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Journal : MUDRA Jurnal Seni Budaya

Film Tari; Sebuah Hibridasi Seni Tari, Teknologi Sinema, dan Media Baru Deny Tri Ardianto; Bedjo Riyanto
Mudra Jurnal Seni Budaya Vol 35 No 1 (2020): Februari
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/mudra.v35i1.856

Abstract

Film tari telah memiliki sejarah panjang seiring kelahiran film di dunia. Namun demikian kehadirannya tidak serta merta disadari oleh masyarakat dunia. Film tari berkembang dalam sepi di tengah riuhnya film-film popular yang merajai bioskop-bioskop komersial. Kini film tari seakan ingin menampilkan eksistensinya melalui pemutaran dan diskusi di beberapa event festival film tari, pemutaran di kampus-kampus, serta komunitas kesenian. Semakin banyak ruang-ruang pemutaran turut menggiatkan para pembuat film dan koreografer untuk semakin produktif memproduksi film tari. Ditunjang perkembangan teknologi sinema yang secara nominal semakin terjangkau masyarakat, produksi dan distribusi film tari semakin meningkat. Hal tersebut yang menjadi salah satu penanda bangkitnya film tari di dunia. Namun bagaimanakah perkembangan film tari di Indonesia? Potensi film tari berkembang di Indonesia sangat terbuka lebar, karena Indonesia kaya akan tari tradisional yang siap untuk dieksplorasi berhibridasi dengan film/video. Menggunakan pendekatan kualitatif deskriptif, kajian dari tulisan ini diharapkan bisa memberikan wawasan bagaimana perkembangan seni tari dan seni film berkolaborasi dengan beragam dukungan teknologi sinema dan media baru berkembang di Indonesia.
Nirmana Motion Graphic Video: Innovation in Learning Design Principles and Elements Deny Tri Ardianto; Arif Ranu Wicaksono; Sayid Mataram; RahmanuWidayat
Mudra Jurnal Seni Budaya Vol 39 No 1 (2024)
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/mudra.v39i1.2586

Abstract

The use of technology in education has become increasingly important in facilitating effective learning. However, the lack of diversity and innovation in using technology to develop learning materials poses new challenges for educators. In response, this research aims to develop and test the feasibility of a motion graphic video called Nirmana, which includes learning materials on design elements and principles. The research and development (R&D) process applied the ADDIE model to develop the motion graphic video media. The media testing involved 101 design major students. The data collection used questionnaires, observations, interviews, and documentation, which were analyzed using qualitative and quantitative methods. The result of this research is a Nirmana motion graphic video with learning materials about the elements and principles of design. The media was field-tested based on student assessment using the mean results per aspect. The assessment criteria included clarity of information and instructions, media attractiveness, usability and accessibility of media, and material arrangement and use of illustrations. The results showed that the Nirmana motion graphic video media received good to excellent scores on all of these assessment criteria. Specifically, the clarity of information and instructions received a good score of 78.7%, the media attractiveness received an excellent score of 81.7%, the usability and accessibility of media received an excellent score of 89.6%, and the material arrangement and use of illustrations received an excellent score of 85.8%. These results indicate that the developed Nirmana motion graphic video media is suitable for use as a design learning media. Furthermore, this research suggests that using technology to develop relevant and innovative learning materials can positively impact student attitudes and interest in learning design.