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Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 368 Documents
Search results for , issue "Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025" : 368 Documents clear
PENGARUH MEDIA KOMIK TERHADAP MINAT BACA SISWA KELAS IV SDN KEBOANANOM GEDANGAN Alfi Rohmatis Suaidiyah; Danang Prastyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23073

Abstract

This research aims to determine the effect of using comic media on reading interest in grade 4 students at SDN Keboananom Gedangan. Interest in reading is an important factor in the success of learning and developing students' knowledge. The research design uses a Quasi Experimental Design in the form of a Nonequlvalent Posttest-Only Control Design. The research sample consisted of two groups of students, namely class IV-D a6s the experimental group which used comic media in the learning process and Class IV-B as the control group which used student textbooks and conventional methods. Data was collected through a questionnaire/reading interest questionnaire given after treatment. The data analysis technique used in this research uses the normality test, homogeneity test, and T-Test. This research was processed using IBM SPSS 22 for Windows. The results of hypothesis testing using the t-test state that the output results in the t-test column for equality of means show a sig value. (2-tailed) is 0.049, because the sig value. (2-tailed) 0.049<0.05 or a significant value smaller than 0.05. Ho is rejected, which means there is a difference. So t can be concluded that comic media has an impact on the reading interest of fourth-grade students at SDN Keboananom Gedangan.
WORDWALL EDUCATIONAL GAMES AND INCREASING STUDENTS' INTRINSIC MOTIVATION IN LEARNING NATURAL SCIENCES IN ELEMENTARY SCHOOL Fatkhullah; Suryani Sahabuddin, Erma; Hartoto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23084

Abstract

The objective of this study is to investigate (1) the characterization of Wordwall educational game media usage in the science curriculum for class IV at UPT SPF SD Inpres Kassi, (2) the portrayal of Wordwall educational game media application in the same subject and class, and (3) the impact of Wordwall educational games on students' learning motivation in the science subject for class IV at UPT SPF SD Inpres Kassi, located in Manggala District, Makassar City. This research utilizes a quantitative approach, specifically employing experimental research and a Quasi Experimental Design format known as Nonequivalent Control Group Design. The study's population comprises the students from class IV at UPT SPF SD Inpres Kassi, with a sample of 24 students drawn from classes IV A and IV B through the Purposive Sampling technique. The technique employed for data collection involved both questionnaires and observations. For data analysis, descriptive statistical analysis and inferential statistical analysis were utilized, which included normality tests, homogeneity tests, and hypothesis tests through independent sample T-tests. (1) The utilization of Wordwall educational game media was effectively executed, as indicated by the percentage increase from each meeting, which demonstrated a positive impact supported by observation results; each session progressed from the good category to the very good category. (2) Results from the post-nontest in the experimental group reflected a rise in learning motivation, categorizing it as very high, whereas the control group was classified as high. Although there was an increase, it was not as pronounced as that observed in the experimental class. The Independent Sample T-test's inferential statistical analysis yielded a Sig. (2-tailed) value of 0.001, which is less than 0.05, leading to the rejection of the H0 hypothesis and the acceptance of Ha. (3) This indicates that the implementation of Wordwall educational game media significantly impacts the learning motivation of fourth-grade students in the science subject at SD Inpres Kassi, Manggala District, Makassar City. Therefore, it can be concluded that the use of Wordwall educational game media positively affects the learning motivation of grade IV students at UPT SPF SD Inpres Kassi, Manggala District, Makassar City.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA BERBANTUAN CANVA MENGGUNAKAN MODEL PROBLEM BASED LEARNING DI KELAS IV UPT SDN 27 PASAR KAMBANG KABUPATEN PESISIR SELATAN Sonya; Anita, Yesi; Andika, Refiona; Febryan Putera, Rafhi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23087

Abstract

This research aims to describe the improvement In Pancasila education learning outcomes using the Problem Based Learning (PBL) model assisted by Canva media in class IV at UPT SDN 27 Pasar Kambang, Pesisir Selatan Regency. This research applies a type  of  Classroom Action Research (PTK) using qualitative and quantitative approaches. The subjects in this research were teachers (researchers) and 22 students consisting of 14 men and 8 women. The results of this research show an increase in: a) the first cycle Teaching Module obtained an average of 83,93% (B), and in the second cycle 96,43% (SB). b) The results of the implementation in the teacher aspect of cycle I obtained an average of 81,26% (B), and cycle II 93,75% (SB). c) The results of the implementation of aspects of students in cycle I obtained an average of 76,57% (C), and cycle II 85,15% (B). d) The learning outcomes of students in cycle I obtained an average of 68,81% (K), and sycle II increased to 85,15% (B). Thus, it can be concluded that the Problem Based Learning (PBL) model assisted by Canva media can improve student learning outcomes in Pancasila education learning in class IV at UPT SDN 27 Pasar Kambang, Pesisir Selatan Regency.
EFEKTIVITAS MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTU MEDIA PAPAN KERAGAMAN BUDAYA DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA KELAS 5 SEKOLAH DASAR Wandiana Putri, Nisa; Ika Ari Pratiwi; Fitriyah Amaliyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23093

Abstract

This research is based on a learning process that still uses the lecture method and teachers do not use learning media, so students are not optimal in solving problems. This research aims to determine the effectiveness of the Problem Based Learning Model supported by Cultural Diversity Board Media in improving students' critical thinking skills in class V. This research uses a quantitative Pre-Experimental approach with a One Group Pretest-Posttest Design. The research subjects consisted of 19 class V students. Test data includes pretest and posttest, while non-test interviews and observations. Data analysis techniques include normality test, paired sample test, and N-Gain test. The results of the analysis showed that the average pretest score was 46, while the posttest increased to 81. The results of the paired sample test produced a significance value of -11.763, which shows that there is an influence from implementing PBL with the help of cultural diversity board media in improving critical thinking skills. The n-gain test results show a score of 0.6436, which is in the medium category. Thus, it can be concluded that the application of the PBL learning model assisted by diversity board media is quite effective in improving the critical thinking skills of class V students.
PENGEMBANGAN MEDIA ZATOPIA BERBASIS ANDROID BERBANTUAN SMART APPS CREATOR (SAC) DALAM UPAYA PENINGKATAN HASIL BELAJAR IPAS (MATERI WUJUD ZAT DAN PERUBAHANNYA) KELAS IV DI SD NEGERI KALIBANTENG KIDUL 01 KOTA SEMARANG Oktavia, Dwiana; Widagdo, Arif
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23103

Abstract

This study develops application learning media and assesses the feasibility of Android-based zatopia learning media assisted by Smart Apps Creator (SAC) on substances and their changes in elementary school IPAS learning. The ADDIE development model with the Research & Development (R&D) research type was used in the study. 22 fourth grade students of SDN Kalibanteng 01 Semarang City as subjects in the study. Purposive sampling technique as a sampling where 6 students were selected based on low, medium and high learning outcomes. The research was conducted from November 2024 to January 2025. Data collection used interview, observation, questionnaire, documentation, and test techniques. Data were analyzed using normality test, paired sample t test, and n-gain test. Ethiopian substance media is categorized as very feasible to use with a percentage of feasibility of 95.83% media experts, 89.47% material experts, 90% language experts, 96% teacher responses and 95% student responses. The results of the media feasibility analysis with the paired sample t-test obtained a significance value of 0.00, meaning that there is a difference in the average pretest and posttest. The average pretest score is 67.75 and posttest 88.44 from these results obtained an n-gain value of 0.64 which is quite effective. It is concluded that zatopia learning media is effective in improving student learning outcomes, because there are differences in scores before learning using zatopia media and after learning using zatopia media, student scores increase.
PERAN PEMBELAJARAN BERBASIS PROYEK TERHADAP PENINGKATAN PEMAHAMAN KONSEP SISWA KELAS V MATERI SISTEM PENCERNAAN MANUSIA Vina Amalia Ramadhan; Sunaengsih, Cucun; Sujana, Atep
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23109

Abstract

The low understanding of the concept of grade V students in elementary school is due to the lack of variation in learning delivery methods. Efforts to overcome these problems can be done by applying a project-based learning model to help students build an understanding of concepts through direct experience in completing projects. The purpose of this study is to determine the role of project-based learning models in improving students' understanding of concepts. The method used is a quasi-experiment with a Nonequivalent Control Group Design. The participants in this study were 58 grade V students who were in one of the elementary schools in Kandanghaur District. The research instruments used are observation and tests. Data collection was carried out to see teacher performance and student activities, and concept comprehension tests. The results of the study showed that: (1) the implementation of learning with the project-based learning model obtained very good criteria, both in terms of teacher performance and student activities, (2) there was a difference in the increase in concept understanding from the average N-Gain results in the experimental class and the control class, with the average N-Gain of the experimental class higher than that of the control class. Therefore, it can be concluded that project-based learning plays a positive role in improving concept understanding.
PERBANDINGAN MODEL PEMBELAJARAN COLLABORATIVE-CREATIVE DAN PROBLEM BASED LEARNING BERMEDIA LABORATORIUM VIRTUAL DALAM MENINGKATKAN KETERAMPILAN PROSES SAINS PADA MATERI ASAM BASA DI SMA NEGERI 2 MUARO JAMBI Rara Akda Septian; Rayandra Asyhar; Zurweni; M. Raidil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23113

Abstract

Penelitian bertujuan mengetahui keterampilan proses sains peserta didik model collaborative-creative dan model PBL bermedia laboratorium virtual dalam meningkatkan keterampilan proses sains peserta didik serta mengetahui tingkat kognitif peserta didik dengan tes soal keterampilan proses sains. Mengunakan desain mix method. Teknik pengambilan sampel total random sampling. Teknik pengumpulan data yaitu wawancara, tes soal esai keterampilan proses sains, dan observasi kemudian Uji Annova Satu arah. Hasil penelitian kelas eksperimen I diperoleh rata-rata skor sebesar 80,41 dengan skor tertinggi 96 dan skor terendah 65. Kemudian rata-rata posstest kelas eksperimen II sebesar 78,79 dengan skor tertinggi 96 dan skor terendah 60, Sedangkan rata-rata skor posstest kelas kontrol sebesar 76,38 skor tertinggi 90, skor terendah 56. Berdasarkan hasil penelitian disimpulkan bahwa model collaborative-creative dan PBL bermedia laboratorium virtual cukup efektif untuk meningkatkan keterampilan proses sains peserta didik
PERAN PENGAWAS SEKOLAH DALAM MENINGKATKAN MUTU PENDIDIKAN DI SD NEGERI SEKTOR BARAT KECAMATAN JANGKANG KABUPATEN SANGGAU Syabirin; Wicaksono , Luhur; Zakso , Amrazi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23115

Abstract

This study describes the role of school supervisors in improving the quality of education in public elementary schools in the Western region of Jangkang District, Sanggau Regency, which faces challenges such as difficult geographical conditions and limited resources. Using a qualitative approach with a case study design, the study involves 10 participants from 3 elementary schools, consisting of 2 females and 8 males aged 32–57 years. Data collection methods include in-depth interviews, direct observations, and document analysis. The findings show that school supervisors play a crucial role in academic supervision, teacher professional development, and educational quality evaluation. These roles are carried out through direct visits, training sessions, and facilitating communication among educators. However, supervision effectiveness is hindered by geographical constraints, a limited number of supervisors, and inadequate facilities. To address these challenges, supervisors implement cluster-based strategies and utilize communication technology, such as WhatsApp. The study also found improvements in students’ literacy and numeracy skills, although overall competency levels remain in the lower-middle category. In conclusion, school supervisors play a vital role in enhancing educational quality despite significant challenges. Innovation and strategic policies are needed to strengthen supervision in remote areas to achieve more equitable education standards.
STRATEGI PENGAWAS DALAM PEMBINAAN KOMPETENSI PROFESIONALISME GURU (TRANSFORMASI KEPEMIMPINAN DAN MOTIVASI GURU SDN SUNGAI RAYA) Yanti, Yovi; Anurrahman; Afandi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23122

Abstract

The research investigates strategies used by supervisors to enhance teachers' professional competencies related to leadership transformation and motivation at SD Sungai Raya, employing a qualitative approach with 10 participants (1 supervisor, 3 principals, 6 teachers). Data were collected through observation, interviews, and documentation, analyzed in three stages. Key findings include: (1) supervisors effectively enhance competencies by understanding teachers' needs, monitoring regularly, and providing motivation; (2) transformational leadership by principals fosters problem-solving and individual consideration, promoting experience sharing and recognition; (3) teachers exhibit discipline and increased motivation through positive colleague relationships. The study concludes that consistent collaboration among supervisors, principals, and teachers is crucial for improving educational quality.
PENGEMBANGAN MEDIA PEMBELAJARAN (PCGM) PAPERCRAFT GAME MINECRAFT PADA MATERI KEGIATAN EKONOMI UNTUK SISWA KELAS 4 DI SDN TIRON 4 Asih Nanda Sari; Dhian Dwi Nur Wenda; Erwin Putera Permana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23123

Abstract

This study aims to develop and evaluate the effectiveness of a game-based learning media (Paper Craft Game Minecraft or PCGM) in enhancing students' interest and understanding of economic activities. This learning media is specifically designed for fourth-grade students at SDN Tiron 4, utilizing a more interactive and engaging approach to optimize the learning experience. The research method employed is Research and Development (R&D) using the ADDIE model, which consists of five main stages: needs analysis, design, development, implementation, and evaluation. Research instruments, including questionnaires and interviews, were used to assess the quality of the learning media based on validity, practicality, and effectiveness aspects. The results indicate that Paper Craft Game Minecraft received a validity score of 82% from subject matter experts and media experts, signifying that this media is highly suitable for use in learning. In terms of practicality, it obtained a score of 98%, reflecting ease of use and alignment with the needs of students and teachers. Meanwhile, in terms of effectiveness, the media achieved an excellent score of 92%, indicating its success in improving students' understanding of economic concepts. Based on these findings, it can be concluded that this game-based learning media is effective in enhancing students' comprehension and can serve as an innovative alternative in elementary school learning. The implications of this study highlight the importance of using interactive learning media to create a more engaging learning experience, as well as the need for further development to expand the variety and scope of the material covered.

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