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Jurnal Ilmiah Mandala Education (JIME)
ISSN : 24429511     EISSN : 26565862     DOI : -
Jurnal Ilmiah Mandala Education (JIME) is a scientific publication related to education, Social, and Politics is the result of literature studies, study of issues, and the results of research that develops in the community. This journal uses Indonesian. Publish 2 times every year.
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Articles 39 Documents
Search results for , issue "Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)" : 39 Documents clear
The Effectiveness Of Using Google Form Examination Questions In Ict Subjects Class VIII Yuliana, Yuliana; Ramdhani, Lisda; Rahmawan, Ardi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7584

Abstract

This research aims to determine the effectiveness of using Google Forms in even semester exam questions. This research uses a descriptive method with a quantitative approach. The research subjects were 23 students. simple random sampling technique. Data analysis techniques are 1) reduction; 2) presentation; and 3) conclusion The results of this research concluded that the use of Google forms was proven to be effective in implementing the Even Semester Examination. The use of Google Form is easy to implement 78.3% of students, ease in answering questions, 91.3% of students agreeing, Google Form in terms of time is more flexible results of 91.3% of students, statement regarding It was fun answering exam questions using Google Form 86.9% of students agreeing. Through online exams using Google Form, I further improved my abilities, with 82.6% of students agreeing. It is more effective during exams using Google Form compared to using paper, 91.3% of students agree, I am more satisfied during exams using Google Form, 91.3% of students agree, I prefer exams using paper, 47.8 % of students agree, using Google Form during exams is more time-saving, 95.6% of students agree  the average being in the very good category
The Influence of the Index Card Match Model on Civics Learning Outcomes in Class IV Students at SD Inpres Kuanino 2, Kupang City Leltakaeb, Aflegina; Nahak, Roswita L.; Nahak, Kristina E. Noya
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7546

Abstract

The Influence of the Index Card Match Model on Civics Learning Outcomes in Fourth Grade Students at SD Inpres Kuanino 2, Kupang City. Thesis of the Elementary School Teacher Education Study Program, Faculty of Education, Citra Bangsa University. Supervisor 1: Roswita Lioba Nahak, S. Pd., M. Pd., and Supervisor II: Kristina E Noya Nahak, S. Pd., M. Pd.The research aimed to determine the influence of the Index Card Match model on the learning outcomes of fourth-grade students at SD Inpres Kuanino 2, Kupang City. The study utilized a quasi-experimental design with a nonequivalent control group design type, involving a sample of 28 students. Data collection was done using multiple-choice test questions. Before hypothesis testing, the researcher conducted tests to meet the hypothesis requirements, including normality and homogeneity tests. The results showed that the data was normally distributed (0.121 > 0.05) and homogenous (0.188 > 0.05). The hypothesis testing used an independent sample t-test. The results of the independent sample t-test showed that the average score in the posttest for the control group was lower than the experimental group, with scores of 63.46 < 83.00 and a significance value of 0.000 < 0.05. This indicates a significant difference in the average scores between the control and experimental groups, leading to the rejection of the null hypothesis and acceptance of the alternative hypothesis. Based on these findings, it can be concluded that the Index Card Match model has a significant influence on the learning outcomes of fourth-grade students.
Language Game Design using vocabulary and dialogue in Baina Yadaik's book (Volume 1) To Understand New Vocabulary at Pondok Al-I'tikaf Al-Islamiyah Kubu Raya Innayati, Nurul; Shodiq, Muh Fajar; Qosim, Muhammad Nanang
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7517

Abstract

The researcher wants to design some interesting and varied forms of language games to teach Arabic vocabulary and conversation using the Baina Yadaik book, the results of which will be used as media in teaching and learning Arabic because the methods used by the teacher are not diverse and are still monotonous, the author uses a qualitative approach in this study. The research methodology used by the researcher is descriptive-analytical research. The researcher designed several language games with the following steps: analyzing needs and problems, analyzing situations, planning general and specific objectives, designing language games, determining teaching methods, managing the contents of the designed games. These games consist of two types: the first is a game that uses vocabulary and the second uses conversation. The purpose of this study is to make it easier for students to understand the meaning of vocabulary and understand the conversation that will be delivered by the teacher concerned. In addition to these benefits, the use of this media is expected to make students feel interested and like the lesson and build curiosity. moreover, the lesson is very important and useful.
Providing Advanced Processed Food in an Effort to Reduce Stunting Rates in Sigar Penjalin Village Padliawan, Muhamad; Sardianto, Sardianto; Nopiana, Rizka; Sonia, Sonia; Wati, Linda
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7588

Abstract

Stunting is a nutritional problem in Indonesia for toddlers and toddlers which is characterized by a height that is shorter than the average age of other children, apart from that, a body weight that is not appropriate for age also affects the child's growth and development, so the child is said to be stunted. There are several problems that cause children to become stunted, not from the age of one year or 2 years, but from within the womb, such as a child in the stomach lacking nutrition and when the child is born, the child does not receive exclusive breast milk from the mother, so the nutrition of the food consumed is not paid attention to by the mother. it will be difficult for the child to develop. Stunting is also a common form of malnutrition in children. How to care is the most important thing to avoid inhibiting growth and development in children. This research aims to determine the number of stunting in toddlers and toddlers aged 20-49 months, and to seek changes to reduce the number of stunted children from the total data of 128 children in Sigar Penjalin village. This research uses qualitative research with a case study approach. Data was obtained by means of in-depth interviews and observations on 40 target children by collecting key information from the B2SA Sigar Penjalin food house, nutrition officers, and posyandu cadres, in areas throughout the Sigar Penjalin village hamlets. The results of the research using in-depth interviews were carried out in collaboration with Rumah Pangan B2SA Sigar Penjalin, following their program, namely providing 4 healthy 5 perfect breakfasts to 40 targets over a period of 3 times a week, 60 times. And our efforts are 6 times providing further preparations (providing vegetables as further preparations at home for children targeted at reducing stunting). Overall, it is hoped that the local government can pay more attention to the community to find out the causes of stunting earlier 
Muhammad Bin Abdul Wahab's Thoughts About Monotheistic Education Astuti, Sri Dewi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7551

Abstract

Education is very important in the life of every human being. With human education, children, even people are able to develop and have good potential. Therefore, it is important to learn calm tawhid, especially in this discussion of Muhammad bin Abdul Wahhab. The basis of tawhid education is an effort in Islamic education, because with this tawhid education is nothing but an Islamic outlook on life. This research uses qualitative methods, with data collection techniques using library research, where researchers use several library sources as references in this study. The sources used come from journals accessed through Google Scholar using the keywords, Tawhid education, the purpose of Tawhid education, then the data is analyzed and conclusions are drawn to answer research questions.
The Influence of Interactive Animation Media on Students' Interest in Learning in View of Learning Results in Class IV Science Subjects at SD Inpres Kuanino 3 Adu, Rivaldo; Benu, Asti Yunita; Naitili, Cornelia Amanda
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7538

Abstract

The use of visual and auditory elements into the learning process may enhance its effectiveness, captivate students, and facilitate their comprehension and engagement with the topic. Educators have the power to enhance classroom instruction by doing things like creating a sense of intrinsic motivation and offering post-lesson assessments. The objective of this research was to find out whether fourth graders at SD Inpres Kuanino 3 were more engaged in studying IPAS when they used animated interactive media. The experimental quay approach is used in this quantitative investigation. A total of 49 participants were included in the study, and the sampling method utilised was nonprobability saturation sampling. Data collecting approaches involving observation, testing and documentation. The data was examined by means of a t-test and hypothesis testing. Using a t-test, the researchers found that there was a 17.59 point difference between the experimental and control groups' average post-test scores: 82.59> 65.00. In addition, the sig value is revealed by the Independent Sample T-Test, which tests hypotheses. H0 is rejected while Ha is accepted when the two-sided p-value is less than 0.05. Students in SD Inpres Kuanino 3's fourth grade were shown to be much more engaged in learning when animated interactive media were used.
Development of Mathematics Learning Media "MedLearn Math" on Three Variable Linear Equation Systems Material Hidayati, Herlina; Rakhmawati, Astri; Zulkifli, Zulkifli
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7611

Abstract

This research was motivated by the basic problems of students, namely difficulties in understanding the material on Systems of Linear Equations with Three Variables, how to use methods to solve them, and not maximizing the use of technology as a learning medium. The aim of this research is to develop learning media in the form of a MedLearn Math on three-variable linear equation systems. This development research uses the ADDIE model. The results of the research show that the level of feasibility of media and material experts received a very feasible category with scores of 97% and 90% respectively. The results of students' responses to the media obtained an average percentage of 83.3% in the very good category, while the test results of 3 randomly selected students obtained an average percentage of 89.2% in the very good category. So, the MedLearn Math developed as a learning medium on three-variable linear equation systems is "very feasible" and "very good" and easy to use anytime and anywhere.
The Influence Of Interactive Learning Media In Improving Students' Critical Thinking Skills In Computer System Subjects Software Utilisation Putri, Iin Arfani; Suharti, Suharti; Ramdhani, Lisda
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7507

Abstract

Interactive learning media refers to education that utilises multimedia or information and communication technology. the problem faced by researchers in the field, the results of researcher observations, found the problem of low critical thinking skills of computer system students in software utilisation subjects. This research was conducted in an effort to determine how interactive media can improve critical thinking skills. This study uses a quantitative approach with the type of experimental research, the samples in this study were student representatives in the Experiment class with a total of 14 students and a control class of 14 people. The research instruments used tests, observation sheets, and questionnaires. The conclusion of this study is that the t-test in the experimental class with a p-value <0.05 shows that interactive media can be a useful teaching tool to improve students' critical thinking skills. Compared to traditional teaching techniques, the inclusion of interactive media in the curriculum can be more beneficial in helping students develop their critical thinking skills.Interactive learning media refers to education that utilises multimedia or information and communication technology. the problem faced by researchers in the field, the results of researcher observations, found the problem of low critical thinking skills of computer system students in software utilisation subjects. This research was conducted in an effort to determine how interactive media can improve critical thinking skills. This study uses a quantitative approach with the type of experimental research, the samples in this study were student representatives in the Experiment class with a total of 14 students and a control class of 14 people. The research instruments used tests, observation sheets, and questionnaires. The conclusion of this study is that the t-test in the experimental class with a p-value <0.05 shows that interactive media can be a useful teaching tool to improve students' critical thinking skills. Compared to traditional teaching techniques, the inclusion of interactive media in the curriculum can be more beneficial in helping students develop their critical thinking skills.
Development of Interactive Powerpoint Learning Media to Improve Students' Understanding of Mathematical Concepts Statistics in Class VIII Haryati, Mega; Ramdhani, Lisda; Rahmawan, Ardi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7585

Abstract

This research aims to determine the development of interactive Powerpoint learning media to improve students' understanding of mathematical concepts in class VIII statistics material. This type of research is quantitative descriptive research using R&D using the ADDIE model. Subjects were 8 respondents by random sampling. The research instrument is a questionnaire using a Likert scale. Results obtained At the development stage using 3 experts, the results were 87.5% for media experts, 100% for material experts and 90.6% for language experts regarding student concept understanding with an average of 92.7%. The Implementation stage ; 1) The media is easy to use total score of 29 and a percentage of 91% in the Very Appropriate category, 2) The language used is easy to understand total score of 30 and 94% in the Very Appropriate category, 3) Image suitability as many as total score of 29 and 91% in the Very Appropriate category, 4) Interest S Suitability of Images total score of 31 and 97% in the Very Appropriate category, and 5) Understanding the Concept Well total score of 30 and 95% in the Very Eligible category. The overall average is 93.1% with a very decent category.

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