Jurnal Bintang Pendidikan Indonesia
linguistik: fonologi, morfologi, sintaksis, semantik, pragmatik, sosiolinguistik, analisis percakapan, analisis wacana kritis sastra: sastra kontemporer, sastra komparatif, pendekatan interdisipliner dalam sastra, kritik sastra, sastra dan sejarah, sastra dan media, sastra dan seni lainnya, puisi dan prosa filsafat: epistemologi, metafisika, etika, estetika, teologi psikologi: psikologi pendidikan, psikologi sosial, psikologi konseling. pendidikan: instruksi, pengajaran dan pelatihan, bimbingan dan konseling, studi pembelajaran. hukum studi budaya, Sosial
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Pengembangan Pembelajaran Ekstrakurikuler Di SDN 036 Ujung Berung Dan SDIT Qordova Berdasarkan Analisis SWOT
Fitria Rayani Rahman;
Ghina Fauziah Hazimah;
Rani Fitriani;
Siti Fatimah
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2016
The research aims to describe the development of extracurricular learning at SDIT Qordova and SDN 036 Ujung Berung based on the results of the SWOT analysis. This research is a descriptive qualitative research with data collection carried out using interviews, observation, literature and also documentation. The instrument used in this study is a SWOT analysis that considers strengths, weaknesses, opportunities and threats. The results of the study show that the main strength of the two schools is the availability of various types of extracurricular options that facilitate various interests and talents of students. The drawback is the unavailability of facilities from several extracurriculars such as rooms and fields. The main opportunity is the potential of students in non-academic fields to develop so that they have the opportunity to become a quality and achieving school, and the threat is low student participation and attendance in participating in extracurricular activities. The findings and observations made at two schools, namely SDIT Qordova and SDN 036 Ujung Berung, show that the development of extracurricular learning is very important.
Pengembangan Bahan Ajar Media Kahoot Untuk Pembelajaran PPKN Materi Keberagaman Kelas IV Sekolah Dasar
Sulistiawati Sulistiawati;
Tita Mulyati;
Yayang Furi Furnamasari
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2018
In research conducted at SDN Lojikobong II on learning Civics learning in elementary schools regarding diversity. In the current era, there are many problems that arise and the existing culture fades. The purpose of the research is to find out the design of teaching materials for learning PPKn, diversity material for grade IV elementary schools, the feasibility of teaching materials and user responses to kahoot teaching materials. This study uses the Design and Development model, namely D&D, with the design and development of Analysis, Design, Development, Implementation, Evaluation (ADDIE) research procedures. Media validation and kahoot learning materials use experts, namely media experts and material experts. The trials in this study were carried out by class teachers and students in class IV to obtain user responses. In this research, data collection techniques used questionnaires and interviews, research used media experts, material experts, teachers and students with instruments used questionnaires and interviews. The results of the study show that the assessment from the expert's point of view is in the very good category and the ratings from the users are very good. The recommendation from this study is that kahoot learning media can be used in the learning process with guidance on the use of teacher media and learning understanding of diversity material in students.
Pengaruh Penggunaan E-Booklet “Bahaya Narkoba” Dalam Membina Siswa Sekolah Dasar Untuk Menjadi Generasi Muda Yang Berkarakter
Jihan Qotrunada Salsabilla;
Winti Ananthia;
Yayang Furi Furnamasari
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2019
This research is motivated by the rise of drug abuse in Indonesia, one of which is caused by a lack of understanding of adolescents about the dangers of drugs, therefore understanding the dangers of drugs should be done as early as possible starting from elementary school level and fostering elementary school students to become young people with character and towards the golden generation. Thus, the need for media that can help elementary school students in understanding the dangers of drugs and character generation. The purpose of this study was to determine the effect of the use of e-book “The Dangers of Drugs” and to determine the difference in the ability to understand the dangers of drugs and character generation by using e-book “The Dangers of Drugs”. The research method used is pre-experimental design with research design using one group pre - test-post test design. The population in this study is all students of SDN Tebet Timur 15 morning and SDN Manggarai Selatan 01. The sample was 28 students of Grade 5 SDN Tebet Timur 15 am and 28 students of Grade 5 SDN Manggarai Selatan 01. The results showed 1) the influence of the use of e-book “The Dangers of Drugs” in fostering students to become a younger generation of character based on the results of posttest data analysis and questionnaires and 2) there are differences in the ability to understand the dangers of drugs and character generation by using e-book “The Dangers of Drugs” based on the results of pretest and posttest data analysis.
Menggali Kekayaan Linguistik: Variasi Penyapaan dalam Interaksi Verbal Siswa Menengah Pertama
Arman Arman;
Andi Paida;
Muhammad Dahlan
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2026
This research aims to discuss the greeting patterns of the Indonesian language used by junior high school students at Unismuh Makassar. The data in this study consists of the oral utterances of Unismuh Makassar junior high school students that contain greetings or various forms of greetings spoken by the speaker. The research method employed is descriptive qualitative. The primary data is information obtained directly through observation of student conversations and interviews related to the required data, consisting of 10 questions. Meanwhile, the secondary data is information obtained from other sources regarding the junior high school students of Unismuh Makassar. The observation method technique is used in this research. The results of this study are as follows: (1) At Unismuh Makassar Junior High School, students' multilingual verbal interactions reflect a combination of Makassar and Indonesian languages. Students use greetings such as "mauka," "kakak," "adik," "Ibu," and "Bapak," as well as informal greetings like "Cika," "Beb," "Eh," and "Weh." These greetings indicate a variety of contexts, from formal forms that show respect to informal ones that indicate closeness. (2) Unismuh Makassar junior high school students demonstrate the integration of Indonesian and Makassar languages in their greeting patterns. They combine both languages, such as using "mauko" when meeting friends. In formal situations, like interacting with teachers, students use the Makassar language as a form of respect. This reaffirms the role of both in students' daily communication.
Analisis Penggunaan Game Edukasi Wordwall Pada Pelajaran IPS Terhadap Kemampuan Pemecahan Masalah Siswa Kelas IV SD
Elis Rina Nuraeni;
Tin Rustini;
Agus Mulyana
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2031
This research has been hampered by a lack of problem-solving skills in elementary school students, a shortage of learning enthusiasm and less experience with digital learning. The purpose of this research is to find out the use of wordwal educational games against student problem-solving skills. Methods used analysis with design qualitative research descriptive. Data collection techniques using tests, interviews, and observations. The subject of this research is 20 students of 4th grade SDN Sukarasa. Research results show that (1) using wordwall educational games on learning can develop problem-solving skills, and (2) using Wordwall education games can train entire indicators of student problem solving skills. Proved by the average score obtained by Oleg students among them the highest score with an average score of 2.6 - 3 total of 9 students, average score 2 - 2.5 total 9 students and average score 0 - 1.9 total of 2 students.
Pengembangan Media Pembelajaran Flipbook Materi Seni Tari Kreasi Pada Mata Pelajaran SBDP Di Sekolah Dasar
Nuzla Rizkia Rahma;
Umar Umar;
Uus Kusnadi
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2064
This research is motivated by the limited use of learning media used in the learning process, especially in the material of creative dance in learning the arts and crafts. The purpose of this study is to develop learning media flipbook creative dance art materials on SBdP subjects in elementary school. This study is a Design and Development Research, using research procedures proposed by Peffers, et al. (2007) namely identify the problems, desxribe the objectives, design & develop the artifact, test the artifact, evaluate the testing results, and communicate the testing results with data collection techniques using validation questionnaire sheets from experts and user response questionnaire sheets, namely teachers and learners. Development is done to evaluate the product on the feasibility of the media when used as a learning medium. Participants of this study involved material experts, media experts, and language experts for validation as well as teachers and students to provide responses in the use of media. The results of this study based on the validation of material experts get a percentage of 100% with the category “very decent”, assessment of media experts get a percentage of 91.88% with the category “very decent”, and linguists with a percentage of 93.75% with the category “very decent”. After testing the Learning media get an assessment of the teacher's assessment with a percentage of 100% in the category of “very good”and the assessment of students with a percentage of 95% in the category of “very good”. Based on these results, it can be concluded that the Learning media flipbook creative dance art material on SBdP subjects in elementary school is very feasible to serve as a learning media in Grade IV of elementary school.
Analisis Penerapan Nilai – Nilai Profil Pelajar Pancasila Dalam Pembelajaran PPKN Melalui Pengenalan Kearifan Lokal
Andriyani, Yunita;
Yayang Furi Furnamasari;
Umar Umar
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2068
This research was conducted to address the negative impact of globalization that can diminish a sense of patriotism and to improve the quality of Pancasila and Citizenship Education (PPKN) in SDN Pengadilan 2 Bogor by integrating local wisdom. The research aimed to understand how the introduction of local wisdom in PPKN teaching could shape the values of Pancasila in student profiles and help students grow into intelligent and character-driven generations. The research method employed was qualitative with descriptive analysis. Data were collected through interviews, questionnaires, literature review, and documentation. The results revealed six Pancasila student profile values in the implementation of local wisdom introduction at SDN Pengadilan 2 Bogor. Out of the 40 participating students, 3 students (8%) fell into the "below average" category, 13 students (33%) were rated as "satisfactory," and 24 students (60%) were deemed "good" in applying these values. The research demonstrates that Pancasila values have been continuously integrated into students' daily lives, forming strong characters and producing morally upright, critical-thinking, and socially adept generations. Challenges in implementing Pancasila student profiles involve both student and teacher factors. Alternative solutions include contingency planning, classroom preparation, pre-activity training, student motivation, and appropriate instructional media usage.
Rancang Bangun Multimedia Interaktif pada Materi Jenis Usaha dan Kegiatan Ekonomi Kelas V Sekolah Dasar
Zilfa Amalia Tsany;
Deti Rostika;
Muh. Husen Arifin
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2074
This research is about the design and development of interactive multimedia to introduce types of businesses and economic activities. This research is motivated by the problem of learning media which at the moment is still fixated on teachers and books. Another problem is the lack of knowledge and ability of teachers in introducing types of businesses and economic activities and the condition of students who have a great interest in using digital technology-based learning media. Thus, this research aims to create an Interactive Multimedia as a facilitator for students in learning the material of business types and economic activities. This research uses the Design and Development (D&D) research model, with Analyze, Design, Development, Implementation, and Evaluation (ADDIE) research procedures. This research involved experts and users. The results of the assessment from the expert's point of view for the feasibility of interactive multimedia is very feasible to be implemented in learning.
Penerapan Model Quantum Learning Untuk Meningkatkan Hasil Belajar dalam Eksperimen Sederhana melalui Game pada Materi Proses Fotosintesis di Kelas IVA SD Islam Al Madina
Dewi Susilowati;
Sukamto Sukamto;
Novia Puji Rahayu;
Khoiruliono Abdullah
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2189
The aim of this research is to gain a general understanding of how learning is implemented. At Al MAdina Islamic Elementary School Semarang, Indonesia, class IVA students took part in a simple experiment on the photosynthesis process using a quantum learning model to improve learning outcomes. Classroom action research (PTK), a form of research consisting of four stages: planning, implementation, observation and reflection, is a stage in each cycle. The research was carried out in two cycles, with one meeting each cycle. Student worksheets were used to collect research data. Quantitative and qualitative analysis methods are used in the data analysis process. Based on learning results, it can be seen from the pre-cycle that 14% of students completed and 86% of students did not complete. Cycle I obtained 61% completeness and 39% incomplete. Meanwhile, in cycle II, reflection was carried out so that there was an increase from cycle I with completion achievements of 93% of students completing and 7% of students not completing. By applying the Quantum Learning model in simple experiments using games, it can make students happy in participating in learning so that it can improve student learning outcomes in science subjects, especially photosynthesis process material in class IVA at Almadina Islamic Elementary School, Semarang.
Pengelolaan Peserta Didik dalam Upaya Meningkatkan Motivasi Belajar di Masa Pandemi
Ega Regiani;
Isna Nadifah Nur Fauziah;
Selly Ade Saputri
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 4 (2023): November: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional
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DOI: 10.55606/jubpi.v1i4.2195
This study aims to determine the effect of student management, especially classroom management in an effort to increase students' learning motivation during the pandemic. During this pandemic, various aspects of human life have undergone many changes, especially in the education aspect. This research uses qualitative research methods and literature review. In collecting the data itself, this study uses a literature study, with data coming from various sources of observational literature studies, such as articles, journals, or books related to the influence of student management in an effort to increase students' learning motivation. Learning during the Covid-19 pandemic uses an online system which causes several problems, one of which is the decline in students' learning motivation. The problem of decreasing learning motivation requires a solution, one of which is good student management. Student management has a major influence on student learning motivation during this pandemic. By managing the class well, it will have a positive influence on students' learning motivation during the covid-19 pandemic, activities that can be carried out such as holding an integrated Distance Learning Program. With this paper, it is hoped that it can be a reference for educators and those who have relationships with the world of education in making good classroom management a solution to increase the potential of existing classes and make classes more interactive so that students' learning motivation increases.