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Journal : Tell : Teaching of English Language and Literature Journal

Critical Discourse Analysis in Donald Trump Presidential Campaign to Win American's Heart Rachman, Andhita; Yunianti, Sofi; Ratnadewi, Dwijani
Tell : Teaching of English Language and Literature Journal Vol 5 No 2 (2017): September
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v5i2.388

Abstract

Politic is always related to activities that influence the action and policies in government or society. This activity will gain or keep power on it. This research aimed to analyze Donald Trump’s utterances in his presidential campaign at November 16th, 2015 in Knoxville Convention Center. There are four objective of the research that must be answered; 1) The utterances that illustrated political discourse in Donald Trump Speech; 2) The way he delivered his political discourse; 3) The aim of the utterances; 4) Effect of the utterance to people. Descriptive qualitative was applied as the method of the research and the data of the research were the utterances that illustrated Donald Trump’s political discourse. The utterances were being analyzed using CDA’s Van Dijk supported by Fairclough and Wodak theory. The result showed his way to deliver his ideology in gaining power where in power; there is an ability to control people which in line with his purpose to win American’s heart. Trump’s political strategies succeeded to gain many supports that made him elected as the presidential candidate from the Republic party.
The Effectiveness of Task-Based Learning in Teaching Integrated Skills Kartini, Aisa Damayanti; Mayasari, Linda; Yunianti, Sofi
Tell : Teaching of English Language and Literature Journal Vol 8 No 2 (2020): September
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v8i2.6132

Abstract

Task-Based Learning has proven as a good approach in teaching English. The approach has been implemented in teaching language, especially English integrated skills. This is enough for researcher to do the study about implementation of TBL to training students mastery for language’s macro skills. The material which taken as the topic was natural disaster. Therefore, it was easy to learn for the students as they had experienced the event through their environment. The objective of this research is to find out if TBL effectives in teaching the students about integrated skills and to know how Task-Based Learning improves students’ language abilities. This research uses Classroom Action Research with two cycles. There are several phases in this research design, namely: (a) planning, (b) action, (c) observing and, (d) reflection. The subject is class of XI NKN 2 at vocational high school in Surabaya. Based on this study, it was proven that Task-Based Learning could improve the eleventh grader students’ score which in the good level with 80% students passed the Minimum Mastery Criteria (KKM) after the conduction of cycle 2. This study resulted in Task-Based Learning was able to help students enggage in learning four language skills in the same time while being active during the learning process.
Unveiling the Linguistic Landscape of Gamers: Insights from Online Gaming Communication and Its Implication in English Materials Pratama, Igo Rizky Nur; Hafifah, Gusti Nur; Saiful, Jepri Ali; Yunianti, Sofi
Tell : Teaching of English Language and Literature Journal Vol 12 No 1 (2024): April
Publisher : English Department FKIP Universitas Muhammadiyah Surabaya Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/tell.v12i1.21794

Abstract

This study investigates the online gamers' language features and their implication in vocational high school English material. A qualitative study is conducted and three aspects of language register theory including field, tenor, and lexical resources are explored. The scope, context, and situation of the online gaming interaction (Valorant and Player's Unknown Battleground) are also analyzed. The interaction among gamers happened in different types of fields and tenor depends on their roles and context in online games. The lexical resources data found that gamers dominantly used noun words beside other language features. This study recommends teachers leverage the related online games' vocabularies into their English teaching materials to encourage students learning. Further study needs to explore the influence of online gaming on students' English achievement.