cover
Contact Name
Rizky Kusuma Wardani
Contact Email
rizky.10107@gmail.com
Phone
+6282231112712
Journal Mail Official
penakarakter.stkiph@gmail.com
Editorial Address
Jl. Kebonsari Elveka V, Kel. Kebonsari, Kec. Jambangan, Kota Surabaya, Jawa Timur 60232
Location
Kota surabaya,
Jawa timur
INDONESIA
Jurnal Pena Karakter : Jurnal Pendidikan Anak dan Karakter
ISSN : 26543001     EISSN : 26549727     DOI : -
Core Subject : Education,
Jurnal Pena Karakter is a scientific publication journal in the form of educational, teaching, character, motoric, assessment, theory in elementary school learning, literature studies, critical analysis in the field of elementary school teacher education, misconception, application of concepts from scientific education, social education, civic education, Indonesian Language, Mathematics, and elementary school art and culture, as well as the integration of Islamic values in learning in elementary schools.
Articles 7 Documents
Search results for , issue "Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)" : 7 Documents clear
MODEL PEMBELAJARAN TGT SEBAGAI SOLUSI UNTUK MENINGKATKAN HASIL BELAJAR SISWA SD PADA MATA PELAJARAN IPS Rini Endah Sugiharti; Arrahim Arrahim; Meilina Herlita
Jurnal Pena Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar STKIP Al Hikmah Surabaya

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Abstract

Social Sciences (IPS) is a science designed to instill knowledge of values, attitudes, and understanding in subject matter so that students can participate in daily life. This study aims to improve student learning outcomes in elementary school social studies subjects. This type of research uses a qualitative approach and the data analysis process emphasizes the conclusion and comparison of literature reviews from several scientific journals that serve as guidelines. The results of this study illustrate that applying the Team Games Tournament (TGT) model will improve student learning outcomes in the cognitive domain of students which include C1 (Knowledge), C2 (Comprehension), C3 (Application), C4 (Analysis), C5 (Synthesis), and C6. (Evaluation) in social studies subjects. In addition, the Team Games Tournament (TGT) model can involve all students to develop active and creative learning activities and can foster a sense of duty and group work towards one another. Thus it can be concluded that the Team Games Tournament (TGT) model can be applied as a solution to improve student learning outcomes in elementary school social studies lessons.
PENGEMBANGAN KALENDER CERITA BERBASIS PENDIDIKAN KARAKTER UNTUK SISWA SEKOLAH DASAR Agnesia Leny Perada; Kadek Dewi Wahyuni Andari; Agustinus Toding Bua
Jurnal Pena Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar STKIP Al Hikmah Surabaya

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Abstract

This research aimed at developing learning media to assist learners in reading and writing activities and to instill character values. This was a research and development study. This study reffered to the research and development model by Borg and Gall and Sugiono. The were 7 stages performed in this study: (1) potential and problems, (2) data collection, (3) product design, (4) product validation, (5) product revision, (6) initial fields trials, and (7) trial run. Data were collected through interviews, validation sheets, and student questionnaire responses. The story calendar assessment results were obtained from validation sheet and student response questionnaire. The validation results showed that 87.5% was given by linguists, 88.89% by literature experts, 82.5% by media experts, 87.5% by design experts, and 98.2% by educational practitioners. The results of student responses in the initial field trial was 99.25% and in the use trial was 96.92%. Based on these results, the media of story calendar which was based on character education was suitable for use in the learning process.
EFEKTIVITAS MEDIA PEMBELAJARAN MY CLASSROOM CREATION WALL DALAM MENINGKATKAN KEMAMPUAN LITERASI SAINS PESERTA DIDIK Noviarni Ardillah
Jurnal Pena Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar STKIP Al Hikmah Surabaya

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Abstract

This research to describe the scientific literacy ability, implementation of learning, and students’ response to My Classroom Creation Wall media based learning. This type of research is descriptive quantitative research with one group pretest posstest design. The samples used in the study were students of class VI SD Negeri Krampyangan. The implementation of learning 1, 2, and 3 consecutive on reach score 3,80; 3,84; and 3,98. The result showed the implementation of learning get good category. Reliability of the learning observation instrument 1, 2, and 3 consecutive on reach score 99,2%; 98,29%; 99,80%. The result showed the observation instrument used is reliable. The improvement of students’ scientific literacy ability is significant and high improvement with the average of N-Gain of 0,72. The data of students’ responses showed that most of students (96%) are happy to My Classroom Creation Wall media based learning. The implication of the research is that the My Classroom Creation Wall media based learning can improve students’ scientific literacy ability.
ANALISIS KUALITAS KOMIK ETNOSAINS LITERASI TEMA INDAHNYA KEBERSAMAAN UNTUK SISWA SEKOLAH DASAR Galuh Rahayuni; Aris Naeni Dwiyanti; Gigih Winandika
Jurnal Pena Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar STKIP Al Hikmah Surabaya

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Abstract

Comics are a form of cartoon that expresses characters amd factd out a tory in a sequence that is closely related to images and is designed to images and is designet to provide entertainment to the reader. According to research on 5000 students form 50 schools i n Jakarta, 86% of them like comics. in comics, studnets can not only read but also enjoy the illustrations in the story. based on this, the researcher thiks that if the subject matter is presented in comic form, the matterial will be aesily absorbed because the subject matter is made in the form of story and presented attractively with additional pictures. The aim of the research is to know the quality of comic based on media, linguist, and learning material expert. This research is descriptive research with review report of Penelitian Dosen Pemula (PDP). Subject in this research are media, linguist, and learning material expert. Based on the research subject, the data was collected by distributing a questionnaire to each expert. The questionnaire sheet in this research was used to determine the quality of the comics developed. From the research result it can be concluded that 71% of comic quality is very good from media expert, 33% of comic quality is very good from linguist expert, and 100% of comic quality is very good from learning material expert.
MINAT SISWA KELAS IV SDN TURI 1 TERHADAP PEMBELAJARAN DARING MENGGUNAKAN GOOGLE FORMULIR Hidayatul Muslimah; Wulida Arina Najwa
Jurnal Pena Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar STKIP Al Hikmah Surabaya

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Abstract

The Covid-19 pandemic has made major changes in the teaching and learning process in Indonesia. Online learning that is suddenly implemented, makes the teacher have to work hard to make learning that does not burden students and does not reduce the essence of learning itself. Various applications are used, one of which is google forms. This study uses a descriptive approach with the aim of describing the level of student interest in online learning using google forms. The subjects of this study were fourth grade students of SD Negeri Turi 1 in the 2019/2020 academic year consisting of 12 male students and 15 female students. The data collection technique used in this study used a questionnaire. Based on the results of the questionnaire, it can be seen that 19 students or 70% of students showed a very good predicate on their interest in learning in learning using Google Forms. As many as 8 students or 30% of students showed a good predicate on their interest in learning in learning using Google Forms. There are no students who have sufficient or less interest in learning using Google Forms.
PENGARUH PENGGUNAAN QUIZIZZ SEBAGAI LATIHAN SOAL TERHADAP HASIL BELAJAR SISWA KELAS V SD Moch Chabib Dwi Kurniawan; M. Misbachul Huda
Jurnal Pena Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar STKIP Al Hikmah Surabaya

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Abstract

The learning process during the Covid-19 pandemic has the potential to cause saturation in students. Variations in learning activities during the Covid-19 pandemic are a necessity for learning in elementary schools. Quizizz is a technology-based platform that has an interactive display and is attractive to the millennial generation. The use of quizzes in the learning process is an innovative effort made by the teacher. This study aims to determine the effect of using quizizz as a question practice platform on the learning outcomes of fifth grade elementary school students. This study used a quasi-experimental method with a pretest-posttest control group design. The sample was selected by random sampling method with a population of class V SDN Kepanjen II Jombang. Research data in the form of student learning outcomes obtained by test techniques. Data analysis using t test. The results showed that t count was greater than t table, so the research hypothesis was accepted. The use of quizizz as a question practice platform has a positive effect on learning outcomes of fifth grade elementary school students. The implication of this research is the need to use technology-based platforms in learning to create pleasant learning conditions in elementary schools.
Penerapan Model Pembelajaran Student Team Achievement Division pada Pembelajaran IPA Mahasiswa PGSD STKIP Al Hikmah Surabaya Adhy Putri Rilianti; Misbachul Huda
Jurnal Pena Karakter Vol. 3 No. 1 (2020): Jurnal Pena Karakter (Pendidikan Anak dan Karakter)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar STKIP Al Hikmah Surabaya

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Abstract

Abstract This study aims to describe the Student Team Achievement Division (STAD) learning model in Science. It is applied to PGSD STKIP Al Hikmah Surabaya students. The research used a descriptive qualitative method. Data was collected by test and observation. Data was analyzed by qualitative analysis. This research result showed that the STAD learning model can be implemented in Science learning at PGSD STKIP Al Hikmah Surabaya, especially to learn Animal Organ Systems and Animal Life Cycles. Learning plan for applying the STAD learning model was started by designing lesson plans and preparing some platforms of online learning. The syntax of STAD learning model was 1) Students were divided by some groups of 3, 2) Students discussed, 3) Students created a mind mapping, 4) Students presented their discussion result, 5) Students responded to other group performance, 6) Students took individual quiz, 7) Students and lecturer discussed the quiz, 8) Students calculated the individual progress score, and 90 Students received the team recognition. We had to check the internet signal connection if we wanted to implement the STAD learning model that was implemented in online learning so that the learning process held well. Abstrak Tujuan penelitian ini adalah untuk menggambarkan pelaksanaan penerapan model pembelajaran Student Team Achievement Division (STAD) pada Pembelajaran IPA Mahasiswa PGSD STKIP Al Hikmah Surabaya. Metode penelitian yang digunakan yaitu kualitatif deskriptif. Data dikumpulkan menggunakan teknik tes dan observasi. Analisis data yang digunakan yaitu kualitatif. Hasil penelitian ini menunjukkan bahwa model pembelajaran STAD dapat diterapkan pada Pembelajaran IPA Mahasiswa PGSD STKIP Al Hikmah Surabaya, khususnya pada materi Sistem Organ dan Daur Hidup Hewan. Perencanaan penerapan pembelajaran STAD dilakukan dengan menyusun RPP dan menyiapkan platform pembelajaran daring. Langkah-langkah penerapan STAD, antara lain 1) Mahasiswa dibagi menjadi beberapa kelompok dengan anggota 3 orang, 2) Mahasiswa berdiskusi, 3) Mahasiswa membuat mind mapping sebagai hasil diskusi, 4) Mahasiswa mempresentasikan hasil diskusinya, 5) Mahasiswa saling menanggapi penampilan kelompok, 6) Mahasiswa mengerjakan kuis individual, 7) Mahasiswa bersama dosen membahas kuis individual, 8) Mahasiswa menghitung skor kemajuan individu, dan 9) Mahasiswa menerima rekognisi tim. Pembelajaran STAD yang dilaksanakan secara daring perlu memperhatikan kestabilan sinyal internet agar pembelajaran dapat berlangsung dengan lancar.

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