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Journal : SEMINAR TEKNOLOGI MAJALENGKA (STIMA)

PENGEMBANGAN PROTOTIPE E-HEALTH PASIEN TERINTEGRASI DENGAN ARDUINO UNO R3 Muhaemin, Mumu; Ferga Prasetyo, Tri
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 4 (2019): Inovasi Desa Menuju Era 4.0 : Merangsang Inovasi Desa Melalui Pemanfaatan Internet of
Publisher : Universitas Majalengka

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Abstract

In this globalization era, the development of technology is developing so rapidly along with the advancing mindset of increasingly advanced human resources The development of information and communication technology is increasingly rapid, so that it encourages innovation and change that involves experimentation in various fields, including the health sector that applies the use of computers in its activities or commonly known as E-Health. E-Health or Electronic Health is the use of information and communication technology including electronics, telecommunications, computers and informatics to process various types of medical information, to carry out clinical services (diagnosis or therapy), administration and education. In E-health distance factor is not a problem because all of its activities are carried out through data connections and in realtime. The purpose of this study is to make the development of an integrated E-health prototype with Arduino R3. The benefit of this E-health prototype is that it can detect early symptoms of heartbeat abnormalities, help speed up the examination and initial diagnosis of the patient's health and speed up the examination of the patient.
PERANCANGAN SISTEM PAKAR MENDETEKSI KERUSAKAN NOTEBOOK MENGGUNAKAN METODE FORWARD CHAINING Prasetyo, Aditya; Ferga Prasetyo, Tri
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 4 (2019): Inovasi Desa Menuju Era 4.0 : Merangsang Inovasi Desa Melalui Pemanfaatan Internet of
Publisher : Universitas Majalengka

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Abstract

Health is very important for humans , including infants . Largely due to the mild symptoms such as fever and flu. In general, people quite understand how to deal with the symptoms of mild disease in children. But it would be better to include the medical role in detecting the symptoms of a disease fatal to children. So that needs to be made an application based on medical knowledge to diagnose the disease in children who are used as a tool to obtain information about the child's illness and give advice as the first action should be taken to tackle the disease in children. Knowledge base into a highly structured database with multiple tables.Inferences in this expert system uses forward chaining inference method. Expert system will provide questions to the user in the form of the symptoms of some disease and the user will answare that question. Until the user will get the solution of the question. The author makes this application with PHP programming languages and database using MySQL.
MEDIA PEMBELAJARAN AUGMENTED REALITY KLASIFIKASI MAKHLUK HIDUP 5 KINGDOM DENGAN METODE MARKER BASED BERBASIS ANDROID Romadhoni, Dadan; Tri Ferga Prasetyo
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 5 (2021): STIMA 5.0 Kebangkitan Nasional Digital Era Industri 4.0
Publisher : Universitas Majalengka

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Abstract

In this era of globalization, the development of information technology and communication has become endemic among the general public. As it goes time, Augmented Reality is growing so rapidly that it is possible the development of this application in various fields including education. Use computers for educational purposes that are increasingly widespread, especially in developed countries, is a fact that shows that with this media indeed it is possible to carry out a more teaching and learning process effective. Augmented Reality is an amalgamation of two worlds, namely virtual world to the real world, in other words, objects in the virtual world can be us show it to the real world. This learning media is expected to be used effectively by junior high school students.
GAME EDUKATIF PENGENALAN BENDERA DAN IBUKOTA NEGARA DIASIA DAN EROPA MENGGUNAKAN CONSTRUCT2 Aldi Ardiansyah Permana; Tri Ferga Prasetyo
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 6 (2022): STIMA 6.0 Bangkit Bersama Membangun Majalengka Smart City
Publisher : Universitas Majalengka

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Abstract

Games (Games) on mobile phones have now become an inseparable part, especially on the Android operating system. Most people, including students, spend a lot of time with cellphones for about 5-6 hours in front of cellphones just for applications and opening website addresses. The current digital era learning model has differences compared to conventional learning models. The PJJ model according to Azis (2019: 309) states that the digital era learning model consists of 3 models, first, the teacher provides online learning materials to students and then downloads and learns them manually (offline), both teachers provide online learning materials and participants students learn online too, and collaboration between learning that takes place between online and offline. The learning that has been carried out will end with an evaluation of both daily assessments, mid-semester assessments, and end-of-semester assessments. Based on the background above, the researchers intend to design applications that can be run via mobile phones with the Android operating system.
PERANCANGAN GAME PUZZLE HURUF HIJAIYAH MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID Gelen Jeniffer; Tri Ferga Prasetyo
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 7 (2023): STIMA 7.0 "Transformasi Peradaban Akademik Menyongsong Revolusi Industri 5.0"
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v7i0.863

Abstract

Hijaiyyah (Arabic letters) has been around for centuries, when the Al-Quran was first revealed using hijaiyyah, because the first time the Al-Quran was revealed was in Arabic. The importance of learning Arabic letters because these letters are used in writing the Koran. Muslims are obligated to learn the Koran. Educational games are a type of media that are used to teach, increase user knowledge through unique and interesting media. This type is usually intended for children. Construct 2 is a game creator made by Scirra, which is one of the games that game developers are interested in because construct 2 is easy to use and has many tutorials and templates available. in making this game the author uses the Game Development Life Cycle (GDLC) method because the stages are appropriate. The purpose of this research is to introduce the basic knowledge of Islamic religion, produce games with interactive 2D views and features that are interesting for players, this educational game is to encourage children to be more active in learning.
RANCANG BANGUN PROTOTYPE SMART GREENHOUSE MENGGUNAKAN THINGSPEAK Raihan Nurfarisi; Alfian, Andi; Tri Ferga Prasetyo
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v8i0.1106

Abstract

The design of this smart greenhouse prototype is one of the implementations of artificial intelligence controlled by the Arduino uno microcontroller, which has actuators in the form of lights and pumps and is equipped with DHT22 sensors, Soil Moisture and Temperature Sensors. The method used in making this smart greenhouse prototype is the Prototype method. There are seven stages in the prototype method that guide the process of making robots, namely gathering requirements, building prototypes/prototypes, evaluating prototypes, programming systems, testing systems, evaluating systems, and using the system. The most important stage in making this smart greenhouse prototype is the stage where at this stage testing is carried out on the results of the design and programming of the robot that has been made to prove the robot prototype is in accordance with what is desired or not. The testing process is carried out in tandem with the assembly process and programming process. In the process of assembling and programming the robot prototype, it is done with system errors. Testing with system errors is carried out to get a robot prototype that works optimally.
SYSTEMATIC LITERATURE REVIEW IOT UNTUK PERTANIAN PRESISI DAN KESEHATAN TANAH Sirotujanah, Retno Sari; Aros , Desfi Silvia; Prasetyo, Tri Ferga
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

The utilization of Internet of Things (IoT) and Artificial Intelligence (AI) technologies in agriculture has advanced significantly; however, challenges related to the adoption of these technologies remain substantial, particularly concerning the implementation of efficient precision irrigation systems. This study aims to address the issues of low water-use efficiency in traditional irrigation systems and the limited early detection of crop diseases, an area not fully exploited by current technologies. Using a Systematic Literature Review (SLR) approach, this research identifies IoT and AI-based solutions to enhance agricultural productivity with an emphasis on more efficient and environmentally sustainable resource management. The SLR methodology employed follows the PRISMA guidelines, encompassing stages of identification, screening, and eligibility assessment of 1,248 relevant articles, which were subsequently narrowed down to 43 articles that met the inclusion criteria. The analysis reveals that the integration of IoT and AI can significantly improve precision irrigation efficiency and early disease detection, ultimately leading to reductions in water usage and pesticide application, while enhancing agricultural yield sustainability. The study concludes that while these technologies offer substantial solutions to key challenges in agriculture, successful implementation will require supportive policies and adequate training for farmers to fully harness these advancements.
PENGEMBANGAN GAME EDUKASI INTERAKTIF EKSPLORASI SEJARAH ISLAM DI JAWA BARAT (STUDI KASUS MADRASAH ALIYAH ASSALAM MAJA) Sondara, Muhammad Raka; Prasetyo, Tri Ferga
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

Over time, the use of technology has become important in various aspects of daily life. One example is the field of education, the development and utilization of technology in learning can increase student interest because it offers a more interactive and dynamic learning experience. This study aims to develop an interactive educational game exploring Islamic history in West Java, with a case study at the Assalam Maja Madrasah Aliyah School. This game was developed to help students understand Islamic history material, especially Islamic history in West Java. The development methodology used is the GDLC Model, which involves the stages of initialization/concept creation, preproduction, creation, testing, beta, and launch. This educational game allows students to learn Islamic history in West Java through interactive quizzes and visually presented materials. The test results comparing conventional methods with this game, which are calculated using the N-Gain Score, show that this game is quite effective in improving students' understanding of Islamic history in West Java with a value range of 0.6. It is hoped that the development of this interactive educational game of Islamic history in West Java can be an alternative effective learning media.
KERANGKA DASAR JOINT FUSION MULTI-MODAL ARTIFICIAL INTERNET OF THINGS UNTUK PERTANIAN HORTIKULTURA Prasetyo, Tri Ferga; Sunardi; Fadlil, Abdul
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

This paper proposes a joint-fusion multi-modal Artificial Intelligence of Things (AIoT) framework for precision horticulture on chili and tomato. We fuse time-series IoT signals (air/leaf temperature, humidity, soil moisture, pH, EC, PAR) with RGB/multispectral images of leaves, fruits, and canopy via an attention-based shared representation. In a 500 m² field trial in Majalengka with >5,000 labeled images and synchronized IoT streams (10-minute interval), our model outperforms single-modal baselines. For chili leaf disease detection, joint fusion reaches 90.0% accuracy (IoT-only 72.0%, vision-only 81.0%). For tomato maturity classification, it achieves 92.0% accuracy (IoT-only 68.0%, vision-only 84.0%). For yield estimation, the multi-modal regressor attains R² = 0.89. We detail data synchronization, train/validation/test splits, baseline configurations (IoT-LSTM, CNN/ViT, early/late fusion), and deployment on an edge-cloud pipeline. The results indicate that modeling cross-modal interactions improves robustness and decision support for irrigation, fertilization, and harvest scheduling. We conclude with ablation analyses and practical implications for Indonesian precision agriculture.
Rancang Bangun Website Company Profile Berbasis NextJs dan RAD (Studi Kasus: Dinas Lingkungan Hidup Majalengka) Rochmat, Saeful; Prasetyo, Tri Ferga
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 9 (2025): Seminar Teknologi Majalengka (STIMA) 9.0 Tahun 2025
Publisher : Universitas Majalengka

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Abstract

This study aims to develop a prototype of a company profile website for the Environmental Agency Dinas Lingkungan Hidup (DLH) of Majalengka Regency as an initial step to support public information transparency and service digitalization. Currently, DLH Majalengka does not have an official website, which makes it difficult for the public to access information regarding environmental data, waste management, or complaint services. To address this issue, the research adopts the Rapid Application Development (RAD) method, which emphasizes fast development and user involvement in every stage. The research process includes requirements planning, system design using wireframes and UML diagrams, system development with the NextJS framework supported by TailwindCSS and Prisma ORM, and testing using blackbox feature testing. The results indicate that the prototype website has met the agency’s basic needs, including presenting organizational profiles, structure, environmental data publications, public complaint services, and an admin dashboard for report management. Significantly, this research contributes to strengthening e-government practices at the regional level, improving institutional transparency, and creating opportunities for further system development. The prototype has great potential to be officially implemented and to serve as a reference for developing government websites in other regions of Indonesia.
Co-Authors Abd. Rasyid Syamsuri Abdul Fadlil Abdul Kholiq Abdurahman, Dede Abdurahman, Dede Abghi Firas Isdiana Abghi Firas Isdiana Abijar Algifari Aceng Jarkasih Acep Atma Wijaya, Acep Atma Ade Bastian Affandi, Amam Nur Agung Subagja Agus Yuniawan Isyanto Ainul Hayati Alamsyah P, Agus Aldi Ardiansyah Permana Alfian, Andi Amalia, Lidya Nur Anisa Rismayanti Ardi Mardiana Aros , Desfi Silvia Aulia Hana Nurfadilah Awaludin, Iid Muiz Azkiya, Muhammad Azkal Badhel, Yasser Gibran Cecep Roni Chandra Kusumah Citra Pebrianti Fitria Dadan Zalilluddin Dadan Zalilluddin Dadan Zaliluddin Dede Abdurahman Dede Abdurrahman Dede Riska Amalia Destiani, Putri Diana Surya Dimar Pateman Dony Susandi Febi Pazrin Fernanda, Billy Adrian Firmansyah Firmansyah Fitriani, Nadila Gelen Jeniffer Geraldy Fatullah Haq, Rosdiana Harun Sujadi Hermawan, Dicky Ibrahim, Maulana Ii Sopiandi, Ii Imam Adi Kusumo Imanulyaqin, Taufik Indra Permana, Indra Iyan Sugianto, Iyan Jabbar, Fathir Abdul Khoerunissa, Salsa Lazuardi, Mochamad Farziki Lidya Tresna Wahyuni Lutfi Mubarak M. Firman Alfaridin Mahmud Yunus, Riza Muhaemin, Mumu Muhamad Firman Prayoga Muhammad Iqbal Muhammad Iqbal Rizmaya Muhammad Iqbal Rizmaya Muhammad Nur Zaeni Muhammad Yunus Neng Siska Intantria Nia Kurniati Nugraha, Dadan Ramdani Nugraha, Faisol Nurfajriah, Riska Nurhilda, Pebby Nurhimah, Enung Pafsi Paisal Permana, Iip Indra Prahara, Ervin Gusti Dwi Prasetyo, Aditya Purwanto, Muhamad Dendi Raihan Nurfarisi Rama Muhamad Azizi Resmanah, Dena Riepah, Ipah Rochmat, Saeful Rohendi, Muhamad Rohmat Rohmat Rohmat Rohmat Romadhoni, Dadan Roni, Cecep Salwa, Alya Jihan Sely Marisa Sirotujanah, Retno Sari Siti Masitoh Sofyan, Hadiyan Nur Sondara, Muhammad Raka sri ayu andayani, sri ayu Sudarto Nugraha, Alid Sudjana, Muhammad Ridwan Shaleh Suhendi Mauldi Hidayat Sukmasari, Miftah Dieni Sunardi Susilo, Sigit Vebrianto Tantri Wahyuni Tika Sifana Tika Sifana Umyati, Sri Wahono, Syiffa Safiera Wahyuni, Kartika Sri Widyi Nadiah Febrianti Wiranagari, Relifa G Yoga Herawan Yoga Hermawan Zaliluddin, Dadan