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JURNAL ILMIAH PENDIDIKAN FISIKA AL BIRUNI
ISSN : 23031832     EISSN : 2503023X     DOI : 10.24042
Jurnal Ilmiah Pendidikan Fisika Al-Biruni is a medium of communication used by researchers, lecturers, teachers, practitioners, and University student for submitting result of studies and prioritized result of research in the field of theoretical physics, applied physics, and physics learning include: development of instruments of evaluation physics, development of instructional media physics, the development of learning model of physics, and Quasi-Experiment. Jurnal Ilmiah Pendidikan Fisika Al-Biruni published comprehensive research articles and reviews by leading experts in the field. Selected articles, which has a high scientific achievement, provide important new knowledge, and high benefits to society of physics and physics education. The Journal was first published in 2012 and regularly published twice per year in April and October. Since 2014 this journal began in the online.
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Articles 12 Documents
Search results for , issue "Vol 7 No 1 (2018): Jurnal Ilmiah Pendidikan Fisika Al-Biruni" : 12 Documents clear
Developing Physics Monopoly Game Learning Media for Light and Optical Devices Sari, Aprilia Mayang; Gunawan, Indra
Jurnal Ilmiah Pendidikan Fisika Al-Biruni Vol 7 No 1 (2018): Jurnal Ilmiah Pendidikan Fisika Al-Biruni
Publisher : Universitas Islam Negeri Raden Intan Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/jipfalbiruni.v7i1.2564

Abstract

This study aims to determine the specific needs, feasibility, and responses of teachers and students toward the developed physics learning media of monopoly game on the light and optical devices material. The research procedure was based on the 4-D model. The subjects of this study were the students of State Junior High School 2 Gadingrejo. Data was collected through questionnaire. The data collected were analyzed using descriptive statistics. The results of this study were; 1) to know the specific needs in the form of filters by researchers to eliminate, replace, or modify the various components of the game into educational elements and the need for materials such as paper art paper and linen suitable for printing monopoly game designs; 2) to know the media feasibility through media and material expert’s judgement. The average scores gained through the expert judgment were 4.45 and 4.24 respectively that fall into a very high category; 3) Teacher and student responses fall into the very high category with the mean score of 4.24 from teachers, 4.53 from small group testing and 4.59 from field-testing 
Web-Enhanced Course Based on Problem-Based Learning (PBL): Development of Interactive Learning Media for Basic Physics II Diani, Rahma; yuberti, yuberti; Syarlisjiswan, Muhammad Ridho
Jurnal Ilmiah Pendidikan Fisika Al-Biruni Vol 7 No 1 (2018): Jurnal Ilmiah Pendidikan Fisika Al-Biruni
Publisher : Universitas Islam Negeri Raden Intan Lampung, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/jipfalbiruni.v7i1.2849

Abstract

This research aims to develop an active learning media in the form of Web-Enhanced Course. This research and development research follows the development steps of Borg & Gall. Data collection instruments used were validation sheets and questionnaires. The assessments’ average score for the feasibility of the product from the material experts is 84.83%, from media experts is 81.76%, and informatics experts are 83.61% in the very feasible category. Furthermore, the percentage of the results of small-group testing is 76.44% and for field-testing is 82.97%. Thus, the developed product is suitable to be used as a media for physics learning. The web is developed using the Problem-Based Learning (PBL) for the Basic Physics II subject

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