Nurjihan Najma Zahera
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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

ANALISIS USABILITY MEDIA GAME-BASED LEARNING DALAM KONTEKS PEMBELAJARAN INFORMATIKA DAN PENGARUHNYA TERHADAP MOTIVASI BELAJAR SISWA SMP Nurjihan Najma Zahera; Kartika Candra Kirana; Eko Tristyo Purwanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31893

Abstract

Game-based educational tools have emerged as a key innovation designed to foster student participation and boost motivation. This research examines the influence of such media on the learning motivation of middle school students. A quantitative research design was applied using a quasi-experimental method. The findings reveal that the use of game-based media leads to a significant improvement in students’ learning motivation when compared to traditional teaching approaches. This type of media contributes to a more stimulating, interactive, and challenging educational environment. As such, incorporating game elements into instructional practices presents a promising approach to enhancing student motivation in the context of modern, digitally-driven education. Based on to the System Usability Scale (SUS), the usability score achieved was 71.15, indicates that Game-Based Learning media contributes positively to increasing student motivation.