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Journal : Bubungan Tinggi: Jurnal Pengabdian Masyarakat

Pelatihan Pengembangan Media Pembelajaran Menggunakan Powtoon Bagi Guru Madrasyah Aliyah Amuntai Harja Santana Purba; Novan Alkaff Bahraini Saputra; Muhammad Hifdzi Adini
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 3, No 4 (2021)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v3i4.3907

Abstract

: Pandemi Covid-19 menyebabkan Pembelajaran Jarak Jauh (PJJ) menjadi pilihan yang harus diambil oleh para guru. Kekurangan pada PJJ ini salah satunya adalah terbatasnya cara penyampaian materi yang menarik kepada siswa oleh guru. Untuk mengatasi hal tersebut maka perlu dikembangan media pembelajaran yang menarik. Salah satu aplikasi yang dapat digunakan adalah Powtoon. Powtoon adalah aplikasi berbasis web yang dapat menghasilkan media pembelajaran berbentuk video animasi. Tujuan dari pengabdian ini yaitu memberikan pelatihan pengembangan media pembelajaran yang menarik menggunakan Powtoon. Metode yang digunakan dalam kegiatan ini, antara lain (1) penyusunan modul panduan dan pelatihan penggunaan Powtoon, (2) memberikan pelatihan pengetahuan mendasar mengenai penggunaan Powtoon, (3) memberikan gambaran cara menerbitkan media pembelajaran yang dihasilkan Powtoon, dan (4) diskusi dan tanya jawab. Sasaran kegiatan ini adalah para guru pengampu mata pelajaran yang berbeda-beda dan tersebar di 4 sekolah Madrasyah Aliyah di Amuntai berjumlah 27 orang. Berdasarkan hasil survei yang dilakukan, sebagian besar peserta menyatakan pelatihan ini sangat bermanfaat dan berkontribusi meningkatkan pengetahuan dan kemampuan guru dalam menggunakan aplikasi Powtoon. Powtoon dinilai mampu digunakan sebagai alat untuk mengembangkan media pembelakaran yang menarik dan menyenangkan.The Covid-19 pandemic has made Distance Learning a choice that teachers must take. One of the shortcomings of this distance learning is the teacher's limited way of delivering interesting material to students. To overcome this, it is necessary to develop interesting learning media. One application that can be used is Powtoon. Powtoon is a web-based application that can produce learning media in the form of animated videos. The purpose of this service is to provide training in the development of interesting learning media using Powtoon. The methods used in this activity include (1) preparation of guide modules and training on the use of Powtoon, (2) providing training in basic knowledge on the use of Powtoon, (3) providing an overview of how to publish learning media produced by Powtoon, and (4) discussion and question and answer. This activity targets teachers who support different subjects and are spread across 4 Madrasah Aliyah schools in Amuntai, totalling 27 people. Based on the survey results, most of the participants stated that this training was very useful and contributed to improving the knowledge and skills of teachers in using the Powtoon application. Powtoon is considered capable of being used as a tool to develop interesting and fun learning media. 
Penggunaan iSpring: Media Interaktif Online untuk Pembelajaran Matematika bagi Guru SMP/MTs Delsika Pramata Sari; Harja Santana Purba; Novan Alkaf Bahraini Saputra
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 4, No 4 (2022)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v4i4.6112

Abstract

Tujuan dari pelatihan ini yaitu meningkatkan keterampilan guru agar dapat menggunakan dan mengembangkan media interaktif online untuk meningkatkan kualitas pembelajaran. Peserta pelatihan diikuti oleh 42 orang, yaitu guru Matematika Kota Banjarmasin serta peserta umum lainnya. Pelatihan dilaksanakan pada hari Kamis, 5 Agustus 2021. Penyampaian materi pada pelatihan ini dengan ceramah, demonstrasi, diskusi, dan tanya jawab. Materi pelatihan meliputi penggunaan aplikasi iSpring dan penggunaan media pembelajaran interaktif materi statistika dan bangun ruang sisi lengkung yang dikembangkan oleh Program Studi Pendidikan Komputer. Media pembelajaran interaktif yang dilatihkan telah divalidasi tingkat efektivitas, kelayakan dan kepraktisan. Selain itu dilaksanakan pelatihan penggunaan iSpring untuk membuat materi presentasi dan evaluasi yang dapat diakses siswa secara online. Pengumpulan data dari kegiatan ini dengan survei. Hasil survei menunjukkan bahwa pelatihan ini menambah pemahaman tentang media pembelajaran dan cara mengembangkannya, serta membantu permasalahan yang dihadapi. Hal tersebut dilihat dari hasil analisis data yang menunjukkan bahwa peserta pelatihan memberikan respon positif terhadap pelatihan ini.This training aimed to improve teachers' skills in using and developing online interactive media that can enhance the quality of learning. The training participants were attended by 42 people, namely Banjarmasin Mathematics teachers and other general participants. The training will be held on Thursday, August 5, 2021. Delivering the material in this training consisted of lectures, demonstrations, discussions, and questions and answers. The training materials include using the iSpring application and interactive learning media on Statistics and Curved Side Shapes developed by the Computer Education Study Program. The interactive learning media that have been trained have been validated for effectiveness, feasibility, and practicality. In addition, training on iSpring was carried out to create presentation and evaluation materials that students could access online. Collecting data from this activity by the survey. The survey results showed that this training adds to the understanding of instructional media and how to develop them and help with problems encountered. This could be seen from the data analysis results showing that the training participants responded positively to this training. 
Training on Blended Learning Management with the Assistance of Google Suite to Enhance Integrated Classroom Management R. Ati Sukmawati; Novan Alkaf Bahraini Saputra; Muhammad Hifdzi Adini; Mitra Pramita; Yogie Prayoga; Muhammad Iman Rizqullah; Abdul Rasyied; Nabila Najmi
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 6, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v6i2.10211

Abstract

Technology-based learning has been widely applied at various levels because it offers benefits and convenience for teachers and students. One example is a combination of offline and online learning called blended learning. It's just that teachers, both the concept and how to apply it, do not fully know this application; therefore, it is necessary to conduct training on the concepts and steps of application and supporting technology for blended learning for teachers. Mastery of applications in the Google Suite environment (Google Classroom, Google Forms, Google Docs, Google Slides, and Google Sheets) is important to manage blended learning optimally. This community service program aims to help teachers improve their competence in mastering IT for learning through training activities and mentoring in blended learning management utilizing Google Suite. The Participatory Action Research (PAR) method used in this activity provides space for participants to be active in learning the concepts and supporting technologies of blended learning. SMP Negeri 3 Banjarmasin is willing to be a partner in this activity. The needs of participants are the main foundation for the implementation of this training. Participants consisted of 24 people who came from various service periods and fields. The evaluation results of this activity revealed that 100% of participants believed it was easy to apply blended learning with the help of Google Suite. In addition, 92% of participants thought using Google Suite would make asynchronous classes more interesting. This activity succeeded in increasing the competence of participants in mastering IT, which was integrated into learning.
Workshop on Strengthening and Implementing STEM-Based Coding with ARTEC Japan-WOW Singapore - PPSTEMI: School Dissemination Syahmani, Syahmani; Mahardika, Andi Ichsan; Winarti, Atiek; Khairunnisa, Yasmine; Prasetyo, Yogo Dwi; Wiranda, Nurruddin; Dewantara, Dewi; Rusmansyah, Rusmansyah; Wati, Mustika; Putra, Aminuddin Prahatama; Purba, Harja Santana; Salam, Abdul; Fajriah, Noor; Saputra, Novan Alkaf Bahraini; Pamuji, Rizky; Khair, Muhammad Sa’duddien; Febriyanti, Emma Rosana; Alfianti, Dewi
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 7, No 1 (2025)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v7i1.12520

Abstract

Based on initial questionnaire data filled out by Mathematics and Natural Sciences teachers in Barito Kuala (Batola) Regency and Banjarmasin City, it was found that understanding and application of STEM Coding in schools is still low, so it is necessary to hold a STEM Coding community service workshop. This community service project aims to help participants develop critical thinking, creative, collaborative, and STEM literacy (4C) skills. The four stages of the community service method are planning, implementation, observation, and evaluation. A total of 127 teachers participated in the workshops. Speakers from PPSTEMI, Artec Japan, and WOW Singapore presented in the hybrid format event. The material consists of three modules: STEM-based learning, STEM Coding programming with Arduino Basic (Stop and Go), and Intermediate (Controlling a Motorized Car). Activities were evaluated using a response questionnaire, to which 127 people responded. The findings revealed that, on average, 95.47% of participants thought favorably of this STEM Coding exercise.Critical thinking, creativity, collaboration, and STEM literacy are among the skills that workshop attendees can acquire—wrapped up this STEM Coding workshop to help them become more STEM literate. Based on initial questionnaire data filled out by Mathematics and Natural Sciences teachers in Barito Kuala (Batola) Regency and Banjarmasin City, it was found that understanding and application of STEM Coding in schools is still low, so it is necessary to hold a STEM Coding community service workshop. This community service project aims to help participants develop critical thinking, creative, collaborative, and STEM literacy (4C) skills. The four stages of the community service method are planning, implementation, observation, and evaluation. A total of 127 teachers participated in the workshops. Speakers from PPSTEMI, Artec Japan, and WOW Singapore presented in the hybrid format event. The material consists of three modules: STEM-based learning, STEM Coding programming with Arduino Basic (Stop and Go), and Intermediate (Controlling a Motorized Car). Activities were evaluated using a response questionnaire, to which 127 people responded. The findings revealed that, on average, 95.47% of participants thought favorably of this STEM Coding exercise.Critical thinking, creativity, collaboration, and STEM literacy are among the skills that workshop attendees can acquire—wrapped up this STEM Coding workshop to help them become more STEM literate. 
Developing High School Mathematics Teacher Competence Through Computational Thinking Integration Workshop Sari, Delsika Pramata; Pamuji, Rizky; Purba, Harja Santana; Adini, Muhammad Hifdzi; Saputra, Novan Alkaf Bahraini; Sukmawati, R Ati; Wiranda, Nuruddin; Mahardika, Andi Ichsan; Alizhafya, Nova Nor; Ardhabilly, Muchammad
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 7, No 2 (2025)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v7i2.13561

Abstract

This community service (CS) aimed to develop the competence of high school mathematics teachers through workshops integrating computational thinking in Barito Kuala Regency. The implementation method of this consisted of preparation, activity implementation and mentoring, and evaluation stages. In the preparation stage, a computational thinking workshop module was developed for mathematics material and distributed to participants during the training activities. Community service with a Participatory Action Research (PAR) approach is oriented towards community empowerment so the community can become an actor of change. Community service activities facilitate bridging mathematics teachers to develop CT in this case. This CS activity was conducted over two face-to-face meetings from August to September 2024. This CS activity was implemented in the Global Islamic Boarding School (GIBS) computer laboratory in Barito Kuala Regency. The participants who attended were 54 high school mathematics teachers from the region. The evaluation instrument used for data collection was a questionnaire filled out by participants via Google Forms. After the workshop, The evaluation showed that most teachers understood that CT was related to problem-solving through a systematic, logical, and algorithm-based approach. The high average score indicated that the training provided successfully introduced and effectively explained the CT concept. The involvement and active participation of teachers were very evident in this activity. Furthermore, an interesting finding was that teachers expressed 89.8% agreement that computational thinking needed to be taught to students. This was because CT could help students think critically and logically and build mental resilience, thereby increasing their readiness for the world of work in the future.