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Journal : Tunas: Jurnal Pendidikan Guru Sekolah Dasar

Improving Socio-Emotional Competence of Grade IV Elementary School Students by Implementing Traditional Games in Learning Widyananti, Tri; Winanto, Adi
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 1 (2024): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v10i1.9085

Abstract

Background: Social-emotional competence is important in fostering children's development, because it can help children to solve problems, increase prosocial behavior, build good relationships, and adapt to increasingly large and complex demands. Aim: This research aims to improve the social emotional competence of students in class 4 of SD Negeri Kutowinangun Salatiga with social emotional learning. Method: The type of research used is Classroom Action Research. The subjects of this research were all 22 Keas IV students at SD Negeri Kutowinangun Salatiga for the 2023/2024 academic year. Result and Discussions: The research results showed a significant increase in students' social emotional competence and activeness. At the pre-cycle stage, many students are less active and unable to control their emotions well. However, through traditional implementation, there was an increase in the average score in both social emotional competence and student activity. Cycle 1 shows an increase from the very poor category to poor, while cycle 2 shows a further increase to the good category. Traditional games have proven effective in improving students' social interaction, cooperation and communication skills. Conclusions: This research shows that traditional games can be a fun and effective learning tool, helping students develop various competencies and control emotions in a relaxed and interactive atmosphere. Therefore, the research was stopped in cycle 2 because it had achieved the expected results.
The use of Word Wall Learning Media in Science Learning to Improve The Learning Outcomes of Class 5c Students of Elementary School Kutowinangun 01 Salatiga Saputro, Andreas Paska Suryo; Winanto, Adi
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 1 (2024): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v10i1.9098

Abstract

Word walls are visual games that help students remember material easily, retain knowledge, and make learning fun. This research aims to improve student learning outcomes by implementing word walls in learning in class V. This research uses Classroom Action Research. The research informants consisted of 20 students of class V SD Kutowinangun 01 Salatiga, with details of 10 boys and 10 girls. Data collection techniques through observation and tests. The results of this research show an average score of 57.5% in the pre-cycle, far below the school's minimum standard of 75%. In the first cycle, student learning outcomes using the Word Wall approach showed improvement, but had not yet reached the minimum standard. The average student score increased from 61 in the 1st cycle 1 meeting test to 66.5 in the 2nd cycle 1st meeting learning outcomes. The number of students who got a score that reached the minimum standard was 60%, but the first cycle was considered not yet completed because the passing percentage had not yet reached 75%. In the second cycle, similar actions were carried out, and cycle 2 got better results. The average student score increased to 71 in the learning results of the 1st cycle 2 meeting test, but they still did not achieve success because only 60% of students passed. Finally, at the second meeting of the second cycle, the students' average score increased to 77%, meaning that the learning action using the word wall was successful and exceeded the minimum standard.