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Journal : JURNAL FIRNAS

INTEGRASI GAME-BASED LEARNING BERBASIS GENIALLY UNTUK MENINGKATKAN KETERAMPILAN KOLABORASI: TINJAUAN PUSTAKA Wulandari, Aprilia; Hidayat, M; Amnie, Erlida
JURNAL FIRNAS Vol. 7 No. 1 (2026): Volume 7
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jurnal firnas.v7i1.11021

Abstract

This study aims to analyze the effectiveness of Game-Based Learning (GBL) using the Genially platform in enhancing students' collaboration skills in physics learning. The research employed a literature review method by examining 23 relevant articles published in national and international journals. The findings indicate that the use of digital educational games, particularly Genially, has a positive impact on students' learning outcomes, motivation, and collaboration skills. Interactive features such as animations, quizzes, and simulations encourage active student participation through communication, teamwork, and collaborative problem-solving activities. Furthermore, Genially supports the development of 21st-century skills by promoting social responsibility, cooperation, and teamwork. Therefore, the integration of Game-Based Learning through the Genially platform is not only effective in improving students' cognitive achievement but also plays a significant role in developing collaborative skills essential for modern education.