cover
Contact Name
Andrian Saputra
Contact Email
andriansaputra@fkip.unila.ac.id
Phone
+6285768233166
Journal Mail Official
jpmipa@fkip.unila.ac.id
Editorial Address
FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan MIPA
Published by Universitas Lampung
ISSN : 14112531     EISSN : 26855488     DOI : http://doi.org/10.23960/jpmipa
Core Subject : Education,
Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based Education and Digital Competence Higher Order Thinking Skills Multicultural and Inclusive Education Attitude towards Mathematics and Science Learning Models, Methods, Strategies of Math & Science Learning Virtual and Blended Learning Teacher Education
Articles 3 Documents
Search results for , issue "Vol 20, No 2 (2019): Jurnal Pendidikan MIPA" : 3 Documents clear
Ethnomathematics-Based Contextual Learning with Interactive Media to Improve Mathematics Problem Solving Aulia, Fikri; Dianti, Setia Putri; Utami, Wikan Budi; Sina, Ibnu
Jurnal Pendidikan MIPA Vol 20, No 2 (2019): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The aim of the research are determine different math problem solving skills and character of the love’s local culture between the student who receives contextual learning based on ethnomathematics using media interactive as well as students who only use contextual learning. The population of this research is the eighth-grade students in SMPN 9 Tegal city. With the Cluster Random Sampling, get two classes were taken as the experimental group consist56 student into contextual learning based on ethnomathematics with interactive animation and two classes were taken as a control group consist 55 student that only used contextual learning. In the data collecting technique used documentations, tests, and questionnaires. In the analyzing of the data used ano-way manova test. The results of the study showed λcalculated = 0.7925 (λtable = 0.9413). This value indicated that an average value of math problem solving ability and the average questionnaire value of the love in the local culture students experiment class better than the control class students. This result conclude that the ability to math problem solving skills and character of love’s local culture between the experiment class and the control class there are differences.Keywords: contextual learning, ethnomathematics, media interactive, mathematic problem solving. DOI: http://dx.doi.org/10.23960/jpmipa/v20i2.pp39-45
Tracing the Trajectory in Acquisition of Graphic Skill to Students Through Creative Sorting Game Odewumi, Michael Olubunmi
Jurnal Pendidikan MIPA Vol 20, No 2 (2019): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

Educators have been striving to bring to reality learning through playing and fun. It is real obvious that the use of game has brought positive changes to instruction. Therefore, this study investigates the acquisition of graphic skill through creative sorting game among the junior secondary schools. The study employed experimental of pre and post test from quasi, samplings consisted of 69 students of which are 34 male and 35 female students, based on simple random sampling. Two hypotheses were raised and tested with ANOVA and t-test statistical analysis. Findings revealed that creative sorting game was positive in the context of teaching creative arts and it was recommended that the use of creative sorting game should be encouraged in learning among the junior secondary schools in Nigeria.Keywords: creative sorting game, graphical skills, junior high school, quasi experimental design DOI: http://dx.doi.org/10.23960/jpmipa/v20i2.pp30-38
Using Discovery Learning Method to Improve Students’ Learning Outcomes in the Topics of Matrix Trisniwati, Retno; Utomo, Dwi Priyo; Khusna, Arif Hidayatul
Jurnal Pendidikan MIPA Vol 20, No 2 (2019): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The purpose of this study is to describe the implementation of discovery learning in a matrix material. This type of research is a classroom action research study consisting of two cycles with each cycle consisting of four stages: planning, implementation, observation, and reflection. The research subjects were 35 students in grade XI. The research instrument used was the observation sheet and test. Data analysis techniques consist of data reduction, data presentation, and conclusions. The results showed that there was an increase in student learning outcomes after learning discovery learning was applied. It was proven that in the first cycle there were 15 students (42.8%) who were complete and in the second cycle there were 29 students (82.8%) who were complete.Keywords: discovery learning, classroom action research, matrix. DOI: http://dx.doi.org/10.23960/jpmipa/v20i2.pp54-59

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