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Contact Name
Alfina Wildatul Fitriyah
Contact Email
garuda@apji.org
Phone
+6285885852706
Journal Mail Official
danang@apji.org
Editorial Address
Alamat: Perum. Cluster G11 Nomor 17, Jl. Plamongan Indah, Kadungwringin, Kedungwringin, Pedurungan, Semarang City, Central Java 50195
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
ISSN : 30218144     EISSN : 30218136     DOI : 10.61132
Jurnal ini adalah Jurnal Pendidikan bahasa dan Sastra yang bersifat peer-review dan terbuka. Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu Pendidikan Ilmu Sosial, Bahasa dan Sastra, Olahraga dan Kesehatan, Matematika dan MIPA, Teknologi dan Kejuruaan, Ilmu Pendidikan dan Kesenian.
Articles 32 Documents
Search results for , issue "Vol. 3 No. 1 (2025): Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika" : 32 Documents clear
Peran Permainan Edukatif dalam Meningkatkan Minat Belajar Matematika Siswa Sekolah Dasar Debby Yuliana Sinaga; Desvita Sari; Nurmala Agustina Siahaan; Dian Sri Rezeki Sirait; Septiani Saragih; Agnes Gita Sonia Sihombing; Bintari Saragih; Jennifer Demi Arta Simamora; Yunika Lamtiur Purba; Hotmaida Sinaga
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 3 No. 1 (2025): Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v3i1.1605

Abstract

One essential component of human life is education,resource development, and mathematics plays an essential role in developing logic and problem-solving skills among students. However, many elementary school students find mathematics to be difficult and boring, resulting in a lack of interest in the subject. One solution to enhance interest in learning is through the use of educational games. This study aims to analyze the role of educational games in improving elementary school students' interest in learning mathematics. The method employed is a literature review, collecting and analyzing related references. The findings suggest that the use of educational games can increase student motivation and learning outcomes by creating an enjoyable and interactive learning environment.
Model Matematika terhadap Dinamika Kecanduan Judi Online pada Masyarakat Desa Tanjung Putus Fadila Inka Syahfitri; Erika Handayani Br. Siahaan; Fani Indriyani Ningsih; Apriyani Sitompul
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 3 No. 1 (2025): Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v3i1.1607

Abstract

This study develops a mathematical model to analyze the dynamics of online gambling addiction among the Tanjung Putus Village community using the SEIR (Susceptible-Exposed-Infectious-Recovered) model approach. This model aims to understand how the spread of online gambling addiction develops within a community and identify factors that affect the transition of individuals from one status to another, from susceptible (Susceptible), exposed (Exposed), infected (Infectious), to recovered (Recovered). The results show that although the number of recovered individuals continues to increase, the recovery rate (R) remains slow due to the low recovery rate ( ). This indicates that without more effective interventions, infected individuals will remain trapped in addiction for a long time.

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