cover
Contact Name
Fitri Rizani
Contact Email
fikom.umuslim@gmail.com
Phone
+6282296268740
Journal Mail Official
tika@umuslim.ac.id
Editorial Address
Gedung Aula MA Jangka Fakultas Ilmu Komputer Universitas Al Muslim Bireuen - Aceh. Jl. Al-Muslim, Peusangan, Kabupaten Bireuen, Aceh 24261
Location
Kab. bireuen,
Aceh
INDONESIA
Jurnal Tika
Published by Universitas Almuslim
ISSN : 27238202     EISSN : 25031171     DOI : https://doi.org/10.51179/tika
Core Subject : Science,
Jurnal Tika merupakan jurnal peer review yang diterbitkan tiga kali dalam setahun (April, Agustus, dan Desember) oleh Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh. Jurnal Tika meliput penelitian di bidang Teknologi Informasi, Sistem Informasi, Teknik Komputer, Ilmu Komputer dan lain-lain. Redaksi mengundang dosen penelitian, reviewer, praktisi, mahasiswa, dan pengamat untuk berkontribusi pada jurnal ini. Bahasa yang digunakan dalam bahasa Indonesia dan bahasa Inggris. Jurnal Tika adalah jurnal ilmiah nasional yang terbuka untuk mencari inovasi, kreativitas dan kebaruan. Baik itu surat, catatan penelitian, artikel, artikel pelengkap, atau artikel ulasan. Jurnal Tika bertujuan untuk mencapai teori dan aplikasi mutakhir di bidang ini. Jurnal Tika menyediakan forum bagi para ilmuwan dan akademisi di seluruh Indonesia untuk mempromosikan, berbagi, dan mendiskusikan isu dan perkembangan baru di bidang teknologi informasi dan sistem informasi.
Articles 13 Documents
Search results for , issue "Vol 7 No 3 (2022): Jurnal Teknik Informatika Aceh" : 13 Documents clear
Game Edukasi Pengenalan Nama-Nama Sayuran Menggunakan Metode Development Life Cycle Fitri Rizani; Rizka Ramadhana
Jurnal Tika Vol 7 No 3 (2022): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1151.69 KB) | DOI: 10.51179/tika.v7i3.1605

Abstract

This study aims to produce and test the feasibility of an educational game to recognize the names of vegetables for kindergarten children aged 4 to 6 years made using Construct 2 software. This game contains several games, namely guess pictures and arrange letters where the game is used as a learning medium for children. kindergarten level. The research method used is the Multimedia Development Life Cycle method that uses research stages (1) Concept, (2) Design, (3) Material Collection, (4) manufacture, (5) testing, (6) distribution. This study concludes that attractively designed interactive learning multimedia will generate motivation and stimulation for student learning activities, help students improve understanding of learning materials and foster learning creativity so that it will have an impact on improving the quality of learning. The results of this study are an application of the introduction of the names of vegetables that can help teachers in conveying material about learning the names of vegetables to students
Identifikasi Kematangan Buah Tomat Berdasarkan Warna Menggunakan Metode Jaringan Syaraf Tiruan (Jst) Backpropagation T. Muhammad Johan; Iza Rifna
Jurnal Tika Vol 7 No 3 (2022): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (644.33 KB) | DOI: 10.51179/tika.v7i3.1647

Abstract

The development of industrial agriculture and plantations in Indonesia is growing so rapidly. One of the stages in the processing of plantation products is the selection of products based on their quality (eg fruit ripeness level). The process of selecting agricultural and plantation products is generally very dependent on human perception of the color composition of the image. The manual method is carried out based on direct visual observation of the fruit to be classified. Identification with this method has several weaknesses, including the relatively long time required and the production due to human visual limitations, fatigue levels and differences in perceptions of fruit quality. The development of artificial neural network (ANN) research makes it possible to sort agricultural and plantation products automatically with the help of image processing applications. Identification of tomato fruit maturity applies the backpropagation learning method. Handphone is used for identifying media as taking pictures of tomatoes. The success rate of tomato’s ripeness obtained by using the backpropagation learning method with a success rate of 96%.
Implementasi Sistem Pemasaran Kenderaan Roda Empat Pada Showroom Pt Armada Banda Jaya Iskandar Zulkarnaini; Dedy Andika
Jurnal Tika Vol 7 No 3 (2022): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.032 KB) | DOI: 10.51179/tika.v7i3.1756

Abstract

The marketing system that has been used by PT. The Banda Jaya fleet uses cooperation with field agents to market cars. The sales system in this way takes a long time in the process of selling the car, so this system is considered less effective and efficient. If you only rely on the sales system in this way, the company's income will not experience a significant increase. In addition, the development of the company feels considered rather slow. In making sales still use the manual method. Therefore, we need a student attendance system that can collect data and manage data so that it can be done quickly, efficiently and accurately. Making this system is done by collecting data, system analysis, system design, and system implementation. This system is created using the programming language PHP and MySQL for database management. As a result of this thesis, a web-based application is made, a PHP-based promotional information system using the web, which has facilities such as: car data management, sales data management, and sales recap reports. With this application, it is hoped that the car marketing promotion process will be more effective and accurate

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