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Journal : Journal of Contemporary Issues in Primary Education

Konsep pendidikan Ki Hadjar Dewantara dan implementasinya di Sekolah Dasar di Indonesia Harini, Rochmimah; Istiq’faroh, Nurul; Hendratno
Journal of Contemporary Issues in Primary Education Vol. 1 No. 2 (2023): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/yp2yaf42

Abstract

This research aims to explore the essence of Ki Hajar Dewantara's educational thinking and its relevance to the world of modern education as an educational pioneer. Ki Hajar Dewantara, or his full name Raden Mas Soewardi Soerjaningrat, is an Indonesian educational figure who has made a major contribution to the development of education in Indonesia. One of the theories he developed was "Young Shoots", which can be applied to learning in early elementary schools. Ki Hadjar Dewantara's thoughts on education have become a distinctive image for the history of education in Indonesia. The educational concept displays the uniqueness of Indonesian culture and emphasizes the importance of processing students' potentials in an integrated manner. This type of research is qualitative research in the form of library research. The collection technique is documentation, document analysis. Verification descriptive data analysis techniques and drawing conclusions. The results of this research are Ki Hajar Dewantara's educational thoughts and their implementation in elementary schools today.
Implementasi pendidikan karakter Ki Hadjar Dewantara di Sekolah Dasar kelas awal pada era digital Yuliwinarti, Evy Marita; Hendratno; Istiq’faroh, Nurul
Journal of Contemporary Issues in Primary Education Vol. 1 No. 2 (2023): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/zdgbsb94

Abstract

Abstract: This research is motivated by the impact of the development of science and technology on the world of education which causes the personality of the younger generation to deteriorate. The aim of this research is to understand Ki Hadjar Dewantara's concept of character education and its implementation in elementary schools in the digital era. This research method is library research. This research method is carried out by reviewing literature sources, namely journals, books, scientific articles and other sources that support research. Character education is a systematic effort related to building culture by providing instruction in the growth and development of the child's soul and body in their nature so that the environment can help provide a positive influence on the child's physical and spiritual progress towards humane manners in the perfection of life. Elementary school is the second place for students in character education. The digital era is an age or era where everyone is technologically literate and everything is connected. Implementation of Ki Hadjar Dewantara's character education in elementary schools in the digital era, namely through Trikon Theory, Leadership Theory, and the Among System.
Pendidikan dalam pemikiran K. H. Ahmad Dahlan Dewi, Khristi Rosika; Istiq’faroh, Nurul; Hendratno
Journal of Contemporary Issues in Primary Education Vol. 1 No. 2 (2023): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/wjqc0307

Abstract

This research examines KH Ahmad Dahlan's views on education, especially in Indonesia. The method used in this research is the literature study method. The article explores the positive impact the application of his educational theory has on the general public and the country. KH Ahmad Dahlan's concept of education leads to a way of building a generation that is not only intellectually intelligent, but also ethical and responsible, in the form of integration of Islamic values in the education system. The results of this article briefly highlight the need for an in-depth understanding of KH Ahmad Dahlan's perspective on education in order to effectively manage education reform. The principles and standards of education followed by the subject, which include religious, moral, and behavioral aspects. Ahmad Dahlan explained that education is about the development of character and spirituality as well as the transfer of knowledge. Seeing the need for an in-depth understanding of the educational perspective of KH. Ahmad Dahlan in order to effectively manage education reform. This research has implications for strengthening the role of education as a means of nation building.
Pengembangan Media Pembelajaran Game PowerPoint Interaktif Materi “Operasi Penjumlahan dan Pengurangan” pada Mata Pelajaran Matematika untuk Siswa Kelas 2 Sekolah Dasar Aisyah, Adinda Siti; Amimufida, Salma Salsabilla; Ningsih, Intan Anzar Wahyu; Mahmudah, Alya Luthfia Choirina; Oktavia, Zeti Eka Ramaniza; Istiq’faroh, Nurul; Zahroh, Ulfi Amanatuz
Journal of Contemporary Issues in Primary Education Vol. 3 No. 1 (2025): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/f3k08974

Abstract

In the learning process in the classroom, a pleasant learning atmosphere must be created so that students remain motivated to enthusiastically learn, one of which is by using Interactive PowerPoint Game learning media. This learning media can make students more active, learning becomes interactive and fun, and can educate students by playing while learning. The purpose of developing learning media is to determine the feasibility and practicality of Interactive PowerPoint Games in learning mathematics in the classroom. The method used in this research is the Analyze, Design, Development, Implementation and Evaluation (ADDIE) model. Data collection techniques in this study used validation questionnaires and student response interviews. The results showed that validators and students gave positive responses to the Interactive PowerPoint Game learning media. It can be seen in the validation assessment of Interactive PowerPoint Games by several experts, namely material experts with an average score of 96.94% with very good criteria, media experts with an average score of 92.55% with very good criteria, and design experts with an average score of 87.44% with very good criteria. While the results of student response interviews as a whole gave positive responses. Based on the results of the study, it can be concluded that the learning media for Interactive PowerPoint Games is declared feasible and practical to use to meet the needs of innovative learning media and increase student motivation in learning.
Pengembangan Media Pembelajaran Smart Box Pada Mata Pelajaran Pendidikan Pancasila Di Kelas Rendah SD Negeri Lidah Wetan II/462 Ramadhani, Novia Putri; Nazilah, Risma Hidayatu; Devi, Jesica Rahmawati; Salsabila, Ihda; Susanti, Susi; Sukardi, Agustina Trianita Nency; Istiq’faroh, Nurul; Zahroh, Ulfi Aminatuz
Journal of Contemporary Issues in Primary Education Vol. 3 No. 1 (2025): Journal of Contemporary Issues in Primary Education
Publisher : CV. Kurnia Grup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61476/17y6f059

Abstract

This study aims to develop and test the effectiveness of learning media “Smart Box Rules at Home and at School” in helping students understand the material in learning Pancasila Education in Elementary School. Media “Smart Box Rules at Home and at School” is a learning media in which there is material and interactive games that can help students understand the concept of material. This research uses the Reasearch and Development (R&D) method with the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluate). The research instruments used were student and teacher interview guidelines. The data taken is the need for “Smart Box” media development, the feasibility of “Smart Box” media, and students' responses regarding the feasibility of “Smart Box” media. The results showed that teachers and students gave positive responses to the use of “Smart Box” media. It can be seen in the results of the “Smart Box” product validation assessment from material and media experts who obtained an average presentation of 100% with very good or feasible criteria. Through the interview guidelines for students after using the “Smart Box” media, it can be seen that students give very good responses and responses by obtaining an average percentage of 100%. Based on the results of the study, it can be concluded that the media “Smart Box” “Rules at Home and at School” is effective and feasible to use in helping students to learn.