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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

PENGEMBANGAN APLIKASI NUTRIPLAY SEBAGAI KAMPANYE SEKOLAH SEHAT BERGIZI PADA SISWA SEKOLAH DASAR Razakia Azhara, Akbar; Cucun Sunaengsih; Rana Gustian Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Penelitian ini dilatarbelakangi oleh temuan bahwa masih sedikit sekolah menjumpai media pembelajaran program kampanye sekolah sehat bergizi, sehingga penelitian ini bertujuan untuk mengembangkan Aplikasi Nutriplay sebagai kampanye sekolah sehat bergizi pada siswa sekolah dasar. Dengan metode penelitian yang digunakan berupa pengembangan D&D (Design and Development) dengan model 4D (Define, Design, Develop, Disseminate). Penelitian menunjukkan bahwa aplikasi Nutriplay terbukti layak dan memperoleh respon positif sebagai media pembelajaran kampanye sekolah sehat bergizi pada siswa sekolah dasar yang berimplikasi terhadap peningkatan kesadaran siswa mengenai pentingnya mengonsumsi makanan bergizi, menjauhi makanan yang tidak bergizi dan pemahaman gizi seimbang atau isi piringku.
PENGEMBANGAN APLIKASI ASTRON SEBAGAI MEDIA PEMBELAJARAN MATERI SISTEM TATA SURYA DI KELAS VI SD Kamal Aramdan Akbar; Regina Lichteria Panjaitan; Rana Gustian Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29015

Abstract

This study aims to develop and assess the validity and practicality of the ASTRON application as an interactive learning medium for solar system material in sixth-grade elementary school. The development of this application was motivated by students’ difficulties in understanding abstract concepts such as the Earth's rotation, planetary revolution, and planetary characteristics, which cannot be directly observed. In addition, the development was also driven by the need for interactive learning media that align with technological advancements to support a more effective learning process. The research employed a Research and Development (R&D) method using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The product was validated by six validators, consisting of three subject matter experts and three media experts, with validation results of 94.61% and 91.29%, respectively—both categorized as very valid. Practicality testing was conducted in three stages: individual trials (91%), small group trials (90%), and large group trials (99%), all of which indicated the very practical category. The ASTRON application contains interactive multimedia content, including text-based material, illustrative images, instructional videos, quizzes, and educational games. It was developed based on constructivist and behaviorist learning theories, Mayer’s multimedia theory, and the VAK learning style approach (Visual, Auditory, Kinesthetic). The results indicate that the ASTRON application is feasible and practical to use as a learning medium that can enhance student engagement and motivation in learning about the solar system.
PENGARUH MODEL PJBL PEMBELAJARAN IPS TERHADAP PENGEMBANGAN KETERAMPILAN SOSIAL PADA SISWA KELAS III Kamilah, Nayla Rosiana; Rana Gustian Nugraha; Cucun Sunaengsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35365

Abstract

This study aims to examine the effect of the Project-Based Learning (PJBL) model on the social skills of third-grade elementary school students. The problem discussed is the lack of students' social skills caused by conventional learning methods that do not actively involve them. This study uses a quantitative approach with a quasi-experimental research design of the Nonequivalent Control Group Design type. To obtain the sample, a saturated sampling method was used with two classes as research objects, namely the experimental class and the control class. Data collection tools included a social skills test and observation. From the analysis results, it is clear that the PJBL model has a significant effect on improving students' social skills, as indicated by the results of the paired sample t-test and a higher N-Gain value in the experimental class. Therefore, it can be concluded that the PJBL model is more effective than conventional learning methods in improving students' social skills. In research in the context of elementary education, instructors can use PJBL as a strategy that can foster a cooperative, engaging, and meaningful learning environment, as well as encourage the development of children's social character from a young age.
PENGARUH MODEL SNOWBALL THROWING TERHADAP LITERASI BUDAYA SISWA KELAS IV SDN JUNTIHILIR 04 Difa Siti Ridhania; Ani Nur Aeni; Rana Gustian Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15756

Abstract

ABSTRACT Cultural literacy is a literacy activity to improve the ability to understand, appreciate, analyze and apply knowledge about culture. This activity can be carried out to overcome the problem of students' low love and understanding of regional culture and other regional cultures in Indonesia. For this reason, it is necessary to carry out research that provides an alternative model, namely cultural literacy through the snowball throwing learning model with the aim of finding out the effect of the snowball throwing learning model and the differences between the control class and the experimental class regarding students' cultural literacy in elementary schools. The method used in this research is experimentation with a quantitative approach. The research results show that the use of the snowball throwing model has an effect on increasing student literacy by obtaining statistical test results with an average final ability score of 74 and an average N-Gain score of 0.45. The increase in literacy skills was strengthened by the results of the N-Gain average difference test which obtained a sig value. 0.005, which means that the increase in the literacy ability of the experimental class using the snowball throwing model is significantly better than the increase in the literacy ability of the control class using the conventional model. From the research results, it can be concluded that cultural literacy using the snowball throwing model can have an influence on increasing student literacy and is different from classes that use the conventional model. Thus, the snowball throwing model is suitable to be used to improve students' literacy understanding in elementary schools. Keywords: Cultural Literacy, Snowball Throwing, Learning Model
PENGEMBANGAN E-MODUL IPAS TERINTEGRASI STEM PADA MATERI SIKLUS AIR DI KELAS V SEKOLAH DASAR Desi Marliani Rahmania; Ali Ismail; Rana Gustian Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29571

Abstract

The limited integration of interactive and contextual digital learning materials in Science and Social Studies (IPAS) instruction at the elementary school level remains a considerable obstacle in the implementation of the Merdeka Curriculum. A real-world-oriented learning approach is essential to foster students’ 21st-century competencies. This study aims to develop a STEM-integrated e-module on the water cycle topic for fifth-grade students in elementary schools. The research employed a Research and Development (R&D) methodology using the ADDIE development model, which comprises five stages: Analyze, Design, Develop, Implement, and Evaluate. Data were collected through interviews and questionnaires. The product was validated by five experts, including two media experts and three content experts. The validation results indicated that the e-module achieved an average score of 96,65% from media experts and 94% from content experts, resulting in a combined score of 95,25%, which falls into the “highly valid” category. The practicality of the e-module was assessed through individual trials (n = 3; 100%), small-group trials (n = 24; 87%), and large-group trials (n = 27; 81,75%), with an overall average score of 88.6%, classified as “highly practical.” These findings confirm that the developed STEM-integrated e-module is both valid and practical, and thus appropriate to be implemented as a digital instructional material in IPAS learning on the water cycle topic at the elementary school level.