Articles
IMPLEMENTASI MODEL ROTAN DAN PERMAINAN ``CEPAT TEPAT`` UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI
Mutiara Hikmah;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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Penelitian ini mengidentifikasi permasalahan pada keterampilan komunikasi siswa kelas 4 SDN Teluk Dalam 1 dalam mata pelajaran IPAS. Ketidakmampuan proses pembelajaran untuk menarik minat siswa dan minimnya interaksi dua arah selama pembelajaran berkontribusi terhadap situasi ini. Satu dari sekian upaya yang dapat dilakukan adalah dengan menggunakan model pembelajaran Rotan (Problem Based Learning, Teams Games Tournaments, dan Contextual Teaching and Learning) yang dipadukan dengan permainan "Cepat Tepat". Dengan menggunakan metode Penelitian Tindakan Kelas, penelitian ini menyelidiki keterampilan siswa untuk berkomunikasi selama empat pertemuan dengan 21 siswa pada semester genap tahun ajaran 2023/2024. Pendekatan kualitatif digunakan, dengan data yang diperoleh melalui observasi keterampilan komunikasi siswa. Berdasarkan penelitian yang dilakukan, hasilnya menunjukkan peningkatan dalam berbagai aspek keterampilan komunikasi. Keterampilan komunikasi pada pertemuan pertama masih pada angka 48%, meningkat menjadi 86% pada pertemuan keempat, yang menunjukkan kategori "sangat terampil". Dengan demikian, dapat dibuat simpulkan bahwasanya model Rotan adalah model pembelajaran yang berhasil untuk meningkatkan keterampilan siswa untuk berkomunikasi khususnya dalam pembelajaran muatan IPAS.
IMPLEMENTASI MODEL BERGERAK DAN MEDIA BLOOKET UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA
Elisa Fitrida Hidayati;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17176
The research problem is the low activity and critical thinking skills of students in mathematics. The causes are one-way learning, lack of student activeness during learning, not using more innovative learning models and media, and students have not mastered critical thinking indicators. One of these efforts is through the use of the BERGERAK model and Blooket media. The purpose of this study was to improve students' critical thinking skills. This research uses the type of Classroom Action Research (PTK). The research subjects were 20 fifth grade students of SDN Melayu 2. The types of data in this study are qualitative data and quantitative data. The results showed that students' critical thinking skills at meetings 1 to 4 increased from 45% with the criteria "some students are skilled" to 85% with the criteria "almost all students are very skilled". It can be concluded that the BERGERAK model can improve students' critical thinking skills.
MENINGKATKAN AKTIVITAS DAN KETERAMPILAN BERPIKIR KRITIS MENGGUNAKAN MODEL MAGIC DENGAN PERMAINAN CITIZENSHIP MATCH MASTER SDN TELUK DALAM 1
Risda;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17180
The problem in this research is the low level of activity and critical thinking skills student. This is due to the lack of use of varied learning models and media and students not being able to solve problems. Efforts to overcome this are by using the MAGIC model and the Citizenship Match Master game. The aim of this research is to analyze increases in student activity and critical thinking skills. This research uses the type of Classroom Action Research (PTK). The research subjects were 20 students of the VA class at SDN Teluk Dalam 1 Banjarmasin. The research results showed that student activity at meetings 1 to 4 increased from 35% with criteria "less active" to 95% with criteria "very active". Critical thinking skills at meetings 1 to 4 increased from 30% with criteria "less skilled" to 85% with criteria "very skilled". Based on the findings, it is concluded that the MAGIC model with the Citizenship Match Master Game can increase student activity and critical thinking skills and it is recommended to use this model as a reference in using the learning model.
MENINGKATKAN KETERAMPILAN KERJASAMA MENGGUNAKAN MODEL SPIRIT DAN MEDIA TTS DI SDN 3 PALAM BANJARBARU
Elprida Sitompul;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17274
Students' failure to cooperate is a problem in this research. This is caused by students who cannot solve problems and the lack of diverse learning models and media. To overcome this problem, the SPIRIT model and TTS media are used. The aim of this research is to improve students' ability to work together. Class III students at SDN 3 PALAM Banjarbaru, totaling 12 people, were the research subjects. Qualitative data from student collaboration skills observation sheets were analyzed for this research, using descriptive techniques, tables and percentage interpretation. The results studied showed an increase from 42% to 92% from meeting 1 to 4, so that the SPIRIT model and TTS media could improve students' collaboration skills from meeting 1 to meeting 4 with the criteria of "very skilled". The results also show that the SPIRIT model and TTS media can be used as a reference for learning models.
MENINGKATKAN KEMANDIRIAN SISWA MENGGUNAKAN MODEL BAIRIK MEDIA WORDWALL DI SDN SUNGAI JINGAH 4
Yunita;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17485
The problem in this research is the low level of student independence caused by students' lack of awareness of independent learning. In learning, it can be seen that students tend to depend on friends, do not have confidence in themselves so they are embarrassed to express opinions, miss bringing books, do not have their own initiative in studying, and often disturb friends when learning. To overcome the problems, the BAIRIK (Problem Based Learning, Numbered Head Together, and Talking Stick) learning model was applied. The aim of this research is to increase student independence. This research used a type of Classroom Action Research (PTK). The results of this research show that student independence at meeting 1 reached 35% with the criteria for being less independent, increasing at meeting 4 to 95% with the criteria for being very independent. Based on these findings, it can be concluded that the BAIRIK learning model can increase student independence.
IMPLEMENTASI MODEL MARS DAN MEDIA BAAMBOOZLE UNTUK MENINGKATKAN MOTIVASI DAN BERPIKIR KRITIS SISWA DI SDN BENUA ANYAR 8 BANJARMASIN
Nisvia, Rodhotun;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i4.17517
The problem being investigated is the low learning motivation and critical thinking skills of students on Mathematics loads. This is due to teaching learning processes that only go in the direction, students are less actively involved during learning, are unable to analyze and solve problems, as well as to conclude problems, lack of use of strategies, models, and media that support learning. The attempt to overcome this is through the use of the MARS learning model and the Baamboozle media. The aim of this study is to improve students' learning motivation and critical thinking skills. The findings used the type of Action Research Class and the research participants were class IV students of the year of study 2023/2024 at SDN Benua Anyar 8 Banjarmasin. The data selected is qualitative obtained from motivation observations, motivation lifts and observations of students' critical thinking skills. The findings indicated that the motivation of students at meetings I to IV progressed from the criteria of "A Few Students Highly Motivated" to "Almost All Students Highly Motivated”. The elevation of the learning motivation in meeting I to meeting IV progressed from the criteria of “Most of the Students Highly Motivated” to "Almost All Students Highly Motivated”. The critical thinking skills of students in meeting I up to meeting IV have increased from the criteria “Some Students Think Critically” to “All Students think Critically”. Based on these findings, the MARS model and Baamboozle media can be concluded to improve student learning motivation and critical thought skills.
MENINGKATKAN KEMANDIRIAN SISWA MENGGUNAKAN MODEL LEGO DAN PERMAINAN MISSION X DI SDN PEMURUS DALAM 6
Muhammad Nazar Rizaldi;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i01.18237
The problem of this research is that students' learning independence is still lacking because there is no attention to independent learning. The cause is one-way learning, the learning process is still dominated by the teacher (teacher center). Alternative problem solving in this study uses the LEGO model (Problem Based Learning, Group Investigation, and Teams Games Tournament) and the Mission x game. The purpose of this research is to analyze students' independence. This research uses two kinds of approaches, namely quantitative and qualitative with the type of Classroom Action Research (PTK). The research setting here is the fourth grade students of SDN Pemurus Dalam 6, totaling 32 students. The results of this study indicate an increase in student independence at meeting 1 reached 39% with fairly independent criteria and increased at meeting 4 to 94% with very independent criteria. Based on these findings, it can be concluded that using the LEGO model and the Mission x game can increase student independence. It is suggested that this model can be used as an alternative in improving critical thinking, independence and student learning outcomes.
EFEKTIVITAS PEMBELAJARAN TEMATIK DI MADRASAH IBTIDAIYAH MUHAMMADIYAH 3 AL FURQAN BANJARMASIN
Nurlaila Dwe Khairiyati;
Siti Noor Halisa;
Zahran;
Ahmad Ridho;
Aslamiah;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.20944
Thematic learning is an integrated learning method that combines various disciplines into one learning theme to provide students with a beneficial learning experience. This research aims to analyze the effectiveness of thematic learning at MIS Muhammadiyah 3 Al-Furqan Banjarmasin. Data was collected through interviews and questionnaires with teachers using qualitative methods with a case study approach. The research results show that teachers face problems in terms of limited time, resources, and ability to use technology. However, thematic learning is considered effective for improving students understanding and critical thinking skills. It is highly recommended to provide ongoing training to educators and provide more complete resources to help implement thematic learning.
MENINGKATKAN KEMANDIRIAN SISWA MENGGUNAKAN MODEL LEGO DAN PERMAINAN MISSION X DI SDN PEMURUS DALAM 6
Muhammad Nazar Rizaldi;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v9i04.23079
Permasalahan penelitian ini adalah kemandirian belajar siswa masih kurang karena belum adanya perhatian terhadap mandiri dalam belajar. Penyebabnya adalah pembelajaran yang bersifat satu arah, proses pembelajaran masih banyak didominasi oleh guru (teacher center). Alternatif pemecahan masalah pada penelitian ini menggunakan model LEGO (Problem Based Learning, Group Investigation, dan Teams Games Tournament) dan Permainan Mission x. Tujuan penelitian ini adalah untuk menganalisis kemandirian siswa. Penelitian ini menggunakan dua macam pendekatan yaitu kuantitatif dan kualitatif dengan jenis Penelitian Tindakan Kelas (PTK). Setting penelitian disini adalah siswa kelas IV SDN Pemurus Dalam 6, yang berjumlah 32 siswa. Hasil penelitian ini menunjukkan adanya peningkatan kemandirian siswa pada pertemuan 1 mencapai 39% dengan kriteria kriteria cukup mandiri dan meningkat pada pertemuan 4 mencapai 94% dengan kriteria sangat mandiri. Berdasarkan hasil temuan ini dapat disimpulkan bahwa dengan menggunakan model LEGO dan Permainan Mission x dapat meningkatkan kemandirian siswa. Disarankan model ini dapat dijadikan salah satu alternatif dalam meningkatkan berpikir kritis, kemandirian dan hasil belajar siswa.
ANALISIS HAMBATAN GURU DALAM PERENCANAAN DAN PELAKSANAAN PEMBELAJARAN TEMATIK SERTA DAMPAKNYA TERHADAP PROSES PEMBELAJARAN DI SDN SUNGAI JINGAH 1 BANJARMASIN
Ramadhanie, Annisa;
Evatriana Malanita;
Nurhaliza Oktaviana;
Putri Natasya Azzahra;
Aslamiah;
Diani Ayu Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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Penelitian ini bertujuan untuk menganalisis hambatan yang dihadapi guru dalam perencanaan dan pelaksanaan pembelajaran tematik serta dampaknya terhadap proses pembelajaran siswa di SDN Sungai Jingah 1 Banjarmasin. Metode penelitian yang digunakan adalah pendekatan kualitatif dan kuantitatif dengan teknik pengumpulan data berupa wawancara dan kuesioner online. Hasil penelitian menunjukkan bahwa hambatan dalam perencanaan pembelajaran meliputi keterbatasan waktu, kurangnya pemahaman dalam mengintegrasikan beberapa mata pelajaran, serta kesulitan menentukan tema yang relevan. Sementara itu, pada pelaksanaan pembelajaran, guru menghadapi kendala seperti keterbatasan waktu, beragamnya tingkat kemampuan siswa yang dapat membuat tujuan pembelajaran tidak dapat dicapai sesuai rencana awal pada RPP, dan keterbatasan fasilitas pembelajaran. Hambatan-hambatan tersebut berdampak pada efektivitas pembelajaran, seperti rendahnya ketercapaian tujuan pembelajaran dan kurang optimalnya pemahaman siswa terhadap materi. Penelitian ini merekomendasikan perlunya pelatihan bagi guru, penyediaan sumber belajar yang memadai, serta strategi diferensiasi pembelajaran untuk mengatasi hambatan tersebut.