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Journal : ELT Worldwide: Journal of English Language Teaching

Exploring the Application of Focusky-Based Presentation Media on Students’ Creative Writing in Indonesian University Context Sitti Rahmawati; Muliadi Muliadi
ELT Worldwide: Journal of English Language Teaching Vol 7, No 2 (2020)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eltww.v7i2.15960

Abstract

Globally, students have long familiarized with utilizng a presentation program from Microsoft named Powerpoint, this program is good just not enough to attract the attention of students’ creativity. It is necessary a program that can not only be used to display concepts but also be able to attract the attention of students while presenting. The program in question is Focusky, in addition to being easy to use the program is also able to display slides with zoom in-zoom out effect with friendly facilities and object effects galore making this program very suitable used by students in presenting their tasks in front of the class. This study employs a qualitative descriptive study by conducting data collection through books and other literature as the main object.  Descriptive analysis method provides a clear, objective, systematic, analytical and critical picture and description of the application of focusky presentation media to the creative writing of Unuiversity students. Students in general, for example in the Faculty of Literature UMI do not have the same information technology capabilities (evenly) where there are those capable while some who are less in designing presentations. Hence, utilizing focusky will help students who could make creative presentations media to the best of their abilites.  Focusky-based presentation acts as an alternative to support students creativity that is very appropriate to apply to creative writing ideas and motivate students during presentations in higher education setting.
Developing Video Based Language Learning to Support Students’ Autonomous Study in Higher Education Setting Sitti Rahmawati; Muliadi Muliadi
ELT Worldwide: Journal of English Language Teaching Vol 9, No 1 (2022)
Publisher : Pascasarjana Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eltww.v9i1.32983

Abstract

The pilot study focuses on three issues: how to articulate the need for learning videos in the language course, how to design learning videos in the language course, and how to articulate the feasibility and practicality of learning videos in the language course at the Faculty of Letters, Muslim University of Indonesia. This study employs a qualitative descriptive approach. The findings of this study indicated that students required more engaging learning resources than books and presentation slides, one of which is a learning video packaged in animation to capture students' attention and motivate them to learn the content or material in the learning video. Language learning videos with material paragraphs are produced using the video animation concept, specifically whiteboard animation. This design was picked based on the animated video's attractiveness to the audience in order to pique their interest in the material or film after it is shown. The viability of learning videos as determined by validation results from media and material experts on newly designed Indonesian language learning films is extremely good. The video's form or presentation, as well as the content included inside, are adequate and sufficient to allow it to forward to the following stage, namely testing to ascertain the answers or replies of lecturers and students. The practicality of the learning videos, as determined by lecturers and students' reactions, is extremely good; there are no substantial barriers to lecturers and students using these learning videos.
Digital-Based Learning in English Folklore Lectures for Islamic Higher Education Muhammad Yunus; Sitti Rahmawati; Muliadi Muliadi
ELT Worldwide: Journal of English Language Teaching Vol 9, No 1 (2022)
Publisher : Pascasarjana Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eltww.v9i1.35288

Abstract

Digital technology has begun to permeate all spheres of society, including education, particularly higher education. This research is concerned with investigating the need for digital-based learning materials in the folklore course at the Faculty of Letters, Indonesian Muslim University. This study employs a qualitative descriptive approach by gathering data through questionnaire. The samples consisted of 5 lecturers and 50 students with a total of 55 samples that were given a questionnaire to which they have given consent to participate. According to this study, among other findings, students were becoming tired with printed educational materials. Students could have a unique experience with digital teaching resources, which can aid both lecturers and students in learning. Using the application Focusky, digital teaching materials containing historical folklore elements could be produced as a learning material. Digital teaching materials designed as presentation media with animations and 3D transition effects that zoom in and out to capture the attention of students. Focusky for courses in folklore seemed to have a very high level of practicability. The design or presentation of digital teaching materials and the content included within them are enough and adequate for innovative learning. Furthermore, based on the responses of lecturers and students to the digital teaching materials, the practicality of Focusky was rated as very good, and there were no significant challenges for lecturers and students when utilizing digital teaching materials for the history of folklore in learning.