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Harmoni Pendidikan: Jurnal Ilmu Pendidikan
ISSN : 3046613X     EISSN : 30465672     DOI : 10.62383
Core Subject : Education,
Harmoni Pendidikan : Jurnal Ilmu Pendidikan adalah jurnal yang ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh Lembaga Pengembangan Kinerja Dosen, Lembaga Penelitian dan Pengabdian Masyarakat Lembaga Pengembangan Kinerja Dosen. Jurnal ini adalah Jurnal Pendidikan yang bersifat peer-review dan terbuka. Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu Pendidikan. Harmoni Pendidikan : Jurnal Ilmu Pendidikan menerima artikel dalam bahasa Inggris dan bahasa Indonesia dan diterbitkan 4 kali setahun: Februari, Mei, Agustus, dan November.
Articles 30 Documents
Search results for , issue "Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan" : 30 Documents clear
Pengaruh Latihan Skipping Terhadap Hasil Shooting Permainan Sepak Bola di MTs Pui Kasturi Reza Moh Zaen
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.675

Abstract

This study aims to determine the effect of skipping practice on shooting results in football games at MTs Pui Kasturi. The research method used is an experiment with a quantitative approach. The subject of the study was students who were members of the school football team. Skipping exercises were given as an intervention over a period of time, and the shooting results were measured before and after the intervention. The results showed that there was a significant increase in shooting results after being given skipping exercises. This shows that skipping practice can be one of the effective methods to improve shooting skills in football.
Penerapan Aplikasi Quizziz sebagai Kuis Interaktif pada Materi Teks Eksplanasi di SMPN 2 Semarang Hesti Ambarwati; Asep Purwo Yudi Utomo; Tri Wahyuni; Indah Fitrianingrum; Didi Pramono; Umi Salamah; Tegar Arenanda Misbachar
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.686

Abstract

Education in Indonesia is currently undergoing many changes. The education system, curriculum, learning tools, learning media, and resources have also undergone major improvements, especially after the Covid-19 pandemic. The learning process can not only be carried out face-to-face, but can also be done boldly. The application of learning media is designed to support students' attention, affective, cognitive, and compensatory. The Quizziz application can be a means of conducting formative assessments, because teachers can measure students' understanding by taking quizzes at the end of learning. The method used in this study is descriptive qualitative with subjects of class 8E students of SMPN 2 Semarang. The data collection techniques used are observation and documentation. The data analysis techniques used by researchers include three stages, namely data reduction, data presentation, and data conclusions. The results of this study show that the assessment format for class 8E students is on average above the KKM. The recapitulation results also show that the level of effectiveness of the questions used is by using multiple choice because in multiple choice questions students tend to get the best results, while in fill-in questions many students get less satisfactory results. The fill-in question model in the Quizziz application has several weaknesses, including if the teacher writes the answer key, the capitalization and punctuation must be correct. There is no tolerance for answers for students. Therefore, another option for teachers is to correct them manually. Another weakness in the Quizziz application with the multiple choice question model is that teachers cannot measure students' understanding in depth. Students tend to express their memory in answering.
Padlet sebagai Media Pembelajaran Teks Kritik Sastra dan Esai di SMAN 9 Semarang Fajar Fitra Dewi; Asep Purwo Yudi Utomo; Tetti Kusuma Widyawati; Daniyar Rohman; Didi Pramono; Rossi Galih Kesuma; Nico Satya Yunanda
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.687

Abstract

21st century education is a learning that is carried out by integrating and utilizing the avaibility of technology in learning activities. One of the learning innovations that can be implemented by integrating technology is learning media. Padlet is a platform that can be an application or a web that allows its users to share text, photos, links or other content and comment on each other. This paper aims to describe the use of padlets as a learning media for teks kritik sastra dan esai. This research method is a qualitative descriptive method that describe the use of padlets as a learning medium for teks kritik sastra dan esai. Data collection analysis techniques in this study were through observation steps and through student opinion questionnaires. The results of data collection show that students enjoy and helped by learning to use padlet media. From these results, it can be conclude that this study shows padlets can be used as learning media that can answer the demands of 21st century learning and help students in learning activities on teks kritik sastra dan esai.
Pengembangan Variasi Dribbling Sepak Bola Berbasis Vidio di SSB Putra Arema Masruhin Masruhin; Roesdiyanto Roesdiyanto; Kurniati Rahayuni
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.708

Abstract

This study aims to develop variations of video-based soccer dribbling exercises at SSB Putra Arema that can be used by coaches as a medium for variations of soccer dribbling exercises that can be applied to players. This research is a research development or Research and Development. The method used is the ADDIE model, but it was modified to ADD, considering the current conditions that are currently in the Covid-19 pandemic which allows for social restrictions in direct interaction with players, this is done due to time and cost constraints. ADDIE research into ADD The development of variations of this exercise is carried out in several stages, namely: 1) needs analysis (Analysis), 2) exercise variation design (Design), 3) product development by validating experts and revisions (Develop). In this study, there was no product trial because the situation was not possible, so the author modified the method used by needs analysis to obtain information by using interviews. Meanwhile, the instrument for validation is using a questionnaire and assessment. The results of this study indicate that variations in soccer dribbling training are appropriate to be used as a guide for variations in soccer dribbling training for coaches
Peningkatan Hasil Belajar Materi Kelipatan Persekutuan Terkecil Melalui Permainan Tradisional Congklak Pada Siswa Kelas IV Sekolah Dasar Negeri 13 Merawang Yuni Artika; Vika Martahayu; M.Iqbal Arrosyad
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.711

Abstract

The aim of the study is improving students learning outcomes through the use of congklak media in mathematics lessons on the topic of Least Common Multiple (LCM). The study employs a descriptive qualitative method with a sample of 21 fourth-grade students from State Elementary School 13 Merawang. The Classroom Action Research was conducted over two cycles, each consisting of two meetings. The stages of classroom action research include planning, implementation, observation, and reflection. Based on the learning process results using congklak media, there was a significant improvement in student learning outcomes, as evidenced by the number of students meeting the minimum mastery criteria and the average class score. In the first cycle, the number of students meeting the mastery criteria was 33.33 percent in the first meeting and 47.61 percent in the second meeting. In the second cycle, the number of students meeting the mastery criteria increased to 76.20 percent in the first meeting and 95 percent in the second meeting. The average class score showed a gradual improvement, reaching 80.47 in the second cycle. The implementation of learning using congklak media was able to significantly enhance students' learning outcomes, achieving a significant number of students meeting the mastery criteria in one class.
Peningkatan Hasil Belajar Ilmu Pengetahuan Sosial Melalui Model Interaktif Berbasis Media Peta di Kelas V UPTD Sekolah Dasar Negeri 9 Merawang Sari Dafia; Vika Martahayu; M Iqbal Arosyad
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.712

Abstract

The aim of this study is to improve students' academic achievement through the use of map media in Social Science subjects. The research method used is qualitative, with a sample of 21 fifth-grade students from Sekolah Dasar Negeri 9 Merawang. This study was conducted in two cycles, with each cycle consisting of planning, implementation, observation, and reflection stages. In the first cycle, conducted over two meetings, the number of students who achieved the target mastery criteria was below 85 percent. Based on the results of this learning process, the researcher caried out the second cycle over two meetings, which showed an improvement in learning outcomes and an increase in the number of students achieving mastery. The number of students who achieved mastery in the Social Science subject was 19 out of 21 students. This indicates that the implementation of interactive learning model using map media can improve student learning outcomes, aligning with the motivation of students and teachers to encourage the achievement of mastery in the class.
Peningkatan Hasil Belajar Siswa Kelas VI melalui Metode Pembelajaran Decision Making dengan Puzzle Peta Sumatera di SDN 59 Pangkalpinang Sjaipul Kori; M Iqbal Arrosyad; Gatot Afrianto
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.713

Abstract

This study aimed to improve the learning outcomes of sixth-grade students at SD Negeri 59 Pangkalpinang by implementing the Decision Making learning method using map puzzles of Sumatera. The research employed a Classroom Action Research (CAR) methodology, conducted in two cycles, each consisting of two sessions. In the first cycle, the application of this method resulted in a classical completeness rate of 71%, indicating a need for improvement. However, after applying the method in the second cycle, a significant increase was observed, with the completeness rate reaching 87%. Data were collected through learning outcome tests and analyzed descriptively to assess the effectiveness of the method and media used. The findings demonstrate that the Decision Making method, when combined with map puzzles, effectively enhances student learning outcomes, showing notable improvement from the first to the second cycle. This study suggests the use of similar methods in different contexts to further evaluate their success and effectiveness.
Meningkatkan Hasil Belajar Matematika Materi Bangun Ruang Menggunakan Alat Peraga Kubus dan Balok pada Siswa Kelas VI UPTD SDN 3 Bakam Rozali Rozali; M Iqbal Arrosyad; Gatot Afrianto
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.714

Abstract

study aims to improve students' learning outcomes in understanding geometric shapes, particularly in surface area and volume, through the use of cube and rectangular prism teaching aids. Sixth-grade students at UPTD SD Negeri 3 Bakam often struggle with this topic, primarily due to difficulties in grasping multiplication concepts and related formulas. The method used in this research is a cooperative learning approach with teaching aids designed to facilitate student comprehension. The study was conducted in two cycles. In the pre-cycle phase, only 33.33% of the 21 students scored above the minimum passing grade (70), while 66.67% scored below it. After applying the method in Cycle I, learning mastery increased to 61.33%, with 12 students achieving a score of 70 or above. In Cycle II, learning outcomes improved significantly, with 95.33% of students achieving mastery. Additionally, the teacher's teaching effectiveness improved, with an average score of 82.38, categorized as good. The results indicate that the use of cube and rectangular prism teaching aids can enhance students' understanding of surface area and volume concepts, contributing significantly to their academic performance improvement
Perbandingan Latihan Kekuatan Resistance Band dan Dumbbell terhadap Hasil Shooting Jarak 6 Meter Cabang Olahraga Petanque Lambok Gabriel Oktavianus; Yasep Setiakarnawijaya; Dadan Resmana
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.735

Abstract

This research aims to determine, 1) improvement in shooting technique through the resistance band training method, 2) improvement in shooting technique through the dumbbell training method, 3) calculation of improvement in shooting technique through the training method using resistance bands and dumbbells. The research method used in this research is an experiment with a quantitative approach and a Two Group Pretest Posttest Design research design. The subjects of this research were 30 Petanque athletes, students at SDN Rawamangun 09, taken using a purposive sampling technique. Data collection was carried out by conducting a shooting technique skills test at a distance of 6 meters using 1 target ball and 10 throws for each athlete. Data analysis was carried out using dependent and independent "t tests" with a significance level of 0.5. Research results: 1) training using Resistance Bands, obtained a t count of 6.2 which is greater than the t table of 2.145, so it means that H0 is rejected and H1 is accepted, meaning there is a significant increase, 2) training using Dumbbells, obtained a t count of 1.65 more smaller than the t table of 2.145, then H0 is accepted and H1 is rejected, meaning there is no significant improvement, 3) comparing the final test results of the two training methods, the results obtained are, t count 2.66 is greater than t table 2.048, meaning there is a difference between Resistance Band training method using Dumbbell exercises. So it can be concluded that there is a significant change in Resistance Band training with an average of 4.93 and Dumbbell training results with an average of 3.6.
Pengenalan Alat Scann Machine untuk Latihan Passing pada Sepak Bola Sutrisna Sutrisna; Andri Irawan; Raisa Ganeswara
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 4 (2024): November : Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i4.746

Abstract

This research aims to find out how to create a scanning machine tool and a training model using a scanning machine tool for passing accuracy in football. The research method used in this research is the ADDIE model research and development (R & D) method. The stages carried out in the research were 5 stages, namely 1.) Analysis, 2.) Design, 3.) Development, 4.) Implementation, 5.) Evaluation. The research subjects for the implementation of the scanning machine tool and the training model with the tool were 20 players from the Football and Futsal Club (KSBF) of Jakarta State University. In this research, researchers collaborated with 3 experts, namely technical director, coach of the Estrelass Del Futbol (EDF) Academy and electronics expert. The validation test used in this research was a justification test consisting of 3 experts. After the expert validation test is carried out, the next step is the implementation of the scan machine tool and the training model with the scan machine tool. The result of this research is the creation of a product and guidebook of a scanning machine.

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