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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

PENGEMBANGAN MEDIA PEMBELAJARAN MIND MAPPING BERBANTUAN APLIKASI CANVA PADA IPAS MATERI DAERAHKU KEBANGGAANKU KELAS V SD Amira, Amira Qhistina; Beta Rapita Silalahi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28577

Abstract

One of the challenges in the IPAS (Science and Social Studies Integration) learning processin Grade V of elementary school is the low student interest in the topic “My Proud Region,”which is taught by highlighting the Batak Karo ethnic group of Biru-Biru. The lack of varietyin learning media is a major factor contributing to the low student participation inunderstanding the material. This study aims to design and develop Mind Mapping learningmedia using the Canva application to enhance students' understanding and engagementduring the learning process. The approach used is Research and Development (R&D) withthe ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Thesubjects of this research are Grade V students of SD Negeri 101812 Namo Tualang BiruBiru. Data collection techniques include observation and expert validation questionnaires(content, media, and language), as well as trials with teachers and students. The resultsshow that the Mind Mapping learning media using Canva is considered highly feasible.Validation results from content experts reached an average of 82.4%, media experts 78%,and language experts 94.6%, all of which fall into the "Highly Feasible" category. In addition,responses from teachers and students indicated high interest and engagement in learning,with average percentages of 91.42% from teachers and 91.57% from students. Therefore,this media has proven to be effective in improving the quality of IPAS learning and can beused as an alternative interactive visual media in elementary schools.
PENGGUNAAN MEDIA PEMBELAJARAN PADA MATERI TUMBUHAN SUMBER KEHIDUPAN DI BUMI KELAS IV SD BERBASIS P3 (PAPAN PUTARAN PINTAR) DENGAN SURPRISE BOX Rosalini Zahara; Beta Rapita Silalahi; Khairiah Lubis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.21492

Abstract

This development research aims to develop learning media P3 (Smart Round Board) with Surprise Box on the material "Plants that are the Source of Life on Earth" which is suitable for use in the learning process in class IV. This research was conducted in class IV of SD Negeri 105345 Sidodadi Ramunia. This development research uses the Research and Development (R&D) research method using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. However, this research only reached the development stage. The P3 media (Smart Round Board) with Surprise Box that has been developed has been validated by several experts, namely material experts, media experts and learning experts (teacher response). Based on the validation results from the material expert validator, the score was 92. From the media expert validation results, the score was 88 and from the learning expert validation results, the score was 83. So from the assessment it can be said that the P3 learning media (Smart Round Board) with Surprise Box is The material "Plants that are the Source of Life on Earth" developed is valid and very suitable for use in the learning process.
PENGARUH MEDIA PEMBELAJARAN POWER POINT TERHADAP HASIL BELAJAR SISWA KELAS II SD PADA PELAJARAN SENI BUDAYA DI SD NEGERI 015019 DAHANA TABALOHO GUNUNGSITOLI,NIAS. Nursini Lase, Nursini Lase; Dara Fitrah Dwi; Beta Rapita Silalahi; Safrida Napitupulu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33519

Abstract

Media pembelajaran berbasis teknologi, seperti Power Point, telah menjadi salah satu alat yang populer dalam pendidikan modern. Penelitian ini bertujuan untuk Pengaruh Media Pembelajaran Power Point Terhadap Hasil Belajar Siswa Kelas II SD Pada Pelajaran Seni Budaya di SD Negeri 015019 Dahana Tabaloho Desain penelitian dalam penelitian ini termasuk dalam jenis one grup desaign pre-test and post-test. Metode dalam penelitian ini adalah termasuk dalam jenis eksperimen dengan menggunakan pendekatan kuantitatif. Populasi pada penelitian ini adalah seluruh siswa kelas II SD Negeri 015019 Dahana Tabaloho sejumlah 24 siswa yang berjumlah 24 siswa yang terdiri dari 9 laki-laki 15 perempuan. Berdasarkan hasil post-test yang diperoleh dari 24 siswa, total nilai yang terkumpul meningkat menjadi 1896. Nilai maksimum yang dicapai oleh seorang siswa dalam post-test adalah 151,68, sedangkan nilai minimum adalah 67. Rata-rata nilai post-test juga mengalami peningkatan yang signifikan. Distribusi statistik post-test menunjukkan adanya peningkatan performa siswa setelah mengikuti pembelajaran dengan menggunakan media PowerPoint. Peningkatan dalam nilai maksimum dan nilai minimum dibandingkan dengan pre-test menunjukkan adanya perkembangan positif dalam hasil belajar siswa setelah diberikan perlakuan. Penggunaan media pembelajaran PowerPoint terbukti efektif dalam meningkatkan hasil belajar siswa. Hasil analisis data menunjukkan adanya peningkatan yang signifikan antara nilai pre-test dan post-test. Nilai rata-rata pre-test adalah 51,75, sedangkan nilai rata-rata post-test meningkat menjadi 79,00. Hal ini menunjukkan bahwa media PowerPoint berhasil meningkatkan pemahaman dan keterlibatan siswa dalam proses pembelajaran. Kata Kunci : Media Pembelajaran Power Point, Hasil Belajar Siswa
PENGARUH MEDIA PEMBELAJARAN WORDWALL TERHADAP HASIL BELAJAR IPAS KELAS IV SDN 104255 PALUH SIBAJI Rahmayanti, Rahmayanti; Beta Rapita Silalahi; Safrida Napitupulu; Putri Juwita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33944

Abstract

This study aims to test the effect of using Wordwall learning media on the learning outcomes of class IV SDN 104255 Paluh Sibaji. The learning process of Science, indicates that student learning outcomes are not optimal. Wordwall learning media was chosen as an intervention because of its potential in increasing motivation and learning interactivity. This study uses a quasi-experimental quantitative research method using the Nonequivalent Control Group Design. The data collected include, quantitative data obtained from pretest scores in the form of questions on photosynthesis material. Then qualitative data in the form of student response questionnaire data to the WordWall learning media. Data collection techniques in this study are Pretest and posttest. The pretest was carried out at the beginning of the learning activity while the posttest was carried out at the end of learning, and student questionnaire data which is additional data aimed at finding out students' opinions about the WordWall learning media in Science learning. The results of the analysis showed that the average posttest score of students in the experimental class was 82.75, while the control class obtained an average of 72.10. Based on the t-test, the sig value was obtained. (2-tailed) of 0.001 < 0.05 which indicates a significant increase between the two classes. Then, the results indicate that the Wordwall learning media has a positive and significant influence on improving the learning outcomes of class IV students of SDN 104255 Paluh Sibaji. Thus, the use of WordWall media has proven effective in improving student learning outcomes and can be an innovative alternative in the learning process.
PENGEMBANGAN ASESMEN PEMBELAJARAN BERBANTUAN APLIKASI QUIZIZZ PADA IPAS MATERI INDONESIAKU KAYA BUDAYA KELAS IV SD Novita, Dina Sri; Beta Rapita Silalahi; Sutikno; Hidayat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33956

Abstract

This study aims to develop a learning assessment assisted by the Quizizz application for the IPAS subject with the topic My Indonesia, Rich in Culture for fourth-grade elementary school students. The background of this research is the low level of student engagement in assessments, which remain conventional and lack the use of technology. This study employs Research and Development (R&D) methodology using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The assessment product was developed based on the learning outcomes of the Merdeka Curriculum and validated by content experts, assessment experts, instructional experts, and tested on fourth-grade students at SD Negeri 064034 Medan Johor. The validation results showed that the developed assessment was considered feasible before revision (78%) and became very feasible after revision (84%). Additionally, the assessment received a 88% feasibility rating from the assessment expert, 98% from the instructional expert, and 94.82% positive responses from students. These findings indicate that the Quizizz application is effective as an interactive and engaging assessment tool, and can enhance students' interest and understanding of Indonesia’s cultural diversity.
PENERAPAN PENGGUNAAN MIND MAPPING BERBASIS CANVA SEBAGAI MEDIA PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR PADA IPAS KELAS IV MATERI INDONESIAKU KAYA BUDAYA DI SD NEGERI 064970 Nur Andayani, Lam; Beta Rapita Silalahi; Dinda Yarshal; Nurmairina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.34140

Abstract

This study aims to improve student learning outcomes using mind mapping in grade IV students of SD Negeri 064970 in the 2024/2025 Academic Year. This type of research is Classroom Action Research (CAR), The design of this study uses the Kemmis and Mc. Taggart model. This research was conducted in the even semester of the 2024/2025 academic year. The subjects of this study were grade IV students of SD Negeri 064970 consisting of 25 students. Data collection techniques used observation and interviews. The results of the study showed an increase in student learning outcomes, namely in cycle I by 72.60% (good category), then in cycle II it increased to 83.80% (very good category). This means that there was an increase of 11.20%. Thus, the use of Canva-Based Mind Mapping as a Learning Media can improve learning outcomes in Grade IV Science, My Indonesia is Rich in Culture, at SD Negeri 064970.