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Journal : Journal International Inspire Education Technology (JIIET)

Utilization of Learning Videos During Covid 19 Rezi, Melisa; Esha Okta Raudha; Rene Faruk Garzozi-Pincay; Jem Cloyd M. Tanucan
Journal International Inspire Education Technology Vol. 1 No. 1 (2022)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (294.19 KB) | DOI: 10.55849/jiiet.v1i1.35

Abstract

Education is a place to gain knowledge and knowledge and to develop the creativity of students, and education is very important for life because with this education we can grasp the world. At the end of 2019 the world was shocked by a virus originating from Wuhan, China called the corona virus or covid 19, which has disrupted human health and has claimed many lives from around the world. And with this it has an impact on education and the economy in Indonesia. And with this, education came to a halt, so the government decided to switch face-to-face learning to online learning. The point is to break the chain of spread of covid 19, and in Indonesia the government is also implementing PSBB and issuing laws to prohibit Indonesian people from gathering and implementing social distancing. And the government also prohibits people from doing activities outside the home and is required to keep their distance. And with this pandemic, teachers are very much required to be able to teach online and be able to develop online teaching materials properly and efficiently, and to carry out online education learning using technology to communicate, one of which is whats 'ap and develop teaching materials using the kine application. Master for editing learning videos. The kine master application is an application that can be installed on laptops and on android, and this kine master application also has many interesting features and it is also easy to understand and use. For novice educators who want to edit videos, it is highly recommended to use the Kine Master application because it not only edits videos, but we can also create interesting animated videos.
Development of Educandy Platform as an Educational Game to Improve Arabic Language Learning Achievement Rezi, Melisa; Quintana, Jacob; Dominic, Walker; Darius, Liu
Journal International Inspire Education Technology Vol. 2 No. 1 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v2i1.445

Abstract

Game-based learning is certainly very favored by students, especially nowadays games in learning do not need to be done in the classroom using a cellphone. One application that can be developed to improve student achievement is the Educandy platform. The purpose of this research is to develop the Educandy platform as a learning media in improving Arabic language learning achievement. The method used in this research is research and development method with ADDIE model. The results of this study indicate that the Educandy platform is able to improve student achievement so that students are happy in learning Arabic. The conclusion of this study can be seen that the use of the Educandy platform as an educational game in learning Arabic can support the learning and teaching process. The limitation of this research is that researchers only make Arabic language games at the junior high school level so that the game cannot be developed as a whole, for that the researcher hopes that the next researcher can do the same research and be practiced at boarding schools where there is more knowledge about Arabic lessons.