Suwandi, Ihsanulfu’ad
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Journal : Jurnal Pendidikan Teknologi Informasi dan Vokasional

Pengaruh Minat Belajar Menggunakan Media Pembelajaran Komik Strip Terhadap Hasil Belajar Siswa Pada Materi Dampak Sosial Informatika di SMAN 6 Gorontalo Utara Bonde, Masita; Novian, Dian; Suwandi, Ihsanulfu’ad
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/31178

Abstract

This research aims to develop comic strips as a teaching medium to help students increase their interest in learning and their influence on student learning outcomes in Social Impact of Informatics (DSI) material by creating comic strips containing content that can visualize the content of the material. The method used in this research is the Research and Development (R & D) development method with the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model with the feasibility results of material experts showing a percentage of 100% with the category "Very valid" and media experts with the percentage was 88.3% in the "Very valid" category, and students' interest in learning based on all indicators, namely feelings of happiness, interest, attention and involvement, showed a percentage of 90.16% in the "Very interested" category. From the test of the influence of interest in learning on learning outcomes using regression analysis which shows that students' interest in learning using comic strips has an effect on improving learning outcomes with a value of 6,962, greater than a, namely 1,699 and a significant value of 0,000, so it can be concluded that learning media using comic strips is suitable for use. in the learning process.Keywords: ADDIE, Hail Belajar, Komik Strip, Media Pembelajaran, Minat Belajar
Pengaruh Minat Belajar Menggunakan Media Pembelajaran Komik Strip Terhadap Hasil Belajar Siswa Pada Materi Dampak Sosial Informatika di SMAN 6 Gorontalo Utara Bonde, Masita; Novian, Dian; Suwandi, Ihsanulfu’ad
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i2.31178

Abstract

This research aims to develop comic strips as a teaching medium to help students increase their interest in learning and their influence on student learning outcomes in Social Impact of Informatics (DSI) material by creating comic strips containing content that can visualize the content of the material. The method used in this research is the Research and Development (R & D) development method with the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model with the feasibility results of material experts showing a percentage of 100% with the category "Very valid" and media experts with the percentage was 88.3% in the "Very valid" category, and students' interest in learning based on all indicators, namely feelings of happiness, interest, attention and involvement, showed a percentage of 90.16% in the "Very interested" category. From the test of the influence of interest in learning on learning outcomes using regression analysis which shows that students' interest in learning using comic strips has an effect on improving learning outcomes with a value of 6,962, greater than a, namely 1,699 and a significant value of 0,000, so it can be concluded that learning media using comic strips is suitable for use. in the learning process.Keywords: ADDIE, Hail Belajar, Komik Strip, Media Pembelajaran, Minat Belajar