Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : JPF : JURNAL PENDIDIKAN FISIKA

The Development of Learning Media Using Powtoon for Junior High School Irma Sakti; Napsawati Napsawati
Jurnal Pendidikan Fisika Vol 9, No 3 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i3.5565

Abstract

This study aims to develop learning media using Powtoon and to determine students’ responses. This type of research employed a 4-D development model developed by Thiagarajan with 4 stages, namely: defining, designing, developing, and disseminating stages. The research subjects were 25 students at SMP Ittihad Makassat in the academic year of 2020/2021. The research instrument includes a questionnaire in the form of a validation sheet and a student response sheet. The results of the study were obtained from material experts, media experts, and physics teachers with percentages of 87.5%, 80%, 83.2% respectively and have met the “very valid” criteria. The results of the questionnaire response analysis of students showed that the students’ response score was 3.93 or 78.67%, being in the “good” category. Therefore, it can be concluded that the learning media using Powtoon which was developed on the subject of light is very valid to use and get good responses from students.
Analysis of Physics Practicum Problems Faced by Students during Distance Learning Napsawati Napsawati; Fitriani Kadir
Jurnal Pendidikan Fisika Vol 10, No 1 (2022): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v10i1.5785

Abstract

Practicum is an important part of science education. The purpose of this research is to examine the practical challenges encountered by students at MTs DDI Sepange during distant learning, as well as the various solutions proposed. This is a qualitative descriptive study with a sample size of 24 students. Data were gathered through observation and open interviews with sciences subject teachers and a number of students. Furthermore, researchers employed a questionnaire approach to assess the viability of problem-solving solutions. The findings revealed that the problems encountered by students during the pandemic were related to the implementation of practicum, specifically that the process of implementing the practicum was not properly carried out, the availability of tools and materials to carry out the practicum was very limited, and it was difficult to carry out the practicum without direct guidance and instructions from the teacher. Based on these problems, the solution suggested to solve practical obstacles during distance learning is practicum guidelines involving the use of simple materials and tools found in the students' surroundings.
Application of Ludo Board Game in Increasing the Activeness of the Physics Study Group of Mts DDI Seppange Students Napsawati Napsawati; Yusdarina Yusdarina
Jurnal Pendidikan Fisika Vol 9, No 1 (2021): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v9i1.4074

Abstract

This study aims to describe the activeness of the members of the physics science study group by implementing the Ludo Board Game and seeing the students' responses to the application of the Ludo Board Game in increasing the activity of the members of the physics science learning group. To achieve this goal, descriptive research has been carried out using the Ludo Board Game game. The subjects of this study were students of class VIII MTS DDI Seppange in the 2019/2020 school year, which may be 24 people. The data research method used was observation (observation), questionnaires, interview techniques and documentation. Furthermore, the analysis technique is carried out by means of proportional descriptive data analysis. The results showed that the increase in the activity of students' study groups after the implementation of the Ludo Board Game (LBG). Meanwhile, the students' responses to the application of Ludo Board Game in increasing the activeness of members of the physics science study group were very feasible, namely for the quality of the content with an eligibility level of 81.25% and a 94.53% usage level.