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Journal : ALSYS : Jurnal Keislaman dan Ilmu Pendidikan

Peningkatan Hasil Belajar Peserta Didik pada Pembelajaran Pendidikan Pancasila Menggunakan Model Game Based Learning di Kelas IV SD Negeri 02 Jambak Kabupaten Pasaman Prameswari, Adiva Ayodia; Rahmatina, Rahmatina
ALSYS Vol 4 No 4 (2024): JULI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v4i4.3438

Abstract

This research is motivated by the low learning outcomes of students and this condition is caused by the preparation of learning plans, teachers have not developed innovative and varied learning models according to the characteristics of students so that in the learning process students are less active and less enthusiastic. The aim of this research is to describe the improvement in student learning outcomes during Pancasila education learning using the game based learning model in class IV of SDN 02 Jambak, Pasaman Regency. This research is classroom action research that uses qualitative and quantitative approaches. Implemented in two cycles, namely cycle I consisting of 2 meetings and cycle II consisting of 1 meeting. Each cycle includes four stages, namely planning, implementation, observation and reflection. The subjects of this research were teachers and students of class IV SDN 02 Jambak with a total of 22 students and data collection techniques in the form of observation, tests and non-tests. The research results showed an increase in: a) Teaching modules in cycle I with an average of 82.5 (Good), and cycle II 96% (Very Good), b) Implementation in the teacher aspect of cycle I with an average of 83.5% (Good), and cycle II 95% (Very Good), while in the student aspect of cycle I with an average of 79% (Fair), and cycle II 92% (Very Good), c) The learning outcomes of students in cycle I obtained an average of 82 (Good) and cycle II with an average of 92 (Very Good). Based on these results, it can be concluded that using the game based learning model can improve student learning outcomes in Pancasila education learning.
Peningkatan Hasil Belajar Peserta Didik dengan Model Index Card Match pada Pembelajaran Pendidikan Pancasila di Kelas V SDN 05 Tarok Dipo Kota Bukittinggi Rahmatina, Rahmatina; Noraslinda, Noraslinda
ALSYS Vol 4 No 4 (2024): JULI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v4i4.3439

Abstract

This research was motivated by the low learning outcomes of students and this condition was caused by the fact that during the preparation of learning planning it was found that the attachments to the teaching modules were incomplete because they were not accompanied by learning media attachments, the eval_uation questions had not been differentiated between formative and summative, the learning activities had not been explained. which are included in the Pancasila student profile and many still use the word student which should be replaced with student. The aim of this research is to describe the improvement in student learning outcomes through the Index Card Match model in Pancasila education learning in class V at SDN 05 Tarok Dipo, Bukittinggi City. This research is classroom action research (PTK) which uses qualitative and quantitative approaches. This research was carried out in two cycles, namely cycle I consisting of 2 meetings and cycle II consisting of 1 meeting. Each cycle includes four stages, namely planning, implementation, observation and reflection. The subjects of this research were teachers and students of class V SDN 05 Tarok Dipo with a total of 25 students. Data collection techniques include observation, tests and non-tests. The results of the research showed an increase in a) the Teaching Module in cycle I with an average of 89.3% (Good), and in cycle II 96.4% (Very Good), b) implementation of learning in the teacher aspect of cycle I with an average of 73, 6% (Fair) and cycle II 93.2%, (Very Good) while the implementation of learning aspects for students in cycle I averaged 73.6% (Fair), cycle II 93.2% (Very Good), c) Student learning outcomes in cycle I averaged 74 (Fair) and cycle II 87.9 (Good). Based on these results, it can be concluded that through the Index Card Match model, student learning outcomes in Pancasila Education lessons can improve.