cover
Contact Name
Febrian
Contact Email
febrian@umrah.ac.id
Phone
+6282170504899
Journal Mail Official
gantangjurnal@gmail.com
Editorial Address
Jl. Politeknik Senggarang Telp. (0771) 4500099 ; Fax (0771) 4500099 PO BOX 155 - Tanjungpinang 29115
Location
Kota tanjung pinang,
Kepulauan riau
INDONESIA
Jurnal Gantang
ISSN : 25030671     EISSN : 25485547     DOI : https://doi.org/10.31629/jg
Core Subject : Education,
Jurnal Gantang is a peer-reviewed journal. Jurnal Gantang is published two numbers per year by Raja Ali Haji Maritime University, Tanjungpinang, Riau Islands, Indonesia. The articles written for Jurnal Gantang are state-of-the-art research articles in the field of Mathematics Education. Starting in 2022, Jurnal Gantang will be published in May and November twice a year. Jurnal Gantang publishes scientific writings on the results of thoughts, very carefully selected literature studies, and research in the field of Mathematics Education. Jurnal Gantang is a journal with a blind review system that is an essential aspect of disseminating knowledge. The realization of a scientific approach can be supported by writing the results of a blind review. Jurnal Gantang accommodates the results of studies and research in the fields of Mathematics Education with various research frames such as Research development/R&D Classroom action research Educational Design Research Experiment with different types Qualitative Studies (Investigative, Analytical, Descriptive Studies, and the like) Ethnographic studies Literature/Library Studies Other research with a quantitative approach The topics raised can be: Learning innovation and the use of ICT in supporting the learning process Mathematics Learning Context and Media Innovation Strategies and Approaches to Learning Mathematics Mathematical Literacy and Numeracy Indonesian Realistic Mathematics Education (IRME) Ethnomathematics Misconceptions in Mathematical Topics Mathematics Learning Based on Cultural Potential and Local Wisdom Enrichment of Mathematics Teaching Materials Mathematics Learning Evaluation Mathematics Education Curriculum and Policy Learning Mathematics in College Development of Science and Technology in Mathematics STEM, STEAM, and Lesson Study And others
Articles 12 Documents
Search results for , issue "Vol 7 No 1 (2022): Jurnal Gantang" : 12 Documents clear
Development of Interactive Multimedia Using Adobe Animate Software on the Material of Sequences and Series For Class XI MAN Bintan Arie Setiawan; Okta Alpindo; Puji Astuti
Jurnal Gantang Vol 7 No 1 (2022): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (818.709 KB) | DOI: 10.31629/jg.v7i1.4523

Abstract

In the implementation of the teaching and learning process, the use of learning media is still not optimally applied, besides seeing the obstacles experienced by students in learning mathematics, especially the material for rows and Series. So, a solution is needed to deal with the problems that occur. Based on the results of interviews conducted with a mathematics subject teacher, it was found that the teaching materials required by students to support mathematics learning with the demands of the use of technology were in the form of teaching materials that could be run on a computer or smartphone. This study aims to describe the development of learning media in the form of interactive multimedia using Adobe Animate on the material of sequences and Series for class XI Islamic High School (MAN) Bintan, which is valid and practical. The type of research used is Research and Development (R&D) using the ADDIE research model, which stands for Analysis, Design, Development, Implementation, and Evaluation; in this current research, it was only until the implementation stage. The subjects of this study were 20 students of class XI MAN Bintan. The types of data in this study are quantitative and qualitative data. Research instruments are media and material validation sheets and questionnaires for teacher and student responses to be checked for practicality. The results showed: (1) the validity of interactive multimedia based on the assessment of media and material experts got an average percentage of 81,37% validity with very valid criteria. (2) the practicality of interactive multimedia based on the questionnaire responses of teachers and students after using interactive multimedia got an average percentage of 89,34% practicality with very practical criteria.
Development of Interactive Learning Media with A Malay Culture Nuances and Characteristics of RME on Cube and Cuboid Materials for Junior High School Tommy Yudha Pratama; Nur Izzati; Okta Alpindo
Jurnal Gantang Vol 7 No 1 (2022): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (777.601 KB) | DOI: 10.31629/jg.v7i1.4526

Abstract

This study aimed to produce interactive learning media with Malay culture nuances and characteristics of RME on Cube and cuboid Materials for Junior High School, valid and practical categories. This research is a solution to the problems arising from the Covid-19 pandemic that applies distance learning so that the learning provided is less appropriate and less effective through the developed learning media; it is expected to help and improve students' understanding. This research starts from the define stage, the design stage, to the development stage by conducting a validity and practicality test. The instruments used are peer assessment questionnaires, expert validation sheets, and practicality questionnaires for educators and students. Data were analyzed by descriptive analysis and quantitative analysis. The data obtained is qualitative, and then the data is converted into quantitative data using MSR. From the Validation of material experts, they obtained an assessment of 80.50% with valid criteria, media expert Validation obtained an assessment of 87.73% with valid criteria, and linguistics expert validation obtained an assessment of 93.01% with valid criteria. For the practicality questionnaire, the teacher's response received an assessment of 92.79 % with practical criteria, and the student response practicality questionnaire received an assessment of 78.27% with practical criteria. The developed product has reached valid and practical criteria. Therefore, this research implies that interactive learning media with Malay culture and RME characteristics is feasible to test for effectiveness.

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