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Penerapan DGBL (Digital Game Based Learning) Dengan Penggunaan Kahoot! Terhadap Motivasi Belajar Siswa Dalam Pembelajaran Matematika Rahman, Ratu Firdausi; Dewi Nur, Iyan Rosita; Mustika Sari, Rika Mulyati
Cetta: Jurnal Ilmu Pendidikan Vol 8 No 4 (2025)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v8i4.4791

Abstract

Innovations need to be made in mathematics learning to motivate students, especially in learning models. One thing that motivates and is interesting for students is gadget games, namely games. The appropriate learning model is DGBL (Digital Game Based Learning). The media used is the Kahoot! As an interactive medium for new experiences for students. This research aims to conduct a Literature Review related to the use of Kahoot! can motivate students to learn mathematics. The research method chosen in this research is the Literature Review method, namely data collection is carried out by reviewing all articles related to the objectives of this research. The research used in this research were 20 accredited national journal articles obtained from the Google Scholar database using the application. Publish or Perish and international journals indicated by Scopus with a publication period of 2014-2024. The results of the study on the use of Kahoot! as a learning medium helped mathematics learning, with an average pretest and posttest score of 82.04 <94.04. Based on this research, the Kahoot! Not only can it increase students' learning motivation, but in previous research, the Kahoot! can increase student activity, student interest, student involvement and student motivation in learning mathematics.
. Pelatihan Deep Learning bagi Guru Sekolah Dasar dalam Pembelajaran Matematika di Era Digital: . Nur, Iyan Rosita Dewi; Purnamaningsih, Ine Rahayu; Effendi, Kiki Nia Sania; Nuraini, Cut; Hamdanah, Hamdanah; Kartini, Kartini; Sulastri, R. Euis; Rahman, Ratu Firdausi; Noermala, Nuniek
J-ABDIPAMAS (Jurnal Pengabdian Kepada Masyarakat) Vol. 10 No. 1 (2026): April 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/j-abdipamas.v10i1.5284

Abstract

ABSTRACT This Community Service activity aims to improve the understanding and ability of elementary school teachers in implementing deep learning in mathematics subjects in the digital era. Problems faced by partners include teachers' low understanding of the concept of deep learning and low literacy and numeracy skills of students. Implementation methods include lectures, training, seminars, and discussion forums to strengthen teacher competencies related to the concepts, theories, and implementation of deep learning-based learning. The results of the activity show an increase in teacher knowledge and skills in designing more interactive, contextual, and student-centered mathematics learning. In addition, ongoing discussion forums provide support for teachers in overcoming implementation obstacles in the field. This program contributes to encouraging improvements in the quality of mathematics learning in elementary schools and teacher readiness to face educational challenges in the digital era.   Keywords: Training, Deep Learning, Mathematics, Learning, Digital Era   ABSTRAK Kegiatan Pengabdian kepada Masyarakat ini bertujuan meningkatkan pemahaman dan kemampuan guru sekolah dasar dalam mengimplementasikan pembelajaran deep learning pada mata pelajaran matematika di era digital. Permasalahan yang dihadapi mitra meliputi rendahnya pemahaman guru terhadap konsep deep learning serta rendahnya kemampuan literasi dan numerasi siswa. Metode pelaksanaan mencakup ceramah, pelatihan, seminar, dan forum diskusi untuk memperkuat kompetensi guru terkait konsep, teori, serta penerapan pembelajaran berbasis deep learning. Hasil kegiatan menunjukkan peningkatan pengetahuan dan keterampilan guru dalam merancang pembelajaran matematika yang lebih interaktif, kontekstual, dan berpusat pada siswa. Selain itu, forum diskusi yang berkelanjutan memberi dukungan bagi guru dalam mengatasi kendala penerapan di lapangan. Program ini berkontribusi dalam mendorong peningkatan kualitas pembelajaran matematika di sekolah dasar dan kesiapan guru menghadapi tantangan pendidikan di era digital.   Kata Kunci: Pelatihan, Pembelajaran Mendalam, Matematika, Pembelajaran, Era Digital