Prastika, Varenezza
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Journal : ELEMENTARY : Jurnal Inovasi Pendidikan Dasar

PERAN KEGIATAN PEMBIASAAN PAGI DALAM MENUMBUHKAN NILAI-NILAI KARAKTER DI SDN KANGGRAKSAN Pirmansyah, Drajat; Kurniasih, Nita; Ikrimah, Ikrimah; Prastika, Varenezza; Khodari, Rahmad
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v5i3.6232

Abstract

This study aims to examine the implementation of morning routines at Kanggraksan State Elementary School in fostering character values among students, as well as to identify the supporting and inhibiting factors in its implementation. The study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation studies. The results of the study indicate that morning routine activities are conducted regularly and systematically with a variety of activities such as flag ceremonies, morning prayers, literacy, istighosah, infaq, gymnastics, and cleaning activities that effectively instill religious values, discipline, responsibility, independence, nationalism, and social awareness. The success of this program is supported by the active involvement of teachers, school principals, student participation, parental support, and the role of external parties such as PLP students. However, there are challenges such as the lack of discipline among some students and the tardiness of staff, which require strengthening consistency. Overall, morning routines play a strategic role in shaping positive character traits in students, reflecting behavioral changes toward greater discipline, self-confidence, independence, and concern for the surrounding environment. These findings underscore the importance of morning routines as an integral part of character education in elementary schools ABSTRAKPenelitian ini bertujuan untuk mengkaji pelaksanaan kegiatan pembiasaan pagi di SD Negeri Kanggraksan dalam menumbuhkan nilai-nilai karakter peserta didik, serta mengidentifikasi faktor pendukung dan penghambat pelaksanaannya. Penelitian menggunakan pendekatan kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara, dan studi dokumentasi. Hasil penelitian menunjukkan bahwa kegiatan pembiasaan pagi berjalan rutin dan terstruktur dengan variasi aktivitas seperti upacara bendera, doa pagi, literasi, istighosah, infaq, senam, dan kegiatan kebersihan yang efektif menanamkan nilai religiusitas, disiplin, tanggung jawab, kemandirian, nasionalisme, dan kepedulian sosial. Keberhasilan program ini didukung oleh keterlibatan aktif guru, kepala sekolah, partisipasi siswa, dukungan orang tua, serta peran pihak eksternal seperti mahasiswa PLP. Namun, terdapat hambatan berupa kurang tertibnya sebagian siswa dan keterlambatan petugas yang memerlukan penguatan konsistensi. Secara keseluruhan, pembiasaan pagi berperan strategis dalam pembentukan karakter positif siswa yang mencerminkan perubahan perilaku menjadi lebih disiplin, percaya diri, mandiri, dan peduli terhadap lingkungan sekitar. Temuan ini menegaskan pentingnya pembiasaan pagi sebagai bagian integral dari pendidikan karakter di sekolah dasar.
GAME EDUKATIF BERMUATAN NILAI MORAL UNTUK MENANAMKAN KERJA SAMA SISWA KELAS 3 SD Budiarti, Meylingga; Prastika, Varenezza; Sitarianti, Tiyas Febbi; Zahro, Hani Muslihatun; Hayati, Auliya Aenul
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v5i3.6481

Abstract

This study developed and tested the effectiveness of a moral values-based snakes and ladders game to improve the cooperation skills of third-grade elementary school students. Using a quantitative approach with a quasi-experimental design, the study involved 21 third-grade students from SDN 1 Kalikoa. The “Great Team Mission” learning media was developed by integrating Living Values Education (LVE) values into a modified snakes and ladders game. The research instruments consisted of a Likert-scale cooperation questionnaire, a collaborative activity observation sheet, and a media feasibility questionnaire. Data were analyzed using descriptive statistics. The results showed that the implementation of the game significantly improved students' collaboration skills. Students underwent a transformation from individualistic attitudes to more collaborative, communicative, and empathetic ones. The game's mechanism, featuring a collaboration point system and group challenges, proved effective in forcing students to collaborate and create positive interdependence. This media also enhanced learning motivation and social interaction in a fun atmosphere. The study provides practical contributions for educators in implementing game-based learning aligned with the Merdeka Curriculum and the Pancasila Student Profile, particularly the dimension of mutual cooperation ABSTRAKPenelitian ini mengembangkan dan menguji efektivitas game ular tangga bermuatan nilai moral untuk meningkatkan kemampuan kerja sama siswa kelas 3 SD. Menggunakan pendekatan kuantitatif dengan desain eksperimen semu, penelitian melibatkan 21 siswa kelas 3 C SDN 1 Kalikoa. Media pembelajaran "Misi Tim Hebat" dikembangkan dengan mengintegrasikan nilai-nilai Living Values Education (LVE) ke dalam permainan ular tangga yang dimodifikasi. Instrumen penelitian terdiri dari angket kerja sama skala Likert, lembar observasi aktivitas kolaboratif, dan angket kelayakan media. Data dianalisis menggunakan statistik deskriptif. Hasil menunjukkan implementasi game secara signifikan meningkatkan kemampuan kerja sama siswa. Siswa mengalami transformasi dari sikap individualistis menjadi lebih kolaboratif, komunikatif, dan empati. Mekanisme permainan dengan sistem poin kolaborasi dan tantangan berkelompok terbukti efektif memaksa siswa bekerja sama dan menciptakan interdependensi positif. Media ini juga meningkatkan motivasi belajar dan interaksi sosial dalam suasana menyenangkan. Penelitian memberikan kontribusi praktis bagi pendidik dalam mengimplementasikan game-based learning yang selaras dengan Kurikulum Merdeka dan Profil Pelajar Pancasila, khususnya dimensi gotong royong.