cover
Contact Name
Miftahul Huda
Contact Email
hudablue11@gmail.com
Phone
+6282273233495
Journal Mail Official
aguspw.amcs@gmail.com
Editorial Address
Sekretariat KESATRIA: Jurnal Penerapan Sistem Informasi (Komputer & Manajemen) Jln. Jendral Sudirman Blok A No. 1/2/3 Kota Pematang Siantar, Sumatera Utara 21127
Location
Kota pematangsiantar,
Sumatera utara
INDONESIA
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen)
ISSN : -     EISSN : 2720992X     DOI : 10.30645
KESATRIA: Jurnal Penerapan Sistem Informasi (Komputer & Manajemen) adalah sebuah jurnal peer-review secara online yang diterbitkan bertujuan sebagai sebuah forum penerbitan tingkat nasional di Indonesia bagi para peneliti, profesional, Mahasiswa dan praktisi dari industri dalam bidang Ilmu Kecerdasan Buatan. KESATRIA: Jurnal Penerapan Sistem Informasi (Komputer & Manajemen) menerbitkan hasil karya asli dari penelitian terunggul dan termaju pada semua topik yang berkaitan dengan sistem informasi. KESATRIA: Jurnal Penerapan Sistem Informasi (Komputer & Manajemen) terbit 4 (empat) nomor dalam setahun. Artikel yang telah dinyatakan diterima akan diterbitkan dalam nomor In-Press sebelum nomor regular terbit.
Articles 9 Documents
Search results for , issue "Vol 3, No 1 (2022): Edisi Januari" : 9 Documents clear
Aplikasi Media Pembelajarangames Edukasi Berbasis Android (Kasus Kelas 1 SDN 546 Sinangkala) Iis Hidayah; Budiawan Sulaeman; Hisma Abduh
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.92

Abstract

This study aims to design and build an Android-based educational media application for educational games. The research method used is a qualitative method using data collection techniques from observations, interviews, and literature searches. Learning media application It was developed using the waterfall system development methodology. The software used to design and implement the system uses Adobe Flash Professional CS6 as the system design. Educational Game Learning Media Applications It contains quiz and game material. The application that has been built has been tested on users so that it is obtained an application that runs well
Penerapan Data Mining Dalam Menentukan Kelayakan Penerima Bantuan Sosial Pemko Dengan Algoritma C4.5 (Kasus Kantor Kelurahan Martoba) Winda Lidysari; Heru Satria Tambunan; Hendry Qurniawan
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.97

Abstract

Social assistance, commonly known as Bansos, is a government program charged by the Regional Revenue and Expenditure Budget. According to the general provisions of article 15 of the Ministerial Regulation Number 32 of 2011 concerning the Provision of Subsidies and Social Assistance in the Regional Revenue and Expenditure Budget, the definition of social assistance applies to the provision of individuals, families, community groups that are unsustainable and selective in nature to prevent possible social risks. The Pematangsiantar City Government provides various kinds of assistance programs, one of which is the PEMKO Social Assistance which is distributed by the Martoba Village Office. In the selection process to determine the recipients of PEMKO Social Assistance at the Martoba Village Office, they still have not fully used information technology to support employee performance. So there are obstacles and it takes a long time. Therefore, we need a system that can help employees more easily determine beneficiaries. Application of Data Mining is a series of processes to find added value semi-manually in the form of unknown knowledge from a data set. In this study, it has parameters, namely, the number of dependents, work, income and home status. By applying the Data Mining Algorithm C4.5, it is hoped that it will make it easier and faster for employees to determine the recipients of PEMKO Social Assistance at the Martoba Village Office
Aplikasi Pendaftaran Pasien Berbasis Android Pada Poli Anak Rumah Sakit Umum Andi Djemma Masamba J Jumrani; A Apriyanto; Solmin Paembonan
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.93

Abstract

This study aims to build and design an application and implement a Patient Registration Android-Application at the Pediatric Clinic of Andi Djemma Masamba General Hospital. The type of research used is descriptive qualitative research, which is a series of activities or processes to reveal the process of the system process. This research also uses the method waterfall with data collection techniques using data documentation, interviews, and observations. In planning this enlistment application, the UML (model Brought together Displaying Language) comprises of utilization case outlines, movement graphs, arrangement charts and class graphs. Design a logical database using MySQL. The software used in the design and implementation of the system uses XAMPP as a web server, PhpMySQL as a database, visual studio as a web design editor, and android studio as android design editor. Based Patient Registration Android-Application at the Children's Outpatient Clinic of Andi Djemma Masamba General Hospital includes a patient registration page, doctor's schedule, reports, and pediatric poly info. This application has been tested (test case) in order to obtain an application that runs well.
Sistem Informasi Penjualan Ayam Potong Berbasis Android Pada UD. Abdul Aziz A Aswan; Budiawan Sulaeman; Rinto Suppa
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.98

Abstract

Sales of chicken pieces At “UD. Abdul Aziz" is one of the business entities engaged in sales or referred to as self-employed, sales serving customers, especially in the service sector, still use the manual method. This goods sales information system is made using PHP, HTML and MYSQL. This program allows admins to input data, edit reports, delete data, search transactions. The data inputted are chicken data, chicken type data and chicken sales data. This chicken sales information system can be a solution that can be used to facilitate sales in processing chicken sales data, making it easier, faster and more efficient.
Aplikasi Media Pembelajaran Pendidikan Agama Kristen Untuk Anak - Anak Sekolah Minggu Berbasis Android (Studi Kasus Gereja Toraja Jemaat Ora Et Labora Lagia) Delvi Vebriyanti; Rinto Suppa; Solmin Paembonan
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.94

Abstract

This review intends to plan and fabricate an Android-based Christian Strict Instruction Learning Media Application at the Ora Et Labora Lagia Toraja Church. The exploration strategy utilized is a subjective strategy with information assortment methods utilizing perception, meetings, and writing studies. This learning media application was created utilizing the Cascade Framework improvement technique. The product utilized in the plan and execution of the framework involves Adobe Streak Proficient CS6 as the framework plan. Christian strict training learning media applications incorporate Sunday school materials, tests, and youngsters' profound melodies. The application that has been assembled has been tried on clients so an application that runs well is acquired
Pembangunan Sistem Informasi E-Voting Pada Universitas XYZ Muhammad Nur Syamsudin; Yuyun Tri Wiranti; M. Ihsan Alfani Putera
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.99

Abstract

An organization is a group of people who have a common goal, where everyone has the same goals so that they are combined and are expected to achieve goals together. The organization itself has a membership structure that functions to divide the tasks of each individual and each organization has a leader who functions to regulate the running of the organization. At XYZ University, there are various organizations that all students can participate in. The head of the organization is chosen from the election activities held every year to continue the baton of management. There are several obstacles experienced when conducting election activities, namely, election activities are carried out offline, due to pandemic conditions so that election activities cannot be carried out, there are many invalid ballots, and also the vote-counting process which takes quite a long time. In addition to obstacles during the election, election activities also cost quite a lot to print ballots and so on to launch elections. Therefore, this research was conducted by building an e-voting information system. The e-voting system itself has several advantages compared to elections conducted offline. It is hoped that the e-voting system can reduce errors made in offline elections. The system development uses the Personal Extreme Programming (PXP) method using the Laravel framework. It is hoped that the system built can assist the voting process in election activities at the XYZ University.
Sistem Informasi Akademik Berbasis Website Pada SMA Negeri 18 Luwu Utara S Sisilia; A Apriyanto; Muhlis Muhallim
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.95

Abstract

The purpose of this research to design and build academic information system at SMA Negeri 18 Luwu Utara. The research method used is qualitative method with data colllection techniques using observation and documentation method. The aplication of academic of academic information system developed by using waterfall system development method. As the software used in the desain and implementation system using visual studio code as the system desain. Application of academic information system includes master data, user data, academic data, and report value. The application was built has been tested to user so that an application that run very well is obtained
Analisis Data Mining Pesebaran Siswa Smp Di Pematangsiantar Dengan Metode Algoritma K-Means Clustering Kurnia Sandi Purba; Dedy Hartama; S Suhada
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.91

Abstract

Data Mining is an automatic analysis of large or complex data with the aim of finding important patterns or trends that are usually not realized. However, the student data has not been utilized optimally, making it difficult for the school to carry out student development at school. Each student will make a comparison between the desired service with the service received. The K-Means algorithm is an iterative cluster technique algorithm. This algorithm starts with random selection, which is the number of clusters that you want to form. The attributes needed in processing are the student's hometown, the student's school origin, and the student's grade. Based on these attributes, the data will then be grouped into junior high school students based on city origin, school origin, and student grades using the K-Means Clustering algorithm. The results of processing this data will greatly help the junior high school, so that it is known that the distribution of each junior high school student is the most. In this study, the data used were data from junior high school students from the 2018-2019 class in Pematangsiantar as many as 300 data samples
Analisis Algoritma C4.5 Terhadap Faktor Penyebab Menurunnya Potensi Belajar Siswa Pada Masa Pandemi F Fitriyani; Harly Okprana; Rizky Khairunnisa Sormin
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 3, No 1 (2022): Edisi Januari
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v3i1.96

Abstract

At the end of 2019 the world was shaken by the Covid-19 outbreak. The Ministry of Education has also implemented a policy of studying at home online or online. When using the online learning system, it doesn't always run smoothly, there must be problems that can occur, namely problems such as students not understanding the material presented by the teacher and many students who only have one Android and there are even students who don't have Android at all, their environmental factors also do not support them to learn with focus. The purpose of this study was to determine the factors causing the decline in student learning potential during the pandemic using the c4.5 data mining method. The source of the research data was obtained from distributing questionnaires to high school students of the Family College Foundation. In this study, there are five criteria that influence the factors that cause the decline in student learning potential during the pandemic, namely: How to learn, study time, understanding of the material, assignment and environment. The calculation results state that the environmental criteria are the criteria that have the most influence on the factor of decreasing student learning potential. Tests were also carried out using the Rapidminer software and obtained an accuracy of 73.33%.

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