cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
ISSN : -     EISSN : -     DOI : -
Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 60 Documents
Search results for , issue "Vol 4 No 10 (2020): Oktober 2020" : 60 Documents clear
Pengembangan Sistem Manajemen Pendaftaran Lomba Tingkat Pendidikan Menengah dan Tinggi Dzaky Fadhilla Guci; Fajar Pradana; Widhy Hayuhardhika Nugraha Putra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Competition is an event that is made to be able to facilitate a person or group in improving the quality of their interests and talents. Competition can be divided into three stages as a whole, namely the stage of administrative registration, administrative selection, and the event itself. In general, the developed system has four important processes as solutions to existing problems. The important process includes making a competition conducted by the organizer, registration of the competition for participants who wish to take part in the competition, management of the competition who can determine the competition mechanism following the rules of the organizer organizing the competition. The model used in system development is using SDLC waterfall. The developed system consists of 32 functional requirements that are divided into three different actors. In developing the thesis system, several supporting technologies are used to make it easier to work on the system. Supporting technologies used include the PHP Programming Language, MySQL Database Management System, and the PHP Laravel Framework. The process of developing the system is divided into several structural phases which form the basis of this thesis research method. These phases consist of requirements analysis, system design and implementation, to testing. The testing method used in this research is to use the white box testing method at the unit testing and integration stage, and the black box testing is used in the validation testing stage. The system testing carried out has overall valid results on the test cases that have been made. The test case created is based on the previous stage, namely the needs analysis and system design.
Analisis dan Perancangan Sistem Informasi Permintaan Pengadaan Perangkat dan Layanan IT (Studi pada Departemen IT PT Eratex Djaja Tbk Probolinggo) Hetty Mukammilah; Yusi Tyroni Mursityo; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

PT Eratex Djaja Tbk is a garment factory that located in Probolinggo. The main operation for the factory is apparel manufacturing and finishing. IT department is an unit that provides tech support services such as configuration, utilization, dan problem solving concerning IT problems in the factory. The Applicant of the request for IT services must fil out a request form that provided by IT Department before IT Department could carry out the service request. Periodically, IT Department must go through the request forms one by one in order to make summary report of their work of a certain period of time. That work requires a long time and there is also risk of missing the request form before being archived. Based on the problems mentioned, this study conducted information system analysis dan design on web-based service request form and management of request of IT service. Rational Unified Process (RUP) used as a method to carry out the system design process. The system design process was conducted using the Object-Oriented Analysis and Design (OOAD) approach and Unified Modeling Language (UML). The system design that have been built evaluated using Requirement Consistency Analysis (RCA) and Cognitive Walkthrough (CW) evaluation method. The RCA evaluation result shows that the assessment results is 100% which means the relation of the design and all elements of the system requirement from the four layers frameworks have been consistent. The result of CW evaluation performed by the Supervisor and the Staff of IT Department shows that all the features of the system is fully in line with their expectations.
Evaluasi dan Perbaikan Desain Antarmuka Pengguna pada Website Polresta Malang dengan Metode Human Centered Design (HCD) Ella Inayatul Khusna; Satrio Hadi Wijoyo; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Polres kota Malang website has functions as a media to provide an information about news and society service for local society in Malang city. Polres kota Malang website is managed by humas department which has three division. This study aims to improve the user interface design and increase usability value of Polres kota Malang website. Human Centered Design (HCD) method used to making design improvements and it has several stages, determining the context or situation of the user, determining user requirements, making improvement designs and evaluating designs that have been made. In evaluating usability, the method used is Website Usability Evaluation Tool (WEBUSE). The results of prototype design solutions is Increasing usability levels that were previously good to excellent. The value of Usability in the Content category, Organization & Readability and Performance & Effectiveness has an increase 0,16. Navigation & Link and User Interface Design category has an increase 0,19.
Pengembangan Game "Days With Suroboyo Bus" Sebagai Media Pengenalan Transportasi Suroboyo Bus Gede Satria Harinamanata; Issa Arwani; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The plastic waste problem becomes a threat to wildlife in the world. Surabaya City Government launched the Suroboyo Bus program that uses used bottles and plastic cups as a means of payment to tackle the problem of plastic waste for the environment. Public awareness is needed to increase the effectiveness of this program, one of which is through video games. The game "Days with Suroboyo Bus" was developed using the Design Framework, Dynamics, Experience (DDE), a framework developed from the Mechanics, Design, Aesthetics (MDA) framework. Development begins with determining the design of the game, followed by the implementation of the design that will create the dynamics of the game, and creating experiences for the players who play it. Its development calculates playtesting by using the Gameplay Scale and Appeal Scale. Gameplay Scale test results on the game "Days with Suroboyo Bus" showed Affective Experience (75.71428571%), Focus (71.58730159%), and Usability Barrier (75.71428571%) had good values. While the Playability Barrier (70.85714286) has a Slightly Good value. Test scale on the game "Days with Suroboyo Bus" has a pleasant result (74.28571429), good (80), aesthetic (75.71428571), a little evocative (70), interesting (75.71428571), easy to motivate to play (57.14285714), desirable (67.14285714) ) and tend to be happy (64.28571429).
Analisis dan Perancangan Sistem Informasi Audit Internal Berbasis Web (Studi pada PT Wijaya Karya Beton Tbk) Anavira Nuravita; Welly Purnomo; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Internal audits of PT Wijaya Karya Beton Tbk are still carried out conventionally, causing problems such as paper waste, inefficient time in completing a process, and delays in sending audit reports and RTP reports. Therefore, the research is carried out to analyze and design an Internal Audit Information System that is able to facilitate internal audit. The method used in this research is the Waterfall model. In the first stage, requirements analysis is carried out through interviews and documentation studies with the Bureau of Quality, Safety, Health, Environment & Management Systems (QSHE & SM), then in the next stage a design is carried out with an object-oriented approach. After the analysis and design is complete, the results of the analysis and design are evaluated. The results of this research include business processes modeling, requirements identification, use cases modeling, design of information systems, and evaluation with traceability matrix and System Usability Scale. This research concludes that all features of the system meet the user requirements, all functional requirements of the system come from features on the system, use cases have been defined in accordance with the features of the system, and use cases can be traced to activity diagrams and sequence diagrams. The design of the Internal Audit Information System interface is also considered to have good usability and is acceptable.
Pengembangan Aplikasi Penyesuai Playlist Musik dengan Konsep Geofencing menggunakan Spotify API Berbasis Android Fachri Rachmanda; Agi Putra Kharisma; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Listening to music is one of the biggest uses of smartphones, because certain music is considered to be able to affect mood and mind in carrying out various activities. One of the most popular music listening service providers is Spotify, which currently does not provide location-based music playback services. Therefore an application development for Android-based smartphones is conducted to adjust the playback of the type of music from Spotify based on the user's activities with the location as a reference for the adjustment. This application applies the concept of geofencing which is implemented with the Java programming language on the Android SDK (Software Development Kit). The results of functional testing with black box testing show that the function of this application has fulfilled the main functional needs of the system in adjusting the playlist and complementary functions that support the main function. In the usability test using the SUS (System Usability Scale) method involving ten respondents obtained 60.75% results or included in the category of "Poor" which can be concluded that the application has not been fully accepted by users so it still needs to be developed for the better.
Pengembangan Website Penjualan Alat Terapi (Studi Kasus: Klinik Physiostore Tulungagung) Norma Desitasari; Buce Trias Hanggara; Dian Eka Ratnawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Physiostore clinic is a therapy clinic offering therapy services and selling several therapy products. From the beginning, this clinic does not store sales data where every transaction to be recorded manually and ordering products only by phone and there was no recording of patient data coming in for therapy. From these problems, a web-based system that can make it easier for the manager to store patient data and product sales data was created. But also, customers can easily place an order on the website. This website was developed using the laravel framework, the programming language PHP, MySQL, CSS, and javascript. The system development stage starts from the requirement analysis through interviews with the owner of Physiostore where the results of the requirement analysis are illustrated by the use case diagram, use case scenario, and activity diagram. The system design is illustrated by the sequence diagram, class diagram, and physical data model. The website implementation used shipping charges and chatting API. Validation testing of the system gets a percentage 100% valid results where the system complies with the requirements specifications and usability testing was done using the system usability testing (SUS) get an average value 82 where the system categorized on Good with B on value scale and the acceptability range is on acceptable category.
Evaluasi dan Perbaikan User Experience Menggunakan User Experience Questionnaire (UEQ) dan Heuristic Evaluation (HE) Pada Produk Gift Card Tiket.com Faisal Risq Efendy; Herman Tolle; Lutfi Fanani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Gift Card products was one of product developed by Tiket.com that works for helping user to buy Gift Card from Tiket.com. This product has not been evaluated for user experience to the user, so the level of difficulity has not been known yet. In this research an evaluation was conducted with User Experience Questionnaire (UEQ) to know the level of Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, also Novelty from the users and evaluation was conducted with Heuristic Evaluation (HE) to dig deeper the main problem from the evaluator. The result of evaluation for the overall old design got a Good score, with a benchmark score for every point of assessment got a Good score for Atrractiveness, Efficiency, Dependability, Stimulation and Novelty point, while Perspicuity point got an Above Average score. From the old design has found 23 problems with detail 9 problems was found by respondent, and 21 problems was found by evaluator, 7 problems which found by respondent also found by the evaluator. From the evaluation process for design repair solutions overall got Excellent result with detail for every point got Excellent score for Attractiveness, Efficiency, Dependability, Stimulation, and Novelty point while Perspicuity got Good score.
Pengembangan Aplikasi Mobile Pencatat Hasil Lomba Tembak Reaksi menggunakan Stop plate Sensor Getar berbasis Arduino Rakha Hasan Pramudito; Herman Tolle; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The task carried out by a Range officer in overseeing the course of a practical shooting match is quite a lot. From supervising participants, recording the results of the stage execution, handling damage to stage equipment if there is damage during the competition. In addition, the longer a competition lasts, the greater the possibility of errors in recording the results of the stage results. This can happen because of lack of energy, weather conditions, location of the match, and so on. To reduce the task load of the range officer, a recording application is needed to assist the range officer in recording the results of each stage carried out by each participant, as well as conducting data collection and recapitulation of the results of the competition, and directly upload data to the database. The recording system for a practical shooting match was developed using a combination of three technologies, namely an android smartphone, an arduino microcontroller, and a structured database. Smartphones are used as a tool to manage competition data and enter values into the database, microcontrollers are used to make stop plates that are used at the match stage, and databases are used for storing match data. In the android application implemented using the Kotlin programming language, the database is implemented using MySQL. After conducting black box testing to ensure the implementation of functional requirements has functioned as required, it was found that all the needs have been successfully implemented. Hit factor calculation test is done by comparing the calculation of the range officer helper application with the WinMSS program. The results of these tests get the difference calculation does not produce a significant difference that can affect the results of the match
Pengembangan Sistem Manajemen dan Pemesanan Jasa Pekerja Rumah Tangga berbasis Web (Studi Kasus : CV Sitiari) Ary Muhammad Prayoga; Denny Sagita Rusdianto; Eriq Muhammad Adams Jonemaro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

CV Sitiari is a domestic worker supplier foundation that distributes maids, babysitters, and also carers for the elderly. In doing business, there were several problems that were felt by CV. Sitiari. The first problem is the difficulty of synchronizing data for domestic workers and employers from one branch to another, all transaction data, employees and customers are synchronized between branches using Microsoft Excel, WhatsApp, and SMS. This makes inter-branch synchronization ineffective. The second problem is recording errors in orders and payments. Recording of orders and payments that are still done manually causes synchronization between employees who handle orders and employees who handle payments to be ineffective and errors often occur. Based on these problems, a management system development and ordering services for domestic workers were carried out that could solve the problems on CV. Sitiari. The software development process in this study was carried out using the Waterfall method. The stages carried out in this research are literature study, requirement analysis, system design, implementation, testing, and drawing conclusions and suggestions. This system was developed based on web and PHP programming language. This system uses Midtrans as a payment gateway. Unit testing was carried out by the white-box testing method and produced 100% valid data from 3 test cases. Validation testing used the black-box testing method and produced 100% valid data from 39 test cases. The compatibility test was carried out with 100% valid results.

Filter by Year

2020 2020


Filter By Issues
All Issue Vol 9 No 13 (2025): Publikasi Khusus Tahun 2025 Vol 9 No 11 (2025): November 2025 Vol 9 No 10 (2025): Oktober 2025 Vol 9 No 9 (2025): September 2025 Vol 9 No 8 (2025): Agustus 2025 Vol 9 No 7 (2025): Juli 2025 Vol 9 No 6 (2025): Juni 2025 Vol 9 No 5 (2025): Mei 2025 Vol 9 No 4 (2025): April 2025 Vol 9 No 3 (2025): Maret 2025 Vol 9 No 2 (2025): Februari 2025 Vol 9 No 1 (2025): Januari 2025 Vol 8 No 13 (2024): Publikasi Khusus Tahun 2024 Vol 8 No 10 (2024): Oktober 2024 Vol 8 No 9 (2024): September 2024 Vol 8 No 8 (2024): Agustus 2024 Vol 8 No 7 (2024): Juli 2024 Vol 8 No 6 (2024): Juni 2024 Vol 8 No 5 (2024): Mei 2024 Vol 8 No 4 (2024): April 2024 Vol 8 No 3 (2024): Maret 2024 Vol 8 No 2 (2024): Februari 2024 Vol 8 No 1 (2024): Januari 2024 Vol 7 No 13 (2023): Publikasi Khusus Tahun 2023 Vol 7 No 9 (2023): September 2023 Vol 7 No 8 (2023): Agustus 2023 Vol 7 No 7 (2023): Juli 2023 Vol 7 No 6 (2023): Juni 2023 Vol 7 No 5 (2023): Mei 2023 Vol 7 No 4 (2023): April 2023 Vol 7 No 3 (2023): Maret 2023 Vol 7 No 2 (2023): Februari 2023 Vol 7 No 1 (2023): Januari 2023 Vol 7 No 14 (2023): Antrian Publikasi Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022 Vol 6 No 12 (2022): Desember 2022 Vol 6 No 11 (2022): November 2022 Vol 6 No 10 (2022): Oktober 2022 Vol 6 No 9 (2022): September 2022 Vol 6 No 8 (2022): Agustus 2022 Vol 6 No 7 (2022): Juli 2022 Vol 6 No 6 (2022): Juni 2022 Vol 6 No 5 (2022): Mei 2022 Vol 6 No 4 (2022): April 2022 Vol 6 No 3 (2022): Mei 2022 Vol 6 No 2 (2022): Februari 2022 Vol 6 No 1 (2022): Januari 2022 Vol 5 No 13 (2021): Publikasi Khusus Tahun 2021 Vol 5 No 12 (2021): Desember 2021 Vol 5 No 11 (2021): November 2021 Vol 5 No 10 (2021): Oktober 2021 Vol 5 No 9 (2021): September 2021 Vol 5 No 8 (2021): Agustus 2021 Vol 5 No 7 (2021): Juli 2021 Vol 5 No 6 (2021): Juni 2021 Vol 5 No 5 (2021): Mei 2021 Vol 5 No 4 (2021): April 2021 Vol 5 No 3 (2021): Maret 2021 Vol 5 No 2 (2021): Februari 2021 Vol 5 No 1 (2021): Januari 2021 Vol 5 No 13 (2021) Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020 Vol 4 No 12 (2020): Desember 2020 Vol 4 No 11 (2020): November 2020 Vol 4 No 10 (2020): Oktober 2020 Vol 4 No 9 (2020): September 2020 Vol 4 No 8 (2020): Agustus 2020 Vol 4 No 7 (2020): Juli 2020 Vol 4 No 6 (2020): Juni 2020 Vol 4 No 5 (2020): Mei 2020 Vol 4 No 4 (2020): April 2020 Vol 4 No 3 (2020): Maret 2020 Vol 4 No 2 (2020): Februari 2020 Vol 4 No 1 (2020): Januari 2020 Vol 3 No 12 (2019): Desember 2019 Vol 3 No 11 (2019): November 2019 Vol 3 No 10 (2019): Oktober 2019 Vol 3 No 9 (2019): September 2019 Vol 3 No 8 (2019): Agustus 2019 Vol 3 No 7 (2019): Juli 2019 Vol 3 No 6 (2019): Juni 2019 Vol 3 No 5 (2019): Mei 2019 Vol 3 No 4 (2019): April 2019 Vol 3 No 3 (2019): Maret 2019 Vol 3 No 2 (2019): Februari 2019 Vol 3 No 1 (2019): Januari 2019 Vol 2 No 12 (2018): Desember 2018 Vol 2 No 11 (2018): November 2018 Vol 2 No 10 (2018): Oktober 2018 Vol 2 No 9 (2018): September 2018 Vol 2 No 8 (2018): Agustus 2018 Vol 2 No 7 (2018): Juli 2018 Vol 2 No 6 (2018): Juni 2018 Vol 2 No 5 (2018): Mei 2018 Vol 2 No 4 (2018): April 2018 Vol 2 No 3 (2018): Maret 2018 Vol 2 No 2 (2018): Februari 2018 Vol 2 No 1 (2018): Januari 2018 Vol 2 No 8 (2018) Vol 2 No 6 (2018) Vol 1 No 12 (2017): Desember 2017 Vol 1 No 11 (2017): November 2017 Vol 1 No 10 (2017): Oktober 2017 Vol 1 No 9 (2017): September 2017 Vol 1 No 8 (2017): Agustus 2017 Vol 1 No 7 (2017): Juli 2017 Vol 1 No 6 (2017): Juni 2017 Vol 1 No 5 (2017): Mei 2017 Vol 1 No 4 (2017): April 2017 Vol 1 No 3 (2017): Maret 2017 Vol 1 No 2 (2017): Februari 2017 Vol 1 No 1 (2017): Januari 2017 More Issue