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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 162 Documents
Search results for , issue "Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress" : 162 Documents clear
PENGEMBANGAN BAHAN AJAR BERMUATAN LITERASI BERBASIS FIGMA PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV SD NEGERI 104205 TEMBUNG Puspasari, Maharani; Halimatussakdiah; Wildansyah Lubis; Edizal Hatmi; Masta Marselina Sembiring
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23533

Abstract

This study aims to develop a product intended for use in the educational process and to evaluate the feasibility, practicality, and effectiveness of Figma-Based Literacy Teaching Materials in the Indonesian Language curriculum for fourth grade students at SD Negeri 104205 Tembung. The research employs a Research and Development (R&D) methodology, utilizing the ADDIE model, which encompasses five distinct phases: analysis, design, development, implementation, and evaluation. The subjects of this research are fourth-grade students utilizing the Figma-Based Literacy Teaching Materials within the Indonesian Language subject. Data collection instruments include observation, interviews, material validation questionnaires, media design validation questionnaires, educational practicality questionnaires, and assessment tests. The findings from the development of the Figma-based literacy teaching materials for the Indonesian Language subject indicate that the material validation received a percentage score of 88%, categorizing it as "Very Valid." Additionally, the validation conducted by media design experts yielded a score of 90.5%, also classified as "Very Valid," thereby confirming that the media is suitable for implementation in the educational process. In terms of practicality, feedback obtained from teachers through questionnaires resulted in a percentage score of 95%, categorized as "Very Practical." Effectiveness assessments, conducted via pretests and posttests, demonstrated an average N-gain of 66.9%, which is classified within the "effective" range.
PENGARUH MEDIA PEMBELAJARAN ROBOOK ( RODA BERPUTAR DAN POP UP BOOK ) TERHADAP HASIL BELAJAR PESERTA DIDIK DALAM PEMBELAJARAN IPS DI SDN DUKUH KUPANG II SEMESTER GANJIL TAHUN AJARAN 2024/2025 Fitrianto, Fedri; Prastyo, Danang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23541

Abstract

This research was motivated by students who were less enthusiastic and enthusiastic about following lessons because teachers had not yet mastered, innovated, been creative and utilized technological developments. This research aims to determine the significant influence of using Robook media on the learning outcomes of class V students at SDN Dukuh Kupang II Surabaya. This type of research is quantitative research. With a Quasi Experimental research design with Post Test Only Control form. The sample for this research was students in class V-A and students in class V-B. The data collection technique uses a post test sheet. The data analysis techniques used are the normality test, homogeneity test, and hypothesis testing in the form of a t-test using the SPSS 25 application. Based on the results of calculations using the SPSS application, it shows that the research results obtained by the test results are less than the predetermined significance value. This means that this explains that Ho was rejected, thus explaining that there is an influence of ROBOOK media (Wheel Spin and Pop Up Book) on the learning outcomes of students at SDN Dukuh Kupang II Surabaya
PENGEMBANGAN MODUL PROJEK BERBASIS KEARIFAN LOKAL NIAS UNTUK PENGUATAN PROFIL PELAJAR PANCASILA FASE D (KELAS 7) Kasih Kristina Waruwu; Sadieli Telaumbanua; Wahyu Ningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23543

Abstract

Pengembangan modul ajar P5 Projek Penguatan Profil Pelajar pancasila berbasis kearifan lokal Nias merupakan topik utama pembahasan dalam penelitian ini. Kekayaan kearifan lokal budaya menjadi sumber ilmu untuk dikaji dan dikembangkan menjadi sumber ilmu pengetahuan, dan modul ajar P5. Penelitian pengembangan ini dibangun menggunakan metode Reflective, Recursive Design and Development R2D2 dan dipadukan dengan penyusunan modul ajar versi kemendikbudristek. Pengembangan modul ajar ini menghasilkan satu produk modul yang telah diuji oleh ahli materi dan media serta uji kelompok kecil dan uji kelompok besar. Berdasarkan perolehan data, validasi ahli materi mendapatkan perolehan pada angka 93,96% dan validasi media 90,32% dengan kategori “Sangat Layak” lebih lanjut uji kelompok kecil dan besar dilaksanakan di SMP negeri 1 lahewa. Pada uji kelompok kecil berdasarkan wawancara peneliti pada 6 orang siswa modul ajar dapat dipelajari, sedangkan pada uji kelompok besar dari respon siswa terhadap pengembangan modul mendapatkan 88% dengan kategori “Sangat Layak”. Peneliti menarik kesimpulan bahwa pengembangan modul ajar P5 layak dan dapat dipergunakan sebagai bahan ajar P5 kearifan lokal.
ANALISIS KEMAMPUAN KOGNITIF DAN MINAT BELAJAR PESERTA DIDIK MELALUI MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING MATERI ENERGI ALTERNATIF KELAS X SMA MUHAMMADIYAH LIMBORO SERAM BAGIAN BARAT Madiisa, Eriyanti; Elsina S.Tamaela; Asry. N. Latupeirissa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23556

Abstract

This study aims to determine the cognitive abilities and learning interests of students through the Contextual Teaching and Learning (CTL) learning model on Alternative Energy material for class X of SMA Muhammadiyah Limboro, West Seram. In this study, the subjects of the study were all students of class X IPA of SMA Muhammadiyah Limboro.The data of this study were collected through test and non-test instruments, test instruments in the form of tests and non-tests, test instruments in the form of initial tests and final tests, while non-test instruments in the form of Student Worksheets (LKPD) and student interest questionnaires. The results of the study showed that in the initial test, the average initial ability of students before using the Contextual Teaching and Learning (CTL) learning model had an average value of 34.7, which was in the failing qualification. The results of the analysis during the learning process showed an average student achievement score of 78.78, which was in the good qualification. The data on the average final ability of students after using the Contextual Teaching and Learning model had an average value of 77, which was in the good qualification. The student interest questionnaire for physics subjects using the Contextual Teaching and Learning learning model reached a very good qualification of 86.4.
PENGARUH MEDIA PEMBELAJARAN WATER CYCLE DALAM MENINGKATKAN HASIL BELAJAR SISWA SDN BATOKALANGAN 2 PADA MATERI IPA KELAS V Putri, Mellia; Zainuddin, Zainuddin; Shiddiq, Ahmad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23558

Abstract

Penelitian ini mengkaji pengaruh media pembelajaran Siklus Air (Water Cycle) terhadap hasil belajar siswa kelas V SDN Batokalangan 2 dalam mata pelajaran IPA. Menggunakan metode kuantitatif dengan desain One Group Pretest-Posttest, siswa diberikan pre-test sebelum pembelajaran dengan media siklus air dan post-test setelahnya. Analisis data dengan SPSS 25 mencakup uji normalitas, validitas, reliabilitas, serta Paired Sample Test. Hasil penelitian menunjukkan peningkatan signifikan, dengan rata-rata nilai pre-test 33,75 dan post-test 66,87, selisih 33,12 poin. Uji Paired Sample Test menghasilkan nilai signifikansi 0,000 (< 0,05), yang membuktikan efektivitas media Siklus Air (Water Cycle) dalam meningkatkan pemahaman siswa terhadap siklus air, menjadikannya alternatif pembelajaran IPA yang lebih efektif
KEPRAKTISAN DAN EFEKTIVITAS MEDIA KOMIK BERGAMBAR PADA MATA PELAJARAN PPKN MATERI KEWAJIBAN DAN HAK KELAS III SDN PETUNGROTO Rahayu, Indriati; Nurmilawati, Mumun; Santi, Novi Nitya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23566

Abstract

This research is motivated by the low learning outcomes of third grade students in PPKn subjects at SDN Petungroto, with an average score of 73.73% and there are still students who have not reached the KKM. This is due to limited learning media, less conducive classroom conditions, and low student enthusiasm in learning. This study aims to test the practicality and effectiveness of learning media in the form of illustrated comics in PPKn subjects. The method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were 20 third grade students of SDN Petungroto, with data collection techniques in the form of questionnaires, interviews, and tests. The results of the study showed that the practicality of this media was very high, with a percentage of teacher response questionnaires of 84% and student response questionnaires of 96%. In addition, the post-test results showed the effectiveness of the media with an average percentage of 88.3%. Thus, it can be concluded that the developed illustrated comic media has proven to be practical and effective, so it is suitable for use in the PPKn learning process for grade III.
ROBOTIKA SEBAGAI PILAR PENGEMBANGAN SIKAP SISWA PADA ERA DIGITAL DI SD MUHAMMADIYAH 9 MALANGROBOTIKA SEBAGAI PILAR PENGEMBANGAN SIKAP SISWA PADA ERA DIGITAL DI SD MUHAMMADIYAH 9 MALANG: Penelitian deskriptif Febriantika, Novi; Wahyu Putri Utami, Ima; Galuh Danawati, Murtyas
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23567

Abstract

Robotics is a branch of science and technology that involves the design, construction, operation, and use of robots. This study aims to describe the implementation of the robotics program at SD Muhammadiyah 9 Malang. The research employs a qualitative descriptive method. Data sources for this study include information from the school principal, student affairs, and robotics teachers. Data collection methods used are observations, interviews, and documentation. The data analysis techniques applied are data reduction, data presentation, and conclusion drawing. The results indicate that the implementation of the robotics program successfully enhances not only students' technical skills but also their attitudes. The robotics program at SD Muhammadiyah 9 Malang has been effectively executed, from planning to implementation and assessment. Supporting factors for the program include available facilities and infrastructure, collaboration with skilled trainers, strong support from the school, and high interest from students and parents. However, obstacles include noisy classroom conditions, the absence of teachers with specialized skills in robotics, concerns about the high costs of equipment, and the perception of some that robotics is merely a form of play
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE TEAM GAMES TOURNAMENT DI KELAS IV SD NEGERI 15 ULU GADUT KOTA PADANG Ikhsan, Ikhsan; Yesi Anita; Fikhen Tri Wulandari; Reinita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23568

Abstract

This research aims to describe the improvement of student learning outcomes in Pancasila Education learning using the Cooperative Learning model of the Team Games Tournament type in class IV of SDN 15 Ulu Gadut, Padang City. This type of research is Classroom Action Research (CAR) using qualitative and quantitative approaches. This research was conducted in two cycles, cycle I with two meetings and cycle II with one meeting. The subjects of the study were teachers (researchers) and students totaling 23 students consisting of 9 male students and 14 female students. The results of this study showed an increase: 1) The average implementation of the learning module in cycle I was 87.5% (B) increasing in cycle II to 95.83% (A). 2) The implementation of teacher activities in cycle I averaged 85.71% (C) increasing in cycle II to 96.42% (A). 3) The implementation of student activities in cycle I averaged 87.49% (B) increasing in cycle II to 96.42% (A). 4) The average student learning outcomes in cycle I were 75.37 (D) increasing to 89.07 (B) in cycle II.
PENGARUH GAME INTERAKTIF QUIZWHIZZER TERHADAP HASIL BELAJAR MATERI KERAGAMAN BUDAYA INDONESIA SISWA KELAS V SD RADEN FATAH SURABAYA Lestari, Arnindia; Sulistyowati, Ida
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23595

Abstract

Evolusi teknologi mengharuskan para pendidik memanfaatkan teknologi sepenuhnya di kelas, yang mendorong penelitian ini. Sangat penting untuk mempersiapkan diri terlebih dahulu saat terlibat dalam kegiatan belajar, dan itu termasuk memastikan lingkungan cukup menarik untuk menarik perhatian anak-anak. Peneliti tertarik pada dampak media pembelajaran yang menarik dan interaktif QuizWhizzer terhadap hasil belajar siswa. Tujuan dari penelitian ini adalah untuk mengetahui apakah permainan menjawab kuis QuizWhizzer memiliki pengaruh terhadap hasil yang diperoleh siswa dari kelas mereka. Dengan menggunakan desain kontrol posttest-only dan metodologi kuantitatif, penelitian ini menggunakan strategi penelitian kuasi-eksperimental. Semua siswa kelas lima dari Sekolah Dasar Raden Fatah di Surabaya menjadi populasi penelitian. Kelas 5A berperan sebagai kelompok kontrol, yang terdiri dari 27 murid, sedangkan Kelas 5B berperan sebagai kelompok eksperimen, yang juga terdiri dari 27 anak. Kelas 5A berperan sebagai kelompok kontrol dalam penelitian ini, yang tidak mendapatkan terapi apa pun, sedangkan kelas 5B berperan sebagai kelompok eksperimen yang menerima perawatan (x). Penelitian ini menggunakan metode pengumpulan data posttest dan observasional. Metode yang digunakan untuk analisis data meliputi uji T, uji homogenitas, dan uji normalitas. Kita mengetahui bahwa hasil penelitian ini diketahui karena keluaran "Independent Sample T Test" dalam Uji T pada tingkat signifikan (2-tailed), maka kita dapat menolak H0 dan menerima H1. Dengan demikian, mata kuliah Pendidikan Pancasila, dan lebih khusus lagi konten yang mencakup keragaman budaya Indonesia, sangat diuntungkan dari penggunaan permainan interaktif QuizWhizzer oleh siswa kelas lima di Sekolah Dasar Raden Fatah di Surabaya.
PENGARUH MEDIA PEMBELAJARAN POP-UP BOOK TERHADAP MINAT BELAJAR PESERTA DIDIK PADA MATERI FLORA DAN FAUNADI PEMBELAJARAN IPAS KELAS V Musdhalifah, Nike; Sulistyowati, Ida
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23596

Abstract

One reason kids don't care much about learning is because there isn't much variety in the learning process, which is the premise of this study. Inadequate resources, such as social studies learning media, contribute to students' lack of motivation to study, among other factors. The goal of this research is to find out how fifth graders' interest in learning about flora and fauna is affected by using pop-up books as a learning tool in social studies class. Quantitative studies of a quasi-experimental design are what this study is all about. Fifth graders participated in the study by splitting into two groups: one that used Pop-Up Book media for experimentation and another that used more traditional teaching strategies. Questionnaires were used to gather data. We anticipate that the study's findings will shed light on how well Pop-Up Book media piques students' interests in learning and offer suggestions on how to include interactive learning materials into classroom instruction. After using Pop-Up Book, the experimental class outperformed the control class on the post-test, indicating that pupils' interest in learning had increased. Results from post-lesson surveys and subsequent analysis using independent sample tests demonstrated a statistically significant effect of Pop-Up Books on students' motivation to study.

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