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Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
ISSN : 30218144     EISSN : 30218136     DOI : 10.61132
Jurnal ini adalah Jurnal Pendidikan bahasa dan Sastra yang bersifat peer-review dan terbuka. Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu Pendidikan Ilmu Sosial, Bahasa dan Sastra, Olahraga dan Kesehatan, Matematika dan MIPA, Teknologi dan Kejuruaan, Ilmu Pendidikan dan Kesenian.
Articles 26 Documents
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Efektivitas Model Pembelajaran Kooperatif Berbantuan Metode Kumon Terhadap Hasil Belajar Matematika Siswa Kelas V UPTD SDN 198 Inpres Suli Suli Kec. Bontoa Kab. Maros Jusmawati Jusmawati; Andi Husniati; Kristiawati Kristiawati
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.131

Abstract

The background of this research is that students do not participate in the learning process because educators still use conventional learning models so that the learning process looks boring. This type of research is pre-experimental research. The research design used was One Group Pretest-Posttest. The experimental sample in this research was class V students of UPTD SDN 198 Inpres Suli Suli Kec. Bontoa Kab. Maros as many as 22 people. The research was carried out over 6 meetings.The data collection techniques used were learning outcomes tests and student response questionnaires. The results showed that: (1) the average pretest score of students before the Kumon method-assisted cooperative learning model was applied was 55,45 while the posttest average score after the Kumon method-assisted cooperative learning model was applied was 87,27. From these results, it was obtained that 0 (0%) students did not complete and 22 (100%) students completed, this means that classical completion was achieved. (2) There was an increase in student learning outcomes after implementing the cooperative learning model assisted by the Kumon method where the average normalized gain value was 0,69 and was generally in the high category. (3) The average percentage of student activity for each indicator reaches the effective criteria, namely 80%. (4) The student response questionnaire showed that the student response to the cooperative learning model assisted by the Kumon method was positive, namely 43,6%. (5) The results of the analysis of learning implementation with an average value of 3,88.
Language Style On Food Advertising On The Internet Fauziah Nur; Maria Asrani Silalahi
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.144

Abstract

The language used in making advertisements must be with the right choice of words and is inviting and can influence many audiences. The language used in making advertisements must be clear, concise, concise and easy to understand. Therefore, it is necessary to choose words, language styles that are unique and attractive to attract the attention of consumers.
Moral Values of Movie “Ghostbuster: Afterlife” Marvino Christian; Fauziah Nur
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.149

Abstract

This research aims to describe the moral values found in the movie “Ghostbuster Afterlife ", based on the character’s behaviour and action and why they occurred in movies. The moral of a story in movies is the lesson that the story or movie teaches about how to behave in the world or what action should be used in certain situations. The method used in the research is conducted using a descriptive qualitative method which described the data from the observed people and behaviour. The research data were collected by watching the movie and identifying the data related to the study. There are 11 moral values found in the movie “Ghostbuster Afterlife”. From this research the relevance between the implications of the movie toward our own moral values is honesty. Being honest with other people will help develop our relationships with others, especially with family, friends, and loved ones will help improve life and character.
Strategi Local-Sosiosaintific Issues Dengan OE3C Instructional Terhadap Kemampuan Literasi Sains Siswa Di Sekolah Dasar Tasya Maulidiawati; Apri Irianto; Reza Rachmadtullah
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.150

Abstract

Multiple pedagogical research have shown that guided inquiry-based learning increases students' scientific literacy. The Program for International Student Assessment (PISA) conducted a study of scientific literacy between 2000 and 2015, and their findings show that students in Indonesia still have a low level of scientific literacy compared to other OECD (Organization for Economic Co-operation and Development) countries. flat. Organization for Economic Co-operation and Development) countries. Thus, we set out to investigate whether or whether introducing the Local Socioscientific Issues (SSI) approach from the OE3C Instructional affected students' scientific literacy. A non-blinded pre-post experimental design was adopted for this study's quasi-quantitative method. Correlations between Local Socioscientific Issues (SSI) and OE3C Instructional methods and cyan enhancement. literacy were found in an analysis of obtained data using SPSS Version 26. Consequently, OE3C Instructional may be used to include the Local Socioscientific Issues (SSI) method into elementary school science instruction with the goal of improving students' scientific literacy.
Penguasaan Aritmatika Sosial Ditinjau Dari Pola Asuh Orang Tua Pada Siswa Kelas VII SMP Tahun Pelajaran 2021/2022 Saniati Rofiqoh; Heru Kurniawan; Nila Kurniasih
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.157

Abstract

This study aims to find out how the mastery of social arithmetic in terms of parenting style. This type of research is descriptive qualitative research. The research subjects were parents and students of class VII SMP Negeri 3 Wadaslintang with different parenting patterns, and 2 students and parents with authoritarian parenting patterns were selected, 2 students and parents with permissive parenting patterns and 2 students and parents with democratic parenting. Data collection methods used are questionnaires, interviews, tests, and documentation. Data analysis techniques were carried out by (1) data reduction (2) data presentation (3) verification. The results of the research show that students with permissive parenting styles experience (1) difficulty in understanding the questions (2) making a solution plan (3) implementing the solution plan, so that the social arithmetic mastery of students with permissive parenting styles is in the low category. Students with authoritarian parenting styles experience difficulty in carrying out problem solving plans, so that the mastery of social arithmetic of students with authoritarian parenting styles is in the medium category. Students with democratic parenting styles can solve problems well, so that students with democratic parenting styles mastery of social arithmetic is in the high category.
Implementasi Model Pembelajaran STEAM Dalam Meningkatkan Kreativitas Peserta Didik Di RA Al-Manshuriyah Kota Sukabumi Neneng Nur; Mulyawan Safwandy Nugraha
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.158

Abstract

This study aims to explore and analyze the implementation of the STEAM Learning Model (Science, Technology, Engineering, Arts, and Mathematics) in increasing the creativity of students at RA Al-Manshuriyah. The STEAM learning model is an interdisciplinary approach that combines elements of science, technology, engineering, art, and mathematics in learning. This research was conducted with a qualitative approach and used the case study method as the research design. The results showed that the implementation of the STEAM Learning Model at RA Al-Manshuriyah succeeded in increasing the creativity of students. In this context, creativity is measured through indicators such as the fluency of ideas, the ability to think creatively, the flexibility of thinking, and respect for works of art and innovation. The STEAM model provides students with opportunities to develop creative thinking skills through interdisciplinary learning experiences and complex problem solving. In addition, this learning model also stimulates collaboration between students in team projects that allow them to share ideas and collaborate in creating innovative solutions. The implementation of STEAM also increases student adaptation to change and fosters appreciation for art and innovation. The STEAM Learning Model has proven its success in increasing the creativity of students at RA Al-Manshuriyah. These results illustrate the importance of an interdisciplinary educational approach to fostering student creativity in diverse educational settings. The implication of this research is the importance of continuing the development of the STEAM approach in the context of formal education to further optimize students' creative potential.
Pelabelan Total Sisi Ajaib Pada Graf Anti-Fuzzy Bipolar 〖mC〗_n Ilman Firmansa
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.161

Abstract

This article discusses the edge magic total labeling of bipolar anti-fuzzy graphs. Bipolar anti-fuzzy graphs are seen as a new concept, therefore we adapt from previous research on the properties of magic labeling of bipolar anti-fuzzy graphs. The results show that, for every natural number, there exists a bipolar anti-fuzzy magic edge total labeling for mCn graphs.
Analisis Penyelesaian Pada Permasalahan Pure Integer Linear Programming Dengan Menggunakan Metode Branch And Bound Dan Cutting Plane Azhar Sinaga; Sawaluddin Sawaluddin
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.168

Abstract

The use of the Branch and Bound method has few errors but requires more calculations. Meanwhile, the Cutting Plane method reaches the optimum faster because with the addition of the Gomory constraint it is effective in eliminating continuous solutions. Cutting Plane method is better to use if there are few variables, namely 2 variables. In this study, it is shown how a Pure Integer Linear Programming problem is solved using the branch and bound and cutting plane methods with the problem of variable coefficient constraints on fractions and integers with 4 variables. And it is found that the Branch and Bound method is better used in pure integer linear programming problems with variable coefficients of fractional number constraints. While the Cutting Plane method is better used on the coefficients of integer constraints variables
Pengaruh Penggunaan Media Kongkrit Terhadap Hasil Belajar Matematika Siswa di Kelas III MI Yapip Pencong Kabupaten Gowa Musdalifah Musdalifah; Andi Ardilla Wahyudi; Hamdana Hadaming
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.185

Abstract

The aim of this research is to determine the effect of using concrete media on the mathematics learning outcomes of class III students at MI Yapip Pencong, Gowa Regency. This type of research is Pre-Experimental Design research. The sample in this study was 10 students. Data collection techniques were carried out using learning results tests and observation sheets. The data analysis technique in this research is descriptive data analysis technique and T-Test.The research results showed that the student learning outcomes before being given treatment were 10 students with an average score of 53 and there were 4 students or 40% who were in the medium category, and 6 students or 60% who were in the low category. Meanwhile, after being given treatment, 10 students had an average score of 84 and there were 4 students or 40% who were in the very high category, 4 students or 40% who were in the high category, and 2 students or 20% who were in the medium category. The results of the t-test analysis of the influence of concrete media on student learning outcomes show that the significance value obtained is smaller than the alpha value set, namely 0.05 (0.010 < 0.05). Based on the results obtained, it can be concluded that Ho is rejected and H1 is accepted.Based on the results of the research that has been carried out, it is concluded that concrete media has an influence on mathematics learning outcomes for class III students at MI Yapip Pencong, Gowa Regency.
Application of the Discovery Learning Learning Model Assisted by Audio Visual Media on Respiratory System Material in Humans Skilfre Julianty Pelleng; Arrijani Arrijani; Caroline Manuahe
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 1 No. 5 (2023): Oktober : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v1i5.197

Abstract

This study incorporates classroom action research as a means to ascertain the enhancement of student learning results. The participants in this study consisted of 29 students enrolled in the XI IPA class at SMA Negeri 1 Touluaan. The study was conducted over two cycles. The findings from the initial cycle of research indicated that the students' learning outcomes were fully achieved, with a completion rate of 51.72% or 15 students successfully completing their courses. In contrast, the findings of this study reveal that the implementation of the Discovery Learning model, supported by audio-visual media, in teaching the respiratory system in human biology can enhance the learning outcomes of 11th-grade students in SMA Negeri 1 Touluan.

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