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Journal : JIKSI (Jurnal Ilmu Komputer dan Sistem Informasi)

KAJIAN TENTANG APLIKASI AUGMENTED REALITY DENGAN DETEKSI TELAPAK TANGAN Jun Can; Agus Budi Dharmawan; Lina Lina
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 1 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v4i1.157

Abstract

In this application, performed in real time by using a camera to detect hand so it can are added a 3-dimensional object. Stages in this application is the first to capture the image of hand on the camera and then converted into YCbCr image to facilitate detection of hand. Then the image of YCbCr classified in the form of hand and not a hand with a change to binary image according to the range of values Cb and Cr. After that, the image thinning using the method thinning zhang zuen. Image thinning, will recognize hand area by looking for the top, left, right and bottom hand detected. After that, will be calculated translational hand detected from a central point and determine the rotation, so that the object can be added above hand. Based on the test results can be detected with a good hand if a bright light on hand and object are added doesn’t match the rotation of hand because it can’t recognize the fingers.
SISTEM INFORMASI MONITORING AKTIVITAS ANAK BERBASIS WEB DAN MOBILE Alexander Samuel; Lina Lina; Desi Arisandi
Jurnal Ilmu Komputer dan Sistem Informasi Vol 8, No 1 (2020): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v8i1.11260

Abstract

Before entering elementary school level, children will learn through PAUD (Early Childhood Education). Paud activities are various. Seeing from this PAUD activity, of  course parents need to see and monitor the activities of their children if parents cannot accompany them at school. The information system for monitoring PAUD children’s activities is expected to be able to help parens to see the children’s activities carried out while at school. This system is made using two platforms, namely web-based whose main feature monitoring children’s activities, and mobile-based to view data that has been entered from the web
KAJIAN TENTANG SISTEM PENGENALAN SEL DARAH PUTIH DENGAN METODE FLVQ Christina Christina; Lina Lina; Arlends Chris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 2 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i2.3120

Abstract

White blood cells recognition is developed to help the medical world in diagnosing deseases. In this paper, an artificial neural network algorithm, Fuzzy Learning Vector Quantization is used to recognize the white blood cells. A total of 198 images of white blood cell were used, and were divided into five classes, which are Basofil, Eosinofil, Limfosit, Monosit, and Neutrofil. Experiment was done in 11 types, which are Greyscale, Red, Green, Blue, Hue, Saturation, Value, RGB, HSV, RGB by Voting, and  HSV by Voting. Experiment was also done using different value of β and γ, the constant values to increase and decreasing the fuzziness of the reference vectors. In the first experiment the ratio of the training images and testing images were 3:2, and in the second experiment, the ratio were increased to 3:1.  Experiment using HSV by Voting has shown a better recognition rate among the others
PEMBUATAN GAME 2D ACTION ADVENTURE "MAGIC MAZE ESCAPE" Serliana Serliana; Lina Lina; Darius Andana Haris
Jurnal Ilmu Komputer dan Sistem Informasi Vol 6, No 2 (2018): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v6i2.2654

Abstract

Game “Magic Maze Escape” adalah game dengan genre action-adventure dengan animasi 2D. Game ini dirancang dengan menggunakan Game Engine Unity2D dengan C# sebagai bahasa pemograman dan Photoshop untuk pembuatan animasinya. Pemain harus menyelesaikan game sebelum waktu habis dan melawan semua monster untuk dapat keluar dari maze. Game “Magic Maze Escape” menggunakan kontrol accelerometer. Pengujian dilakukan dengan kuesioner yang telah diisi oleh 30 responden.
RASPBERRY PI UNTUK PENGENDALIAN MIKROKONTROLER PADA PERGERAKAN ROBOT PEMANTAU BERKAKI ENAM Satria Ramadhan; Lina Lina; Agus Budi Dharmawan
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3326

Abstract

Designed system is a six-legged monitoring robot that can be controlled through wireless network. The six-legged robot is designed to use a Raspberry Pi processor and a Basic Stamp 2 microcontroller type. The six-legged robot uses 12 motor servo which each leg has 2 degrees of freedom. The six-legged robot can move using the Wave Gait motion, the Tripod Gait motion, and the Ripple Gait motion that were programmed using a programming language PBASIC. The Raspberry Pi was paired with a Raspberry Pi camera to capture images and a wireless adapter to catch the wireless network signal. The programming language for the six-legged robot is Python. User can give order to the robot to run the motion via Raspberry Pi’s command terminal remotely via a wireless network using PuTTY. User also can capture and record images through a Raspberry Pi’s command terminal. Key wordsBasic Stamp 2, Hexapod, Raspberry Pi, Ripple Gait, Tripod Gait, Wave Gait.
PERBAIKAN KUALITAS CITRA DENGAN FUSION UNSUR LOCAL CONTRAST, EXPOSEDNESS DAN SALIENCY Liska Mirlanda; Lina Lina
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v4i2.118

Abstract

Digital image processing is a branch of engineering informatics. Image processing is an attempt to transform an image or image into another image using certain techniques. The purpose of this application is to improve the quality of the image in the water with the use of test images and imagery training, for image training using images not in the water, and the image of the Laplacian, while the test images using the image of a double Laplacian and white balance with the parameter 0.5, 0.8, 1.0 and 1.2. The design is made in the form of software applications to improve the quality of the image fusion method. For data input will use the White Balance and Laplacian filter as a comparison with the original image taken. Then they will release the data output using the Weight of Fusion that in him there are Local Contrast Weight, Exposedess Weight and Weight saliency. In this resarch, applications using Visual Basic 2012.