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APPLYING WEBBING STRATEGY IN TEACHING READING COMPREHENSION Asriful Fatha; Sudarkam; Jamiluddin
e-Journal of ELTS (English Language Teaching Society) Vol. 11 No. 1 (2023)
Publisher : Tadulako University

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Abstract

The research aims to determine whether Applying Webbing Strategy can improve students’ reading comprehension grade Eight students of SMPN 1 Sojol. This research applied a quasi-experimental research design. The research sample was Eight D as the experimental group, which consisted of 25 students, and Eight A as the control group, which consisted of 27 students. The instrument used in collecting the data were pre-test and post-test. The treatment was given six times. The data were analyzed statistically to determine the difference between the pre-test and post-test. As a result of the study, the mean score of the experimental group taught by applying webbing strategy was improved compared to the control group taught without applying webbing strategy. In other words, applying webbing strategy can improve the reading comprehension of grade eight students of SMPN 1 Sojol.  
APPLYING TABOO GAME IN IMPROVING VOCABULARY MASTERY OF GRADE VII STUDENTS OF SMPN 4 LUWUK Aprianto; Sudarkam; Wahyudin
e-Journal of ELTS (English Language Teaching Society) Vol. 12 No. 1 (2024)
Publisher : Tadulako University

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This research aims to prove that applying taboo games can improve the vocabulary mastery of grade seven students of SMP Negeri 4 Luwuk. The research applied pre-experimental design. The population was 88 students in the academic year 2022/2023. The samples were 28 students selected employing purposive sampling technique. A vocabulary test was used when collecting the data for this research. The test was administered twice, namely pre-test and post-test. The data were analyzed statistically using a .05 level of significance and 28 degrees of freedom. The data analysis found that the students’ mean score on the pre-test was 56.27, lower than the post-test’s mean score, 79.17. A comparison of the two tests of scale describes that t-counted value = 12.241> t-table value = 1.701. Therefore, Hawas accepted, and Ho was rejected. It can be concluded that applying taboo games improve the students’ vocabulary mastery.