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Journal : Kinestetik : Jurnal Ilmiah Pendidikan Jasmani

The Impact Of Traditional Games On Students' Cooperation Ability In Physical Education Iis Rumaeso; Ayi Suherman; Anin Rukmana
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 2 (2025): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i2.40492

Abstract

Problems in education in Indonesia in the formation of student character and the urgency in preserving traditional games as national heritage are the background for this research. Characteristics of cooperation that must be instilled in students can be done through traditional games which contain moral values. This research is experimental research with a one group pretest posttest design to see the effect of applying traditional games in physical education learning on students' collaboration abilities. The games used include bakiak, galaasin, fortification, boy-boyan, dragon snake. The research subjects consisted of thirty fifth grade students at SDN Karamatmulya 02 in Bandung Regency. Data collection uses a questionnaire. The research results obtained t count (7.902) > t table (2.042) and a significant value (0.00 < 0.05) meaning that Ho was rejected and Hi was accepted. From the hypothesis test, it can be seen that there is a significant difference in students' collaboration abilities before and after being given traditional game treatment.
Implementation of Cat and Mouse Game in Improving Locomotor Skills of Grade IV Elementary School Students Rezka Adela Ramadhani; Ayi Suherman; Encep Sudirjo
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 2 (2025): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i2.41684

Abstract

This study aims to improve the locomotor skills of fourth grade elementary school students through the implementation of the traditional game "cat-mouse". The study used the Classroom Action Research (CAR) method which was carried out in three cycles, including planning, implementation, observation, and reflection. The subjects of the study were 20 fourth grade students of Cilengkrang Elementary School, North Sumedang Regency, consisting of 10 males and 10 females. Data collection was carried out through observation, locomotor ability tests, and teacher performance assessment instruments. The results showed a significant increase in students' locomotor abilities, with the percentage of learning completion from 30% in the pre-cycle to 85% in cycle III. In addition, teacher performance in planning and implementing learning also increased to reach the target in cycle III. The "cat-mouse" game has proven to be effective as a learning medium in improving locomotor abilities and motivating students to actively participate in physical activities.