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Journal : Dharma Raflesia : Jurnal Ilmiah Pengembangan dan Penerapan IPTEKS

Workshop Pembelajaran Matematika Berbasis STEAM (Science, Teknologi, Engineering, Art and Matematics) bagi Guru SD Pondok Kelapa Nurul Astuty Yensy
DHARMA RAFLESIA Vol 20, No 1 (2022): JUNI (ACCREDITED SINTA 5)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dr.v20i1.20891

Abstract

Mayoritas guru-guru di SD N 10 dan SD N 2 Pondok Kelapa Kabupaten Bengkulu Tengah masih mengalami kesulitan bagaimana menyelenggarakan pembelajaran yang efektif, khususnya pembelajaran matematika. Sangat jarang mereka merencanakan pembelajaran matematika dengan pendekatan nyata yang mengaktifkan siswa, karena mereka menganggap bahwa pembelajaran yang demikian tidak bermanfaat, membingungkan dan menyita banyak waktu. Berdasarkan survei awal ditemukan bahwa di SD N 10 Pondok Kelapa, pembelajaran yang diselenggarakan oleh guru-guru matematika masih bersifat konvensional yaitu metode ceramah. Guru-guru sangat jarang menggunakan metode pembelajaran menyenangkan seperti pembelajaran berbasis STEAM dengan bantuan alat peraga, sehingga dalam kegiatan ini dilakukan kegiatan “Workshop Pembelajaran Matematika Berbasis STEAM (Science, Teknologi, Engineering, Art and Matematics) bagi Guru SD Pondok Kelapa. Metode yang digunakan dalam kegiatan ini meli?uti: Seminar, Demonstrasi, tanya jawab, diskusi, pemberian tugas terbimbing serta monitoring dan evaluasi. Guru-guru SD N Pondok kelapa Kabupaten Bengkulu Tengah pada awalnya sebanyak 100% belum memiliki pengetahuan pembelajaran STEAM dalam mata pelajaran matematika SD. Setelah workshop/seminar  dilaksanakan dan setelah selesai kegiatan praktek pembuatan alat peraga pendukung STEAM, maka semua guru-guru sudah memiliki pengetahuan dan pemahaman yang baik tentang pembelajaran STEAM, secara umum  respon guru terhadap kegiatan ini sangat baik (positif) serta motivasi mereka sangat tinggi. Mereka sangat antusias untuk menerapkan pembelajaran STEAM di sekolah.
PELATIHAN PEMBELAJARAN AKTIF BERBANTUAN “BLOK ALJABAR” BAGI GURU SMP N 1 PONDOK KELAPA Nurul Astuty Yensy
DHARMA RAFLESIA Vol 16, No 1 (2018): JUNI (ACCREDITED SINTA 5)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dr.v16i1.4828

Abstract

The majority of teacher in SMP N 1 Pondok Kelapa Central Bengkulu still have difficulty how to organize the effective learning. Very rarely do they plan mathematic learning with a real-life approach that enable the student, because they assume that such learning was useless, confusing and time-consuming. Based on the preliminary survey found that in SMP N 1 Pondok Kelapa, the teacher in there still used a conventional method in learning. The teacher rarely used the prop as learning media, as in the matter of quadratic equation. Whereas making innovative and creative mathematical tool was so easy to be created, so that in this activity  have done "The training of active learning by using block of algebra for teacher of high school in SMP N 1 Pondok Kelapa. Block of Algebra was a learning tool of matter of quadratic equation. The method used in this activity include: workshop, demonstration, discussion, and Monitoring and Evaluation. Before the activity was done, All of teacher did not have knowledge how to make prop "algebra block". After the workshop was conducted and after completing the practice of making the prop in school, about 84% (5 groups from 6 groups of teacher) produced better and applicable prop. While the other group had not finished completing the "algebra block" prop because of technical error, but in general (about 95%) the teacher' response to this activity was excellent and their knowledge of the making of algebra block prop increased. Keywords: Block of Algebra, active learning
PELATIHAN PAKEM MATEMATIKA SD DENGAN MENGGUNAKAN KOTAK KPK DAN FPB BAGI GURU SD DI KECAMATAN PONDOK KELAPA Nurul Astuty Yensy
DHARMA RAFLESIA Vol 15, No 1 (2017): JUNI
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dr.v15i1.4231

Abstract

This activity aims to provide knowledge to teacher of elementary school about learning of mathematic PAKEM by using tool kit of KPK and FPB box in district of Pondok Kelapa and the manufacture technique, to motivate the teacher in order to create an innovative and creative mathematic learning media for the students. The training used the various methods such as workshop, demonstration, question and answer, discussion, guiding duties, monitoring and evaluation. The audiences in this activity were the teachers of SD N 10 Pondok Kelapa and SD N 2 Pondok Kelapa Central Bengkulu. Before the activity, the teacher knowledge about mathematic PAKEM was relatively less that only 9,1% know it, After the activity the ability and skill of the teacher in making the teaching toolbox of  KPK and FPB is good (83%), They produced this props with good results and can be applied to mathematic subject. The teacher's motivation to participate in this training is good (positive responses of participants in questionnaire by 95%). Keywords: learning of mathematic PAKEM, KPK and FPB box, elementary school. 
PELATIHAN METODE PERKALIAN ALTERNATIF BAGI GURU SD N 10 PONDOK KELAPA Nurul Astuty Yensy
DHARMA RAFLESIA Vol 18, No 1 (2020): JUNI (ACCREDITED SINTA 5)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dr.v18i1.11080

Abstract

Sebagian besar guru di SD N 10 Pondok Kelapa, Bengkulu Tengah masih kesulitan mengatur keberhasilan pembelajaran, terutama pembelajaran matematika. Berdasarkan studi awal, ditemukan bahwa pembelajaran yang diselenggarakan oleh guru matematika di SD 10 Pondok Kelapa masih bersifat tradisional, yaitu metode ceramah. Guru jarang menggunakan strategi pembelajaran alternatif, khususnya dalam subjek operasi multiplikasi bilangan bulat. Meskipun banyak metode alternatif perkalian yang menyenangkan, seperti metode multiplikasi latis, jadi dalam kegiatan ini "Pelatihan metode beragam alternatif untuk guru di SD N 10 Pondok Kelapa" meliputi: Seminar, Demonstrasi, pertanyaan dan jawaban, diskusi, tugas terpandu , pemantauan dan penilaian. Para guru di SD N 10 Pondok kelapa awalnya tidak memiliki pengetahuan tentang metode multiplikasi latis dalam mata pelajaran matematika dasar (100 persen). Setelah lokakarya diadakan dan setelah kegiatan praktis menyelesaikan pertanyaan penggandaan ratusan dan ribuan angka asli selesai, para guru sudah memiliki pengetahuan yang baik dan pemahaman tentang metode multiplikasi latis, secara umum respons guru terhadap kegiatan ini sangat baik. (positif) dan pengetahuan serta keterampilan mereka tentang metode multiplikasi latis sebagai metode multiplikasi alternatif semakin meningkat.
SOSIALISASI ACTIVE LEARNING MATEMATIKA MELALUI PERMAINAN KARTU BAGI GURU-GURU SD N 69 KOTA BENGKULU Nurul Astuty Yensy
DHARMA RAFLESIA Vol 17, No 1 (2019): JUNI (ACCREDITED SINTA 5)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/dr.v17i1.7566

Abstract

 The majority of teacher in SD N 69 Bengkulu city still have difficulty how to organize the effective learning. Very rarely do they plan mathematic learning with a real-life approach that enable the student, because they assume that such learning was useless, confusing and time-consuming. Based on the preliminary survey found that in SD N 69 Bengkulu city, the teacher in there still used a conventional method in learning. The teacher rarely used the prop as learning media, as in the matter of multiplication of integers. Whereas making innovative and creative mathematical tool was so easy to be created, so that in this activity  have done "Socialization of active learning of mathematics. Through card game for teachers in SD N 69 Bengkulu city. The method used in this activity include: workshop, demonstration,  discussion, and Monitoring and Evaluation. Before the activity was done, All of teacher did not have knowledge how to make prop "card game". After the workshop was conducted and after completing the practice of making the prop in school, about 84% were produced better and applicable prop. While the other group had not finished completing the "card game" prop because of technical error, but in general (about 99%) the teacher' response to this activity was excellent and their knowledge of the making of card game prop increased.