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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

PENGARUH PENGGUNAAN MEDIA GAME INTERAKTIF BERBASIS WORDWALL TERHADAP HASIL BELAJAR MATA PELAJARAN SBDP SISWA KELAS V SD NEGERI 004 SAMBUTAN TAHUN PEMBELAJARAN 2024/2025 Rabiatul Adawiyah; Muhlis; Muhammad Ramli Buhari; Yudo Dwiyono; Sukriadi; Hety Diana Septika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29740

Abstract

Instructional media plays a vital role in helping students understand learning materials in a more enjoyable and meaningful way. The use of interactive game-based media such as Wordwall is one innovation that can increase students' motivation and learning outcomes. This study was motivated by the low learning achievement of fifth-grade students at SD Negeri 004 Sambutan in the SBdP (Art and Culture) subject. The aim of this study is to determine the effect of using interactive game-based media with Wordwall on students’ learning outcomes in the topic of recognizing various decorative patterns from different regions of Indonesia. This research employed a quantitative approach using a Quasi-Experimental method with a Nonequivalent Control Group Design. The population consisted of all fifth-grade students, totaling 73, with class V B as the control group and class V C as the experimental group. Data collection techniques included observation, testing, and documentation, using instruments such as pretest and posttest sheets and documentation guidelines. Data analysis techniques involved normality tests, homogeneity tests, N-Gain tests, and hypothesis testing using a T-Test. The results of the hypothesis testing showed an Asymp.Sig. (2-tailed) value of 0.000, which is less than 0.05. Based on the decision rule of the T-Test, this result indicates a statistically significant difference between the experimental and control groups. Therefore, it can be concluded that the use of interactive game-based media using Wordwall has a significant effect on improving the learning outcomes of fifth-grade students at SD Negeri 004 Sambutan in the 2024/2025 academic year.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE STAD (STUDENT TEAMS ACIEVEMENT DIVISION) UNTUK SISWA KELAS V SDN 007 SAMARINDA ULU TAHUN PEMBELAJARAN 2024/2025 Anggun Amalia Arsanti; Iksam; Yudo Dwiyono; Sukriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The background of this research is the low learning outcomes of fifth-grade students at SDN 007 Samarinda Ulu, especially in the Pancasila Education subject. This research aims to determine the improvement in student learning outcomes through the STAD type Cooperative Learning model in fifth-grade students of SDN 007 Samarinda Ulu in the 2024/2025 Academic Year. The type of research used is Classroom Action Research (CAR) which consists of 2 cycles and each cycle consists of 2 meetings. The subjects in this study were 18 fifth grade students consisting of 8 male students and 10 female students. And the object of this research is the learning outcomes of Pancasila Education and the improvement of each cycle using the Cooperative Learning model. Data collection techniques in this study used observation, tests and documentation. The instruments in this study used teacher activity observation sheets, student activity observation sheets and evaluation tests. The data analysis techniques in this study used averages, percentages and diagrams. The research results showed that the increase was indicated by the learning outcomes of students in the pre-cycle obtaining an average of 54.6 with a completion percentage of 22%. The learning outcomes of students in cycle I experienced an increase of 16% from the pre-cycle baseline value, with an average class value of 63.33 with a completion percentage of 44%. The learning outcomes of cycle II experienced an increase of 37.86% from the pre-cycle baseline value, with an average class value of 75.27 with a completion percentage of 83% with 15 students completing and 3 students not completing, and achieving more than the expected success indicator of 70%. Based on the research results, it can be concluded that there was an increase in the learning outcomes of Pancasila Education on the material of Gotong Royong, Characteristics of My Nation through the Cooperative Learning model in grade V students of SDN 007 Samarinda Ulu in the 2024/2025 academic year.