&D) atau pengembangan. Model yang digunakan dalam penelitian pengembangan ini adalah ADDIE dengan 5 tahap meliputi Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Subjek penelitian dalam penelitian ini adalah siswa kelas VI SDN 2 Majangtengah. Hasil penelitian menunjukkan bahwa bahan ajar e-guidebook seni ventriloquist layak dan praktis untuk digunakan. Penilian oleh validator ahli materi, ahli bahasa, dan ahli media mendapatkan presentase 81% dengan kategori “layak”. Penilaian oleh guru kelas VI mendapatakan presentase 91%. Serta rata-rata penilaian oleh siswa mendapatkan presentase sebesar 87%. Berdasarkan paparan hasil penilaian maka bahan ajar e-guidebook seni ventriloquist “Layak” dan “Sangat Praktis” digunakan di lapangan dalam pembelajaran Bahasa Indonesia untuk meningkatkan kecakapan literasi verbal siswa kelas VI.
VIDEO DIGITAL STORYTELLING BERBANTUAN BONEKA TANGAN PADA CERITA DONGENG KELAS 4 SEKOLAH DASAR Rita Sundari; Dwi Agus Setiawan; Denna Delawanti Chisyarani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29905

Abstract

The lom ability of students to understand and reconstruct fairy tales indicates the need for inovation in indonesian language learning media. The use of convetional methods makes students less active and makes it difficult to grasp the content and moral messages of the story . This study aims to develop a digital storytelling video media assisted by hand puppets that is feasible, partical, and effective for use in learning, especially to support students ability to retell the story and explore moral values. The study was conducted at SDN Tanjungrejo 1 Malang with 23 fourth-grade students as subjects, using qualitative and quantitative data approaches through the ADDIE Research and Development (R&D) model. The instruments used incluced expert validation sheets, teacher and student response questionnaires, observastion sheets, and pretests and postets. The product was developed in the form of a video entitled “Lyli Yang Sombong”, with hand puppet characters, presented in an attractive manner and uploaded on the Youtube platfrom for easy access. The validation results from material, languange, and media experts showed an average feasibility of 88,33% (feasible category). Field trials showed an increase in students active participation in learning. Students were more attentive, built imagination, and created emotional connections with the story characters. The pretest and posttest results showed significant results, with an average N-Gain of 0,81 (high category). Particality was also high, with teacher responses of 85% and 90% respectively. Thus, this medium has proven to be feasible, partical, and effective in teaching storytelling in elementary schools.
PENGEMBANGAN E-MODUL BERBASIS LIVE WORKSHEET MATERI MENULIS PUISI SISWA KELAS IV SEKOLAH DASAR Wati, Siti Fajar; Denna Delawanti Chrisyarani; Dwi Agus Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29991

Abstract

In learning Indonesian in elementary schools, teachers only use traditional and conventional teaching materials such as the use of PPT (power point). So that students easily get bored in the learning process in class. The purpose of this study was to determine the validity, practicality, and effectiveness of the development of E-Modules based on Live Worksheets for writing poetry for grade 4 elementary school students. This development research uses the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data analysis in this study used qualitative and quantitative. Based on the results of the assessment of media experts, the percentage was 93.75%, material experts 95.45%, language experts 100%, from the three experts they got an average of 96.4% with the category "very valid". The results of the teacher's practicality test obtained 93.75% with the category "very practical", while limited trials by students obtained 88.05% with the category "very practical", and extensive trials obtained 90.17% with the category "very practical". Meanwhile, the effectiveness test using the N-Gain score obtained 0.7 with the category "moderate" and in percent obtained 66.5 with the category "Effective". So it can be concluded that the use of E-Module based on Live Worksheet is valid, practical, and effective to be used as a medium for learning Indonesian in Elementary Schools.
VIDEO CERITA ANAK BERBASIS TEKNIK VENTRILOQUIST UNTUK MENINGKATKAN KETERAMPILAN MENYIMAK SISWA KELAS II SEKOLAH DASAR Alfa Salsabila Sari; Dwi Agus Setiawan; Denna Delawanti Chrisyarani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30112

Abstract

This study aims to develop a learning media in the form of a children's story video based on ventriloquist techniques and to test its feasibility, practicality, and effectiveness in improving the listening skills of second-grade elementary school students. The background of this study is the low listening skills of students and the lack of use of digital learning media. The media developed is a children's story video entitled "Si Tika dan Sampah Ajaib" which features a hand puppet character named Cici, using ventriloquist techniques and additional animation as a form of story visualization. The study was conducted using the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects were 24 second-grade students at SDN Gadang 3, Malang City. In the validation stage, the media was assessed by three experts: a material expert, a media expert, and a language expert. The validation results showed that the media obtained a very high feasibility score, namely 91% from the material expert, 92% from the media expert, and 100% from the language expert, so it was categorized as "very suitable" for use in learning. The practicality test was conducted through a questionnaire to teachers and students. The teacher gave a score of 95%, and the students gave a score of 89%, indicating that this media is very practical to use in the learning process. To test the effectiveness, pretest and posttest instruments were used. The analysis results showed a significant increase in students' listening skills, with an average N-Gain score of 0.8 in the high category and an effectiveness percentage of 82.6% in the effective category. These findings indicate that the developed video media is not only feasible and practical, but also effective in improving students' listening skills.
E-MODUL BERBASIS I-SPRING SUITE PADA MATERI EKSPRESI DIRI MELALUI HOBI UNTUK MENINGKATKAN LITERASI SDN AMPELGADING 03 Nashihin Defith Adi Nugroho; Rahutami; Dwi Agus Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.30473

Abstract

The objective of this research is to create a literacy-focused e-module utilizing the iSpring Suite platform, specifically designed for Indonesian language instruction on the themes of hobbies and procedural texts, with the intention of enhancing the learning outcomes of students at SDN Ampelgading 03. Based on observations and interviews, the problem found in the school is that the learning process remains conventional, with limited use of digital learning media, resulting in low student motivation and a lack of independent learning. The research utilizes the Research and Development (R&D) approach guided by the ADDIE framework, encompassing five key phases: analysis, design, development, implementation, and evaluation. The product was developed using PowerPoint and i-Spring Suite, integrated with interactive games from Wordwall, combined with the discovery learning model, and supported by concrete media to deepen the understanding of the material. Validation was carried out by media experts, subject matter experts, and language experts. The validation results showed that the e-module was considered highly feasible by media experts (95%), subject matter experts (95.8%), and language experts (100%). The practicality test by the teacher received a score of 95.58%, while students gave scores of 96.25% (small group) and 95.75% (large group). The effectiveness test results showed an average N-Gain score of 80.6%, categorized as effective. Furthermore, there was a significant increase between the pre-test andpost-test scores, with an improvement of 24.5 points. Thus, the i-Spring Suite-based e-module is effective and practical for enhancing elementary school students' literacy through an interactive and enjoyable learning approach.