Retno Mustikawati
Institut Seni Indonesia Yogyakarta

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Journal : Rekam : Jurnal, Fotografi, Televisi Animasi

CGI (Computer Generated Imagery) Technology in Anime Film “Ghost in the Shell” (Kokaku Kidotai) Retno Mustikawati
Rekam: Jurnal Fotografi, Televisi, Animasi Rekam 6
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/rekam.v0i0.370

Abstract

Ghost in the Shell is one of Japanese films, animation for this film is beautifully drawn and incorporates touches of CGI (Computer Generated Imagery) in representing the ‘net’, which exists analogously to the real world. CGI technology is not only used to attempt at creating convincing simulations of our reality, but also to create alternative realities. Today’s sophisticated (3D) CGI has been made possible by the development and combination of several techniques for simulating our visual reality. These techniques are constantly being refined and enhanced with new and more advanced simulation techniques, resulting in even more detailed representations. Computer generated imagery should not only be analyzed visually,but also ‘audiovisually’.
Bollywood Influence to Indonesia (A Study through Television Media and Hibridity) Retno Mustikawati
Rekam: Jurnal Fotografi, Televisi, Animasi Rekam 7
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/rekam.v0i0.375

Abstract

Bollywood adalah sebuah bagian dari kebudayaan populer yang sangat kuat bukan saja India, melainkan juga Timur Tengah, Negara bagian Afrika, dan sebagian negara Asia Tenggara. Penggunaan lagu dan musik seperti sebuah bahasa dalam film-film India dan menjadi salah satu pendongkrak popularitas sekaligus pembentuk film-film Bollywood. Perkembangan sinema Hindi dengan disertai sekuen-sekuan lagu-lagu dan tarian menjadi pembeda utama antara film-film yang lain. Terdapat sebuah hubungan yang dekat antara musik dangdut Indonesia dan musik yang berasal dari India. Musikdangdut adalah hibriditas dari musik India.
Transnasionalisme dan Translasi Budaya Melalui Media Televisi “Studi pada Trend Hallyu di Indonesia” Retno Mustikawati
Rekam: Jurnal Fotografi, Televisi, Animasi Rekam 8
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/rekam.v0i0.389

Abstract

Cultural images, fantasies and imaginations are formed differently depending on location technology and characteristic of cultural consumption. When cultures of of different “symbolic structures” across national bounderies, they are influenced by historically accumulate images that each nation holds of one another. Culture consists of knowledges, beliefs, perceptions, attitudes, expectations, values and patterns of behavior that people learn by growing up in a given society. A media such as television occupies an important place in culture and society. Media messages are perceived differently according to the diverse backgrounds, cultures and life-styles of audiences. Culture as a strategy of survival is both transnational and translational. It is transnational because ithas to have physical centers somewhere, places in which, or from where, their particular meanings are produced. Culture is translational because such spatial histories of displacement now accompanied by the territorial ambitions of global media technologies.Television plays a very important role in a society. It can change opinions because it has access to audiences and gives a lot of strength. The strength that can either be used constructively or destructively. Their programs have an impact and people as the audiences listen to them.
Lev Manovich: “The Language of New Media” (A Book Review) Retno Mustikawati
Rekam: Jurnal Fotografi, Televisi, Animasi Rekam 9
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/rekam.v0i0.543

Abstract

Banyak istilah baru tentang teknologi yang masih belum diketahui secara lengkap oleh masyarakat. Salah satu istilah yang menarik adalah NewMedia (Media Baru). New Media ini mencakup kemunculan digital, komputer, atau jaringan teknologi informasi dan komunikasi di akhir abad ke-20. Lev Manovich adalah seorang profesor ilmu komputer di City University of New York, menerbitkan buku The Language of New Media yang membahas tentang sebagian besar teknologi yang digambarkan sebagai “media baru”digital, yang seringkali memiliki karakteristik dapat dimanipulasi, bersifat jaringan, padat, mampat, interaktif dan tidak memihak.Kata kunci: Lev Manovich, new media, digital
Degradasi Estetika dalam Tren Video Vertikal di Platform Digital: Studi Kasus Konten Instagram Reels dan Youtube Short Mustikawati, Retno; Sadewa, Ghalif Putra; Harist, Raihan Zaky Al
Rekam Vol 21, No 1 (2025): April 2025
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/rekam.v21i1.13423

Abstract

Popularitas video vertikal yang kian melejit sebagai perwujudan era konten digital dalam gengaman tangan (gawai) justru memiliki andil besar pada degradasi nilai-nilai estetika karya sinematografis. Kemunculan platform digital seperti Facebook, Snapchat, Instagram, Tiktok, Twitter, dan Youtube shorts memberikan kesempatan bagi siapapun untuk membuat dan mengunggah video kreatif berformat vertikal tanpa batasan. Kondisi demikian memungkinkan siapa saja menjadi kreator video vertikal dan tidak perlu memperdulikan prinsip-prinsip penciptaan karya sinematografis. Sejalan dengan itu, penelitian ini bertujuan untuk menjelaskan rendahnya kualitas video demi pemenuhan kebutuhan konten video vertikal di platform digital. Melalui pendekatan deskriptif kualitatif, observasi, dan dokumentasi dari konten di platform digital Instagram dan Youtube shorts, penelitian ini menghasilkan dua temuan penting. Pertama, karya video vertikal di platform digital telah kehilangan nilai estetika karena tidak mengikuti konsep-konsep sinematografi. Kedua, adanya aspek komersialisasi di platform digital membuat video vertikal menjadi kurang memperhatikan kualitas akibat kejar tayang (trenviral). Oleh karenanya, penelitian ini memberikan pemahaman tentang potensi degradasi nilai estetika pada konten video vertikal. Diperlukan upaya untuk menyatukan kerja sama yang saling menguntungkan antara gagasan dan teknologi terbaru, seperti membahas bagaimana formula penciptaan video vertikal dapat sesuai dalam memenuhi kebutuhan pelaku atau penikmat, sambil tetap memperhatikan nilai estetika. Degradation Of Aesthetic Value In Vertical Video Trends On Digital Platforms. The growing popularity of vertical videos as the embodiment of the digital content era in the palm of our hands has contributed to the degradation of the aesthetic values of cinematographic works. The emergence of digital platforms such as Facebook, Snapchat, Instagram, TikTok, Twitter, and YouTube shorts provide opportunities for anyone to create and upload creative videos in vertical format without restrictions. This condition allows anyone to become a vertical video creator and does not need to care about the principles of creating cinematographic works. In line with this, this research aims to explain the low quality of videos to fulfil the needs of vertical video content on digital platforms. Through a descriptive qualitative approach, observation, and documentation of content on the digital platforms Instagram and YouTube shorts, this research produces two important findings. First, vertical video works on digital platforms have lost their aesthetic value because they do not follow cinematographic concepts. Secondly, the commercialization aspect of digital platforms has caused vertical videos to lose their quality due to airtime (trenviral). Therefore, this research provides insight into the potential degradation of aesthetic value in vertical video content. Efforts are needed to bring together mutually beneficial cooperation between ideas and the latest technology, such as discussing how the formula for creating vertical videos can be suitable for the audience.