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Journal : Jurnal Penelitian Pendidikan IPA (JPPIPA)

Development of E-modules Based on Quantum Learning in Projek IPAS for Class X Vocational High School Deviana, Betty; Zen, Zelhendri; Rayendra; J, Fetri Yeni; Mirshad, Emilham; Desky, Abdul Habib Arrasyidi
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12179

Abstract

This study aims to develop a Quantum Learning-based e-module for the subject of Natural and Social Science Projects (IPAS) in class X Vocational High School, focusing on Economic Behavior and Social Welfare material. The development employed the ADDIE model (analysis, design, development, implementation, and evaluation). Expert validation results show that the e-module is very valid in material (89.70%) and language (96.70%), and valid in media (78%). Practicality tests indicate the module is practical (79% by teachers) and very practical (82% by students). Effectiveness was assessed through pre-test and post-test with 31 students, analyzed using the t-test. The results show a t-count of 16.17, exceeding the t-table value of 1.697 at a 0.05 significance level, indicating a significant improvement in student learning outcomes after using the module. In conclusion, the Quantum Learning-based e-module meets the criteria of validity, practicality, and effectiveness, and can be used as a quality learning resource to enhance student engagement and achievement.
Media in Improving Teachers Professional Competence at SMAN 5 Batam Ermawalis; J, Fetri Yeni; Darmansyah; Rayendra; Mirshad, Emilham; Desky, Abdul Habib Arrasyidi
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12180

Abstract

This study aims to analyze the use of digital-based media in enhancing the professional competence of teachers at SMAN 5 Batam. Teacher competence is crucial for improving the quality of learning, and digital technology offers potential strategies for professional development. The research employed a quantitative approach, using descriptive and inferential analyses, with simple linear regression to examine the relationship between digital media use and teacher competence. The results show that integrating digital media positively impacts teachers’ knowledge, pedagogical skills, and learning innovation. The study found a strong correlation between digital media use and professional competence (r = 0.770) and a coefficient of determination of 58.83%, indicating that digital media contributes significantly to competence improvement. Despite these positive outcomes, several challenges were identified, including limited infrastructure, insufficient ongoing training, and resistance to adopting new technologies. The findings suggest that the effective use of digital media can enhance teacher competence when supported by proper policies, continuous training, and capacity-building programs. This research highlights the strategic role of digital technology in teacher development and provides empirical evidence that supports the integration of digital media as a tool to foster professional growth and innovation in education.
The Effect of Applying the Archerys ID Model Instructional Design and Learning Motivation on Physics Learning Outcomes at SMAN 4 Batam Fiona; Darmansyah; Zen, Zulhendri; J, Fetri Yeni; Mirshad, Emilham; Desky, Abdul Habib Arrasyidi
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12181

Abstract

This study aims to examine the effect of implementing the Archerys ID Model instructional design and student learning motivation on physics learning outcomes. The Archerys ID Model, developed from the ARCS motivational framework, incorporates reflection and the formation of learning habits to enhance both engagement and academic integrity. A quasi-experimental method with a 2×2 factorial design was employed, involving an experimental group taught using the Archerys ID Model and a control group using the TPACK model. Data were collected through learning motivation questionnaires and standardized physics tests, then analyzed using two-way ANOVA to assess main effects and interactions. The results showed that students taught with the Archerys ID Model achieved significantly higher learning outcomes than those in the TPACK group. Learning motivation also had a significant effect on student performance, while no interaction was found between the instructional model and motivation levels. These findings indicate that the Archerys ID Model is effective in improving learning outcomes, particularly when combined with strategies that promote intrinsic learning engagement.
Effectiveness of Blended Learning Model in Microprocessor Course with Google Classroom Taali; Desky, Abdul Habib Arrasyidi; Pratama, Arief Juneirul; Setiawan, Herlin
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7754

Abstract

Low student learning outcomes in microprocessor courses. This can be created if students are not able to condition themselves and take the learning process seriously. The importance of independent learning (self-regulated) of students, then an innovative learning process is also needed that can support student skills. One of the learning processes that can support the improvement of student learning outcomes is blended learning. The purpose of this study is to examine how Google Classroom supports the blended learning approach, which enhances student learning outcomes. This kind of study is known as quasi-experimental. Design of Pretest-Posttest. The research was conducted at the Electrical Engineering Education Study Program at Padang State University with a total of 32 experimental class students and 31 control class students. The research instruments used were observation sheets of the application of the blended learning model, student learning outcomes questionnaire. Data analysis was carried out with technical mean percentage, n-gain, and independent t-test. The results showed that the application of blended learning was effective on student learning outcomes at 5% sig tarag which was seen from the value of tcount > ttable, namely 4.75 > 1.67. There was an increase in student learning outcomes with a posttest value of 80.25. Based on the data that has been analyzed, it can be concluded that the application of blended learning assisted by Google Classroom is effective in supporting to improve student learning outcomes
Development of Canva Software-Based Interactive Learning Media Using the ADDIE Method Asnur, Lise; Taali; Desky, Abdul Habib Arrasyidi
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10425

Abstract

This research aims to develop interactive learning media for Restaurant Operations 1 course in the D4 Hospitality Management study programme at Padang State University. This course is a compulsory course with a weight of 2 credits, consisting of 1 credit of theory and 1 credit of practice. Currently, this course still uses modules in the form of PDF files that only contain text and images. Therefore, developer software, especially Canva, is needed to create interactive learning media. Canva is an online design tool that can be accessed through websites and apps. This research uses the ADDIE development method, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. However, this study only implemented the first three stages, namely analysis, design, and development. The analysis stage consists of needs analysis and multimedia system analysis. The design stage includes media structure design, content design, and interface design. The result of the development stage is an interactive learning media that is in accordance with the applicable competencies. The initial product was validated by material experts and media experts. Suggestions and input from experts are used for improvement so that the learning media becomes valid and can be used in Restaurant Operations 1 courses.
The Effectiveness of Using Chemistry Literacy-Based Learning Videos on the Problem-Solving Ability of Grade X Students at SMA Negeri 16 Batam Sudianti, Nani; J, Fetri Yeni; Zen, Zulhendri; Darmansyah; Mirshad, Emilham; Desky, Abdul Habib Arrasyidi
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12182

Abstract

Low understanding of subject matter, particularly in chemistry—especially in aspects of chemical literacy such as conceptual knowledge, contextual understanding, and higher-order thinking skills (HOTS)—combined with students’ limited problem-solving skills, has resulted in poor learning outcomes at SMA Negeri 16 Batam. Another contributing factor is the limited use of instructional media that supports real-life skill development. This study aimed to determine the effectiveness of chemistry literacy-based learning videos in improving the problem-solving abilities of Grade X students. The research employed a quasi-experimental method with a nonequivalent control group design. The sample consisted of two purposively selected classes: an experimental group taught using chemistry literacy-based videos and a control group using PowerPoint media. Research instruments included a chemical literacy test and a problem-solving skills test. Data were analyzed using an independent t-test to compare group results and an N-Gain test to evaluate treatment effectiveness. Findings revealed that the use of chemistry literacy-based videos significantly enhanced students’ chemical literacy, problem-solving skills, and overall learning outcomes compared to the control group. The N-Gain value of 73% categorized the intervention as moderately effective. Thus, chemistry literacy-based videos are effective instructional media for improving the quality of chemistry learning at the senior high school level.
The Effect of the Application of BSCS 5E Instructional Design on Communication Skills and Student Learning Outcomes in Physics Subjects at SMAN 16 Batam Ningsih, Welda; Darmansyah; Zen, Zulhendri; J, Fetri Yeni; Mirshad, Emilham; Desky, Abdul Habib Arrasyidi
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12183

Abstract

his study aims to determine the effect of applying the BSCS 5E instructional model on students’ communication skills and learning outcomes in physics at SMAN 16 Batam. The background of this research is the low level of students’ communication skills and learning outcomes, which requires an innovative learning approach that is more active and student-centered. The study employed an experimental method with a quasi-experimental design. The subjects consisted of two classes: the experimental class using the BSCS 5E model and the control class using the TPACK model. The research instruments included a learning outcomes test and communication skills observation sheets. Data were analyzed using normality and homogeneity tests, followed by an independent t-test to examine significant differences between the two groups. The results revealed that the application of the BSCS 5E model had a significant impact on improving students’ communication skills and learning outcomes. Students in the experimental class were better able to express ideas scientifically and achieved higher learning outcomes compared to those in the control class. Therefore, the BSCS 5E instructional model proved to be effective in enhancing communication skills and learning outcomes in high school physics learning.
Development of Project Based Learning E-Modules on Android Based Embedded System Subjects Desky, Abdul Habib Arrasyidi; Taali; Effendi, Hansi; Maksum, Hasan
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12358

Abstract

This study aims to develop an e-module based on Project Based Learning (PjBL) for the subject of Embedded Systems that can be accessed via Android devices. The development of this e-module is motivated by the need for interactive, contextual, and project-based learning materials, particularly to enhance students' competencies in Industrial Electronics Engineering that are valid, practical, and effective for the Embedded Systems subject in Grade X Industrial Electronics Engineering at SMKN 1 Sumbar. The development of this e-module is intended to enhance students' understanding, motivation, and independent learning, thereby improving their learning outcomes. The research method used is Research and Development (R&D), employing the 4D development model (define, design, develop, and disseminate). Primary data in this study were obtained from validators, teachers, and students. The data were analysed descriptively to determine the validity, practicality, and effectiveness of the developed learning media. The validity test results showed that this learning media, with a media aspect score of 0.895 and a material aspect score of 0.960, was deemed valid by experts. The media was also deemed practical, with a practicality score of 98.94% from teacher responses and 95.25% from student responses. In the effectiveness test, the Gain Score obtained was 0.69, placing it in the moderate category. Meanwhile, the t-test showed a Sig value (2-tailed) of 0.002 (2-tailed < 0.05) and a t-count value of 3.375 (t-count > t-table), indicating a significant difference in learning outcomes between students using this learning media (experimental class) and those not using it (control class). Thus, this PjBL-based e-module can be used as an interactive teaching material alternative that is suitable for 21 st-century learning needs and is valid, practical, and effective.
The Effect of Gamification in Computer Science Learning on Student Motivation and Learning Outcomes at SMP Negeri 27 Padang Yulirismayenti; Irfan, Dedy; Wahyuni, Titi Sri; Refdinal; Hadi, Ahmaddul; Desky, Abdul Habib Arrasyidi
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12543

Abstract

This study aims to examine the effect of gamification in Informatics learning on students’ motivation and academic achievement in Grade VII at SMP Negeri 27 Padang. A quasi-experimental method was employed with two groups: an experimental class using gamification and a control class using conventional teaching, involving 64 students. The results show that gamification significantly enhances both motivation and learning outcomes. The average pretest score in the experimental class increased from 66.37 to 85.00 in the posttest, while the control class rose from 66.43 to 75.23. Statistical analysis revealed a significance value of 0.000 < 0.05, indicating a significant difference between the two groups. The findings suggest that incorporating gamification elements such as points, badges, and challenges creates a more engaging and effective learning environment. In conclusion, gamification serves as an innovative pedagogical strategy to address low motivation and achievement in Informatics education, aligning with the characteristics of 21st-century digital-native learners.