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Evaluasi Usability dan Perbaikan Rancangan Situs Web Laroslaptop.com Menggunakan Metode Enhanced Cognitive Walkthrough dan HHS Guidelines
Tegar Yoga Prabawakusuma;
Niken Hendrakusma Wardani;
Komang Candra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Laroslaptop is a provider of buying and selling used laptops, services, and mechanical training. Laroslaptop has a website that is used to promote its services on the internet. The website user interface was evaluated using the enhanced cognitive walkthrough method and was improved based on the HHS guidelines. This method uses 8 experts which divided into 2 groups. 5 novice evaluators and 3 regular specialists. The purpose of this evaluation is to provide recommendations for companies how the appearance of the website interface is better in terms of usability. Evaluation is done by giving task to the evaluators to executed, and asking evaluators to give their opinions on various kinds of problems they find, especially on usability issues. The result is a problem with the selection of words for the menu, menu position, text size on the menu, and the number of menus available. These problems are corrected according to the provisions of the HHS guidelines that will produce improvements in the form of prototypes. After that, a second study was conducted focusing on verification of errors found in the first evaluation. The results was all problems that found before was no longer found in the second evaluation made on the results of the improvement of the website.
Implementasi Protokol Universal Plug and Play (UPnP) pada Sensor dan Aktuator untuk Otomasi Lampu
Muhammad Mahar Jahary;
Mochammad Hannats Hanafi Ichsan;
Rakhmadhany Primananda
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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The use of wireless network technology is very popular, especially for use in smart homes. The amount of technology contained in the home provides an increase in the quality of human life because it provides efficiency in carrying out activities. However, the disadvantage of many technologies is the use that still uses a lot of control to run the technology. To be able to correct this problem, this study developed the use of Universal Plug and Play protocol (UPnP) to connect from various device technologies to one control. UPnP can run with various programming languages ​​and can communicate automatically by utilizing discovery and description functions. The researcher made the first two smart home devices using a raspberry pi device for the center of the system on the device and used the PIR sensor as input value from the captured infrared intensity while for the actuator using the lamp. then the second device uses raspberry pi as a performance center and LDR sensor to capture the light emission. Control points as users also use raspberry pi can be searched, found and requested for any services contained in the smart home device. Once recognized, the user can request status from the current condition of the device or send an order to turn on or turn off the light. The results of the study to test the response time performance between control points and one smart home device obtained an average of 293.32 milliseconds for the first time, averaging 169.76 milliseconds for response time after first being recognized and an average of 726 milliseconds for time the control point response is connected to two smart home devices for the first time.
Perancangan User Experience Aplikasi Mobile Melijo Menggunakan Metode Human-Centred Design
Luthfi Rahmad Hidayattullah;
Herman Tolle;
Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Melijo is an application designed for farmers to expand the market sector of crops directly to end consumers such as restaurants or catering. However, farmers' smartphone ownership rates are still low compared to other jobs which causes farmers to be less accustomed to using smartphones. This study aims to design the user experience of the Melijo application so that it can produce application designs that have good usability and user experience values ​​for farmers and end consumers. the approach used to design is Human-Centered Design. It starts with analyzing the use context, analyzing user needs, and making a design solution. Solution design evaluation was carried out by conducting usability testing to 5 users who obtained a value of 93.33% on aspects of effectiveness, 91.26% on aspects of efficiency, and 86 aspects of satisfaction for farmers. Whereas for the final consumer obtained a value of 94.28% in the aspect of effectiveness, 91.15% in the aspect of efficiency, and 76.4 aspects of satisfaction. The User Experience Questionnaire conducted at 20 users showed that the solution design for farmers obtained the "Good" category on Efficiency, Stimulation, and Novelty aspects. As well as the category "Above Average" in the aspects of Attractiveness, Perspicuity, and Dependability. While the design solutions for end consumers get the category "Good" in the aspects of Attractiveness, Efficiency, Stimulation, and Novelty. As well as the "Above Average" category on the Perpicuity and Dependability aspects. The test results show that the design of the solution is positive because the value obtained is above the average value.
Pengenalan Citra Makanan Tradisional menggunakan Fitur Hue Saturation Value dan Fuzzy k-Nearest Neighbor
Refi Fadholi;
Yuita Arum Sari;
Fitra Abdurrachman Bachtiar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Traditional food and snacks are typical of ancestors usually used for events or traditions. Some people consider that traditional food and snacks are obsolete, so that more traditional food and snacks are left behind by the people, and begin to shift to modern life, whereas traditional snacks themselves are one form of ancestral heritage that must preserved by next generation. Making system that can identify traditional types of food can be done using digital image processing. In this study, the image data used the result of image after segmentation with three types of data on testing, that is 300 images of the best segmentation result, 300 data of images with the amount of data each class is almost same and 400 data of images with the best segmentation results. Image feature used Hue Saturation Value (HSV) that contains mean, standard deviation, skewness and curtosis each color dimensions. Classification using the Fuzzy k-NN method and k-Fold Cross Validation. The test results based on values of k (k-Fold) and k (k-NN) obtained highest average accuracy at 53.33%. The test results also show that high color similarity between classes, poor image quality data and uneveness amount of data makes the test result decreased.
Pengembangan Sistem Informasi Manajemen Prakerin (Studi Pada: SMK Muhammadiyah 1 Malang)
Fahmi Aquinas;
Satrio Agung Wicaksono;
Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Internship become an important instrument in order to be able to produce competent workforce for students. SMK Muhammadiyah 1 Malang, as vocational school education in Malang city has collaborated with several industry parties to be able to assist students in carrying out maximum internship activities. However, in handling the implementation process of the internship there are problems such as forms that are still in the form of printed paper which can cause the data to be missing due to others and so on. So based on the existing problems, this research develops the management information system of internship in the process of implementing internship activities at SMK Muhammadiyah 1 Malang. In the research process applying the method of System Development Life Cycle (SDLC) iterative models without the process of deployment system. The method of interviewing and observing examples of physical documents is a form of method that used in the requirements system phase that produces admin and students as users. PHP programming language is implemented in the system development process by using the CodeIgnitier framework as a help. In the results of testing the system, a conclusion is drawn on the white-box testing that the algorithm has been tested valid and has 24 independent paths. In the conclusion of black-box testing that the functional requirements of the system are valid. While the results of user acceptance testing reveal that the system can be accepted by users very well with the final result of users acceptence is 91.87%.
Pengembangan Sistem Informasi Budidaya Perikanan (Studi Kasus Pada Dinas Ketahanan Pangan dan Perikanan Kabupaten Bireuen)
Abid Alfath;
Widhy Hayuhardhika Nugraha Putra;
Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Food and Fisheries Agency or Dinas Ketahanan Pangan dan Perikanan (DKPP) of Bireuen regency is a regional government institution that has functions regarding the implementation and public services for the availability of food distribution and aquaculture in the Bireuen regency area. In implementing its business functions, DKPP periodically carries out the aquaculture data by conducting field observations to share the information towards the public and other relevant stakeholder. However, the data collection process is still implemented manually so it is not efficient yet because it requires a lot of time, moreover the DKPP does not have a data center so that documents are stored in seperated storage locations. In addition, there are still problems in the fish disease reporting activities because the integrated fish health post (Posikandu) is only located in one location so that it has not been able to reach the entire Bireuen regency. Therefore, it is necessary to have an information system which overcomes this problem. The information system that will be developed is website-based using the Laravel framework. The method used in developing the system is the waterfall model. Further, the system is tested using validation testing, compatibility testing and User Acceptance Test (UAT) methods. The test results showed that the functions in the system are valid, the system can run compatible on various types of browsers and from the results of the UAT it is found that the system is accepted by the user.
Analisis Dan Perancangan Sistem Informasi Pengiriman Kargo Untuk Perusahaan Ekspedisi Antar Pulau (Studi Kasus PT Abadi Mitra Andhika)
Fauzan Tolabi;
Ismiarta Aknuranda;
Widhy Hayuhardhika Nugraha Putra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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PT Abadi Mitra Andhika (AMA) is an inter-island expedition company established in 1997. Current conditions for information delivery of goods starts from the receipt of goods from the sender and the delivery of goods is done manually. The sender comes directly to PT Abadi Mitra Andika to deliver goods which will then be received and recorded by Sales using Microsoft Excel. If a customer requests item status, Sales will contact the Operations and Vendor door. From here, there is a delay in the process of tracking information and operations so that to overcome this problem, an inter-island cargo shipping expedition information system is needed. To build an inter-island freight forwarding system information system, analysis and design of the system is needed. System analysis and design uses the OOAD (Object Oriented Analysis and Design) approach and is described using UML (Unifed Modeling Language). This study produces modeling of current business processes and proposed business processes, system requirements analysis, system design and evaluation conducted by business process reviews, usage scenarios, useability scenarios using WEBUSE (Website Usability Evaluation) and matrix traceability. The evaluation results of the review process and matrix traceability show that the user path matches the flow in the use case specification and all requirements have a unique code that can be traced to the feature.
Pengembangan Aplikasi Eye Controlled Health Communication Board Pada Perangkat Android
Yusuf Hendrawan;
Herman Tolle;
Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Health Communication Board (HCB) is a tool that commonly used to aid communication issue between doctor or nurse with a patient who can't speak normally. HCB contains a set of illustration that represent action and some basic patient needs. To use HCB, the patient will be asked to point any illustration that represent what the patient wants to tell. But, this might become a problem if the patient also experiences motor impairment related to hand function. Which makes the patient unable to point to any illustration listed on the HCB, so that HCB become useless. In this research, an application that have the same function and mechanism as HCB will be developed. This application will be able to be controlled by using eye movements, so that patient with motor impairment will be able to use it. The result of validation testing using black box method produce a 100% conformity level which indicates that all the function is running as expected. Then, compatibility testing produces a score of 100% which indicates that the application is able to run normally when used in different devices with different API levels. For the usability testing related to respondent success rate when performing a set of given tasks, the application is able to produce a value of 90%. While for the usability testing related to respondent satisfaction using System Usability Scale (SUS), the application is able to produces a score of 84 which indicates that the application is able to deliver a good satisfaction level to its respondent by getting a B grade.
Perbandingan Kualitas Hasil Klaster Algoritme K-Means dan Isodata pada Data Komposisi Bahan Makanan
Reza Wahyu Wardani;
Budi Darma Setiawan;
Candra Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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Health is the most important part of human beings. One way that can be done to maintain health to regulate diet. Setting diet can be done by calculating the amount of daily nutrient content that enters body. Problems related to nutrition in community are malnutrition or condition where body doesn't get enough nutrition according to daily needs. This happens because most people dont understand how to regulate and classify food according to portion nutrients body. Fulfillment daily nutrition can be done if food has been in group based on nutritional similarity. Food grouping algorithm is needed so that people can find out enough daily nutritional alternatives based on potential commodities in Indonesia. Data used in study amounted 250 data sourced from Indonesian Ministry of Health regarding composition of food ingredients. Purpose of this study is examine which method is best by comparing K-Means and Isodata clustering algorithms based on the quality of clusters produced. Cluster quality measurements using Silhoutte Coefficient method. Based on tests conducted, Silhoutte Coefficient K-Means algorithm is 0.996762 and Isodata algorithm is 0.996910. Both these methods have small difference value but Isodata algorithm has greater Silhouette Coefficient value than K-Means algorithm in clustering Food Composition Data.
Pengembangan Sistem Informasi Manajemen Sarana Prasarana (Studi Pada: SMK Muhammadiyah 1 Malang)
M. Abdul Algoniu;
Satrio Agung Wicaksono;
Tri Afirianto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 7 (2019): Juli 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya
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SMK Muhammadiyah 1 Malang is one of the academic institutions that is following the development of information technology in the inventory of infrastructure facilities. In the process of inventorying infrastructure, still applying bookkeeping and assistance from Ms. Excel. This raises a problem, namely the slow information needed to find out the amount of data on facilities and infrastructure in schools. Based on the problems identified, in this study developed a web-based infrastructure infrastructure management information system in the inventory process. This study applies the Waterfall System Development Life Cycle (SDLC) without the deployment process. In analyzing system requirements, this study applies interview methods and observation methods to physical documents on school inventories. From the results of interviews and observations, there were 3 (three) users / actors, namely staff, waka (wakil kepala), and school principals with 17 needs for functionality in the system. From the results of the analysis of needs that have been obtained, then enter the modeling phase applying a unified modeling language. The implementation stages apply the programming language PHP, CodeIgniter framework, and Mysql. In the testing process applying the black-box testing and UAT (user acceptance testing) method. From the black-box testing, the results show that the functionality requirements are 100% valid, while the user acceptance testing (UAT) results are outlined, the application is running well and all functions are running well.