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Journal : Jurnal Pensil : Pendidikan Teknik Sipil

PENGEMBANGAN PEMBELAJARAN BERBASIS E-MODUL PADA MATA KULIAH PRAKTIK MEKANIKA TANAH Kusermy Idiajir; Daryati Daryati; Rosmawita Saleh
Jurnal Pensil : Pendidikan Teknik Sipil Vol 10 No 2 (2021): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.796 KB) | DOI: 10.21009/jpensil.v10i2.20243

Abstract

Abstrak Penelitian ini bertujuan untuk menghasilkan pembelajaran berbasis media e-modul pada mata kuliah Praktik Mekanika Tanah. Penelitian menggunakan metode Research and Development (R&D) yang mengadaptasi model penelitian 4D (four-D) dengan melalui empat tahap yaitu tahap define, design, develop dan disseminate. Dalam pengumpulan data awal menggunakan kuesioner (angket). Validasi produk menggunakan ahli media dan ahli materi. Berdasarkan hasil validasi oleh kedua ahli media diperoleh persentase rata-rata 84,09% dengan kategori sangat layak dan hasil validasi oleh kedua ahli materi diperoleh persentase rata-rata 89,35% dengan kategori sangat layak. Pada penilaian pengguna yang dilakukan dengan uji coba terbatas kepada 15 mahasiswa Pendidikan Teknik Bangunan mendapatkan penilaian rata-rata sebesar 86,9% dengan kategori sangat baik. Berdasarkan hasil kelayakan dan uji coba terbatas, dapat disimpulkan bahwa e-modul mata kuliah Praktik Mekanika Tanah dapat digunakan dalam pembelajaran mata kuliah Praktik Mekanika Tanah di program studi Pendidikan Teknik Bangunan Fakultas Teknik Universitas Negeri Jakarta.
PENGEMBANGAN WEB PEMBELAJARAN PADA MATA KULIAH GAMBAR TEKNIK II FT UNJ Thia haerunnisa; Rosmawita Saleh; Arris Maulana
Jurnal Pensil : Pendidikan Teknik Sipil Vol 10 No 2 (2021): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (381.099 KB) | DOI: 10.21009/jpensil.v10i2.20381

Abstract

Abstrak Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis web pada mata kuliah Gambar Teknik II. Penelitian ini termasuk metode penelitian Research and Development (R&D) dengan model penelitian pengembangan ADDIE yang dilakukan dalam lima tahap, yaitu analisis, perancangan, implementasi dan evaluasi. Penelitian pengembangan ini menggunakan instrumen non tes berupa angket. Angket digunakan untuk validasi produk yang dilakukan oleh ahli desain pembelajaran, ahli materi dan ahli media juga menambah penilaian mahasiswa yang telah mengikuti Gambar Teknik II. Hasil kelayakan produk berupa web pembelajaran dengan hasil validasi yaitu ahli desain pembelajaran memperoleh persentase sebesar 62% dengan kategori layak, ahli media mendapatkan persentase sebesar 88% dengan kategori sangat layak dan ahli materi mendapatkan persentase sebesar 90% dengan kategori sangat layak. Untuk hasil belajar siswa, penilaian yang diperoleh yaitu 80% dengan kategori layak dan dari hasil keefektifan produk diperoleh hasil pretest 54,66 dan hasil posttest 82,73. Dapat disimpulkan bahwa web pembelajaran mata kuliah Gambar Teknik II sudah layak dan layak digunakan. Kata kunci: Web, Gambar Teknik II, Moodle, ADDIE Abstract This study aims to develop learning media web-based on the Engineering Drawing II course. This research includes research methods Research and Development (R&D) with a research model ADDIE development is carried out in five stages, namely analysis, design, development, implementation, and evaluation. This development research using a non-test instrument in the form of a questionnaire. Questionnaires are used for validation products carried out by instructional design experts, material experts and media experts also add to the assessments of students who have taken courses Engineering Drawing II. The product feasibility results are in the form of a learning web with the results of expert validation, namely instructional design experts obtained a percentage of 62% with the "feasible" category, media experts get a percentage of 88% with category "very feasible" and material experts get a percentage of 90% with category "very decent". For the results of the student, assessment obtained an average percentage score of 80% with the "feasible" category and from the results of the effectiveness of the product obtained 54.66 pretest results and 82.73 posttest results. It can be concluded that the learning web for the Engineering Drawing II course is appropriate and feasible used. Keywords: Web, Engineering Drawing II, Moodle, ADDIE
DIFFICULTY FACTORS IN IMPLEMENTING ONLINE TEACHING SKILLS PRACTICE STUDENTS OF BUILDING ENGINEERING EDUCATION STUDY PROGRAM JAKARTA STATE UNIVERSITY Sinta Dwi Cahyanti; Daryati Daryati; Rosmawita Saleh
Jurnal Pensil : Pendidikan Teknik Sipil Vol 11 No 1 (2022): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.878 KB) | DOI: 10.21009/jpensil.v11i1.22728

Abstract

The research is to know the difficulty factors implementation teaching practice (PKM) online students Building Engineering Education Study Program State University of Jakarta. The research use quantitative descriptive method. The sample is 54 PKM students and 32 tutor teachers SMK field of Building Engineering expertise in Jakarta. The sample are collected using questionnaire and documentation. The result show that difficulty factors implementation PKM online include: conculting with tutor teachers in the preparation RPP, accessing Video Conference, implementing online learning according to the set time, ensuring students are ready for online learning, activate the camera while using Video Conference, explaining learning material, and provide attitudes and skill assessment.
EFFECTIVENESS OF THE USE OF MULTIMEDIA-BASED LEARNING MEDIA IN BUILDING CONSTRUCTION COURSES Masdayaroh Masdayaroh; Tuti Iriani; Rosmawita Saleh
Jurnal Pensil : Pendidikan Teknik Sipil Vol 11 No 2 (2022): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (356.472 KB) | DOI: 10.21009/jpensil.v11i2.26225

Abstract

This research aims to find out the effectiveness of the use of multimedia-based learning media in building construction courses I. The research method used is quasi experimental with a randomized form of pretest-posttest control group design. Data collection is done with pretest and posttest instruments given to two classes of experiments and controls. The results of this study are derived from the Whitney U-Mann test and the N-gain test, which showed that there was a significant difference between the results of the experimental class learning and the control class, and there was an increase in learning outcomes with intervals of 56%-76% in column material, plate material, window door sill material, ladder material, and roofing materials. As a result, the use of multimedia learning materials in these materials is effective for online learning in building construction courses.
DEVELOPMENT OF LEARNING MEDIA OF AUGMENTED REALITY APPLICATION IN BASIC BUILDING CONSTRUCTION LESSON Rosmawita Saleh; Hertia Lestari; R. Eka Murtinugraha
Jurnal Pensil : Pendidikan Teknik Sipil Vol 12 No 1 (2023): Jurnal Pensil : Pendidikan Teknik Sipil
Publisher : LPPM Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

An augmented reality is a technology that will be utilized at Basic Building Construction lesson in the Construction and Property Business Expertise Competency at SMK Negeri 1 Cibinong as a learning media to enhance comprehension of building construction material and modify learning media to technology advancements. This research was conducted with Research and Development (R&D) method and the ASSURE model. In this research, the process of developing learning media encompassed various steps, including analysis, determining a learning method, identifying a learning objective, constructing the media and materials, participation, and evaluation and improvement. The research results indicated that: (1) media experts’ validation attains an average of 91% (very feasible); (2) material experts’ validation attains a percentage of 92% (very feasible); and (3) augmented reality application users’ validation attains an average result of 81% (very feasible). The augmented reality application in the Basic Building Construction lesson can be utilized in the Construction and Business Expertise Competency at SMK Negeri 1 Cibinong, as determined by the validity test and the limited user trials.