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Analisis Pemahaman Konsep Siswa Pada Mata Pelajaran IPA Diukur Menggunakan Keterampilan Proses Sains Thalib, Azizah; Kaharu, Sarintan N; Wahyuni, Sri; Mandjoro, Iis Agustin
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 11 No. 1 (2024): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v11i1.4275

Abstract

Telah dilakukan penelitian mengenai analisis pemahaman konsep siswa pada mata pelajaran IPA yang diukur menggunakan keterampilan proses sains di Kelas 5 SDN Inpres Pandayora. Penelitian ini bertujuan untuk mendeskripsikan pemahaman konsep siswa pada mata pelajaran IPA di kelas 5 SDN Inpres Pandayora yang diukur menggunakan keterampilan proses sains. Penelitian ini menggunakan jenis penelitian kualitatif dengan pendekatan deskriptif kualitaif. Subjek penelitian adalah siswa kelas 5 SDN Inpres Pandayora yang berjumlah 26 siswa. Instrumen dalam penelitian ini adalah berupa lembar observasi dan lembar wawancara. Analisis data yang digunakan dalam penelitian ini yaitu reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa analisis pemahaman konsep siswa kelas 5 terhadap pokok bahasan sifat dan wujud benda yang diukur menggunakan keterampilan proses sains menunjukkan jumlah paling banyak 100% tingkat pemahaman pada kategori paham ada pada keterampilan proses sains mengklasifikasikan, memprediksi, dan mengkomunikasikan. Sedangkan jumlah paling banyak 42,3% tingkat pemahaman pada kategori miskonsepsi ada pada keterampilan proses sains observasi dan keterampilan menginferensi dan untuk tingkat pemahaman pada kategori tidak paham ada pada keterampilan memprediksi dengan persentasi 23,1%
Sustainable Lifestyle Education: An Ecobrick Module for Enhancing Students’ Creativity in Pancasila Student Profile Projects Gagaramusu, Yusdin; Azizah; Arianto; Kaharu, Sarintan N; Zulnuraini; Rahayu, Adelya Putri; Aditya, Asania Dwi; Sitepu, Melyani Sari
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.82860

Abstract

This research is motivated by the lack of project modules to strengthen the Pancasila student profile (P5) that promote the use of plastic waste in learning. This study aims to develop an ecobrick module as a project to strengthen the Pancasila student profile (P5) by utilizing plastic waste to improve students' creative dimensions. The project module developed is named the ecobrick module. This study uses a research and development method with the ADDIE development model. Data were collected using questionnaires and creative dimension observation sheets, then analyzed descriptively using qualitative and quantitative methods. The study involved 26 students, selected through a saturated sampling technique. The feasibility test scored 78.3 (good) from media experts and 94.66 (very good) from material experts, confirming the module's high feasibility. The practicality test showed very good responses from students (86.725) and teachers (95.53), confirming the module's high practicality. Furthermore, the effectiveness test of the module on the creative dimension of students was analyzed using the t-test. The results of the analysis showed a significance value of 0.000 <0.05, thus accepting the Ha hypothesis and rejecting the H0 hypothesis. This means that the P5 module (ecobrick module) is effective in improving students' creative dimensions. It can be concluded that the innovation of the P5 module (ecobrick) on sustainable lifestyle is valid, practical, and effective in enhancing students' creativity. In addition to improving students' creativity, this study has implications for the growth of environmental awareness through the utilization of plastic waste that can be continued.
Effect of Game-Based Learning with Quizizz on Cognitive Learning Outcomes in Grade IV Mathematics: An Experimental Study Sani, Nurul Kami; Nurfadilah, Nurfadilah; Zulnuraini, Zulnuraini; Kaharu, Sarintan N; Joni, Ammar Abdullah
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.2129-2137

Abstract

This study aims to analyze the effect of implementing the Game-Based Learning (GBL) model assisted by the Quizizz platform on improving students’ cognitive learning outcomes in mathematics. The research was conducted in Grade IV at SD Inpres 2 Besusu using a quantitative approach with a quasi-experimental design and a pretest-posttest method. The evaluation instruments consisted of 12 validated and reliable questions, including 8 multiple-choice items (Cronbach's alpha = 0.772) and 4 essay items (Cronbach's alpha = 0.833). The results showed a significant increase in students' learning outcomes after the application of the GBL model with Quizizz. Paired sample t-test analysis revealed a significant difference between pretest and posttest scores (Sig. 2-tailed = 0.001 < 0.05). The N-Gain score reached an average of 0.6389, which falls into the moderate category. These findings suggest that integrating game elements through Quizizz creates an engaging and interactive learning environment, enhancing students’ understanding of mathematical concepts. The GBL model not only fosters motivation but also directly improves students' cognitive performance. Therefore, the model is recommended as an effective and innovative instructional strategy in primary school mathematics education.