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Journal : Science Education and Application Journal

Analysis of Factors Causing Students Learning Difficulties in Learning Science Amaliyah, Syarifatul; Fajar, Dinar Maftukh; Aminulloh
Science Education and Application Journal Vol 6 No 1 (2024): Science Education and Application Journal
Publisher : Program Studi Pendidikan IPA, Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/seaj.v6i1.1015

Abstract

This study employed a mixed method to analyze learning difficulties faced by students in seventh-grade science subjects and identify factors that cause them. This study was conducted on 96 students in the first semester. Data collection techniques were carried out using questionnaires, interviews, and documentation. The result of this study indicated that the form of a ranking of the science material in seventh grade in the first semester from the most difficult to the easiest; Heat and Its Transfers, Temperature and Its Changes, Matter Classification and Its Changes, Classification of Living Things, Energy in Living Systems, and Scientific Objects and their Observations. While the factors that cause it are internal and external factors. Internal factors include psychological aspects such as talent, interest, and emotions; and physiological aspects like minor health problems. External factors cover the family conditions; the school environment, such as learning media and infrastructure; and the community, such as the use of social media.
Monoicado: Monopoly game modification for science learning on Light and Optical Instruments Damayanti, Ayu Try; Fajar, Dinar Maftukh; Habibbulloh, Muhammad
Science Education and Application Journal Vol 3 No 2 (2021): Science Education and Application Journal
Publisher : Program Studi Pendidikan IPA, Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/seaj.v3i2.432

Abstract

Monoicado (The Science Monopoly Game on Light and Optical Instruments) is an educational game based on a monopoly game developed with the aim of helping students understand the material, encouraging students to be more active, and providing a fun atmosphere in learning science subjects on the material of Light and Optical Instruments at the junior high school level. This paper aims to describe (1) the feasibility and (2) students' responses to the results of the media development. This study implemented the 4D research and development model proposed by Thiagarajan (define, design, develop, and disseminate) where the dissemination stage was not carried out. The research subjects involved 2 material experts, 2 media experts, 2 teachers as users, and 33 students from one junior high school in Bondowoso district, East Java. The data obtained were analyzed quantitatively and qualitatively . Quantitative analysis was carried out on the acquisition of validation scores given by experts, users, and students. Qualitative analysis was conducted on all responses to the media. The media developed is considered very valid in all three aspects of assessment (material, media, and practicality). Students' responses to the media are visualized in a wordcloud with the most comments: easy to understand, fun, and to train memory on the Light and Optical Instruments material.