cover
Contact Name
USMAN EPENDI
Contact Email
CONTACT@JIS-INSTITUTE.ORG
Phone
-
Journal Mail Official
CONTACT@JIS-INSTITUTE.ORG
Editorial Address
Jl. Brigjend Hasan Kasim No.22 Palembang
Location
Unknown,
Unknown
INDONESIA
Jurnal Pengembangan Sistem Informasi dan Informatika
ISSN : -     EISSN : 27461335     DOI : 10.47747
Core Subject : Science, Social,
Jurnal Pengembangan Sistem Informasi dan Informatika (Jurnal-PSII) is a media for lecturers and students to publish research results dedicated to all aspects of the latest outstanding developments in the field of information systems and informatics. Areas of research include, but are not limited to the information systems, information technology, informatics and computer science, and industrial engineering and its Applications.
Articles 5 Documents
Search results for , issue "Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika" : 5 Documents clear
Pengembangan Aplikasi Peta Pariwisata Digital Menggunakan Metode Markerless Di Kota Palembang Kemas Muhammad Wahyu Hidayat
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1578

Abstract

Based on the results of data obtained from the Palembang city tourism office, activities providing information about tourism are not running optimally in reaching prospective domestic and foreign tourists because activities for conveying information about the attractiveness of tourist attractions through brochures, newspapers, and other print media, as well as events being held, are still ongoing. is temporary; in other words, the delivery of information has not become a routine activity by the Palembang City Culture and Tourism Office. Apart from that, the lack of information related to tourist attractions in Palembang can make it difficult for tourists to determine destinations and travel plans because descriptions of areas or tourist attractions, such as visualization of places and distances between one location and another, are unavailable. Therefore, tourists waste time looking for tourist attractions to visit. This research aims to develop a Digital Tourism Map application in Palembang City which is presented with Augmented Reality in the form of 3D Objects using the Markerless Method so that it can make it easier for local and outside tourists in the Palembang City Area to get to know the tourist attractions in Palembang City. One method currently being developed is the Markerless method; with this method, users no longer need to print a marker to display digital elements
Perancangan Aplikasi Pemesanan Bahan Makanan Frozen Toko Makmur Jaya Claudio Erlisto Candra; Michael Phrigyan Hartanto; Edwin Alexander
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1608

Abstract

In this digital era, online buying and selling transactions are increasingly popular with the public. This is also driven by increasing public awareness of the importance of convenience and efficiency in shopping. Toko Makmur Jaya, as a seller of frozen foodstuffs, has a great opportunity to develop in this digital era. By designing a special ordering application, Toko Makmur Jaya can reach customers more easily, increase sales and build customer loyalty. This research aims to design a frozen food ordering application for Toko Makmur Jaya that suits customer needs and desires. This research uses a qualitative research method with a case study approach. Research data was obtained through interviews with the owner of Toko Makmur Jaya and a survey of Toko Makmur Jaya customers. Based on the research results, the Toko Makmur Jaya frozen food ordering application needs to be equipped with features and functions which include: Complete and attractive product catalog, Easy to use and order, Various payments, Fast and reliable delivery, Attractive promotions and discounts Apart from these features and functions, the Toko Makmur Jaya frozen food ordering application also needs to be supported by an efficient and reliable logistics system to maintain the quality of frozen products. The success of the Toko Makmur Jaya application is not only determined by features and functions, but also several other important factors, such as branding and marketing, customer service, and continuous analysis and development..
Program Perbaikan Data Absensi Fingerprint di Perusahaan Alfa Premium New Star Benaya Oentoro; Petrus Maxmiliano; Edwin Alexander
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1614

Abstract

Nowadays, every company has implemented sophisticated technology and keeps up with the times, such as manual attendance being switched to fingerprint, which no one can manipulate. The fingerprint attendance system is used to manage employee absences in various companies. The company Alfa Premium New Star currently uses 2 attendance systems, the manual system being the time clock and the fingerprint machine. The fingerprint system makes it easier for company admins to carry out overall employee attendance. However, the current implementation of the machine is not without its shortcomings. The program we developed uses an algorithm to handle problems by analyzing existing attendance data.
Perancangan Aplikasi Belajar dan Bermain Berbasis Android Untuk Anak Usia Dini Menggunakan Metode UCD (User Centered Design) Riza Kartina
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1672

Abstract

Technological developments are very rapid and have had quite a big impact in various fields, including education. Education is a learning process obtained by every human being, in this case, students; the aim is to make students understand, comprehend, and think more critically. Education can be formulated as guidance for human growth from birth until physical and spiritual maturity is achieved in the interaction of nature and the social environment. Education is a continuous process; it does not stop. Education is the most important thing in our lives because, with education, humans can be helped to survive and solve problems. And being an educated person is very important. The first education we get is from the family, school, and community environments. Early childhood is a golden age for children to accept and capture new things. The method used by researchers in this research is descriptive with a qualitative approach. This research aims to build a learning application that young children can implement. The design and development of this application helps children aged 3-5 years to understand better material about recognizing letters, numbers, fruit, animal colors, shapes, and vehicles. as well as optimizing the function of Android devices owned by parents to be used as educational tools for their children.  
Penjadwalan Mata Pelajaran Menggunakan Metode Dynamic Programming (Studi Kasus SD Negeri 1 Babat Toman) Rizki Riyanti; Rudi Heriansyah; Mustafa Ramadhan
Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika
Publisher : Training & Research Institute - Jeramba Ilmu Sukses

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jpsii.v5i1.1730

Abstract

Student subject scheduling is the process of selecting the optimal schedule for each student based on the availability of teacher Student subject scheduling is selecting the optimal schedule for each student based on the availability of teacher schedules, teacher teaching hours, and subjects adjusted to grade levels. Many methods, including the Dynamic Programming method, can be used to solve this problem. Dynamic Programming is an optimization method that solves problems into smaller sub-problems and saves sub-problem solutions to avoid resolving. In scheduling student subjects, this method can select the optimal schedule by solving problems into smaller subproblems. Using Dynamic Programming allows scheduling student subjects to be done more efficiently and quickly. Overall, using dynamic programming to schedule student subjects provides a better and more efficient solution than other methods. Therefore, this method benefits schools or educational institutions that want to create an optimal lesson schedule for their students.  

Page 1 of 1 | Total Record : 5


Filter by Year

2024 2024


Filter By Issues
All Issue Vol. 6 No. 4 (2025): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 6 No. 3 (2025): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 6 No. 2 (2025): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 6 No. 1 (2025): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 4 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 3 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 2 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 5 No. 1 (2024): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 4 (2023): Jurnal Pengembangan Informasi dan Informatika Vol. 4 No. 3 (2023): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 4 No. 2 (2023): Jurnal Pengembangan Sistem Informasi dan Informatika (JPSII) Vol. 3 No. 3 (2022): Jurnal Pengembangan Sistem Informasi dan Informatika Vol. 3 No. 1 (2022): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 2 No. 4 (2021): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 2 No. 3 (2021): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 2 No. 2 (2021): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 2 No. 1 (2021): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 1 No. 4 (2020): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 1 No. 3 (2020): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 1 No. 2 (2020): Jurnal Pengembangan Sistem Informasi & Informatika Vol. 1 No. 1 (2020): Jurnal Pengembangan Sistem Informasi dan Informatika More Issue